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I'm facing the new Orks for the first time tomorrow night in a 750 point game. I know practically zilch about the new codex and actually only faced the old orks in a couple of combat patrols, so does anyone have any advice?
1 Nightbringer and 21 Necron Warriors would still be a fearsome list at 750. The desire to avoid the Nightbringer would place a two-foot wide area of denial on the board, centered on Nighty. The Warriors can stick together and create zones of fire around that area.Quick, you did read the part of the post where this is a 750pt game right? The orks wouldn't even have to deal with the nightbringer in such a small game because of how few other necron models their would be (thus making it very easy to reach the phase out number.)
Also, under the new ork codex I believe ork leadership is directly affected by the number of boyz in the squad. (ten boyz in one squad has a leadership of ten, twenty boyz in a squad are fearless.)
What's the point of the Orb?Lord and Orb
10 Warriors
10 Warriors
5 Destroyers
I'm curious about this too. How awesome were his rolls, or was he using the Warboss on bike with power klaw trick (and if anyone starts the discussion about how power fists don't work on Monoliths I'll kill them)?How'd you manage to lose monolith on turn 1 against orks?
Jeesh, I'd say. Better luck next time.He had two Kannons. They hit on a 4+. In both games, he hit with one of the Kannons and then rolled double 6's. He was very lucky.