Librarium Online Forums banner

Figuring out what to get

403 Views 4 Replies 4 Participants Last post by  Swordy
Whee, my 3rd thread on my marines army. Dark Angels. :p

Currently, I have a Chaplain, 2 tact squads made of 9 marines and soon, one vet sarge each. I also have a dreadnought with TL/ML. My tact squads are made of one tact squad box and the Battle of Macragge set. I've coverted the sarge from the BoM set into a bolter marine, so I have 20 bolters assembled. I'm going to buy the DA vets soon. Not sure what to arm them with, but powerfists seem cool, once I figure out where they come from.

So I was thinking of getting a dev box to get plasma cannons for my two tactical squads (Do they give 2? I don't really want to get 2 boxes), and use the missile launchers from the previous tact squads in my dev squad. So I'll have a dev squad with 3 missile launchers, and one of whatever would make sense. I still don't really get the rules so I don't really know.

Bottomline, Chaplain does melee when it comes down to me (I'll take any option outside assault squad unless it's my only option. T_T), 2 tact squads and a dev squad to nail all troops and fast attack types, and my dread to go kill armor. I'm tempted to give my dread melee ability though, since it just looks cooler (ML looks so lame. I mean, a box with a box for a arm? Not cool.) I'm considering getting a landspeeder or 2 for the HB/AC combo, a bunch of bikes and Deathwings later. Not exactly sure how it'll work. I'm thinking Ravenwing acts as a diversion that kills infantry while the footsloggers get their ass over to shred the enemy with their guns.

I'm open to suggestions, but I really don't like assault troops, for some reason. >.> And I would like as much DW and RW I can fit in while still having a balanced force.
1 - 5 of 5 Posts
I reckon a predator annihilator wouldn't go down too badly and if you want plasma cannons just get a couple of blister packs. can't help you with the missile luanchers but I usually go all lascannons, all heavy bolters or all plasma cannons
Assault troops=awesome. Especially when led by your chaplain. That's his forte.

The landspeeder tornado is great too, fast and multi-functional. They're a bit fragile, so you have to be careful using them, make sure that no one can get LOS on them. Experienced opponents will recognize it as a threat and go out of their way to take it out.
if you're looking for ML (which are great in Dev Squads) here's a link to a good online bits store

Also, a Dread with TLLC and CCW is pretty reasonable, maybe not as focused, but playable
Belial said:
Assault troops=awesome. Especially when led by your chaplain. That's his forte.

The landspeeder tornado is great too, fast and multi-functional. They're a bit fragile, so you have to be careful using them, make sure that no one can get LOS on them. Experienced opponents will recognize it as a threat and go out of their way to take it out.
It's not so much not knowing how good/logical they are, but the preference to use my FA slots for Ravenwing additions. :p If I was playing any other chapter, I would have used them. XD

In the way of heavy weapons, I already have 2 MLs and a Flamer, a plasma gun and a multi-melta. :p I'll probably get another ML from a Dev box, but that link might be useful for another plasma cannon.
1 - 5 of 5 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top