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I'm starting a Space Wolves army, and due to my lack of prior experience creating 40k/successful Fantasy lists, I thought that I would put it here in order to receive constructive advice from more experienced players. Anyway...
The list:
HQ:
I do have a couple of tricks on this list. For example, in the Claws unit, I purchased the flamer "first", and the melta in addition, so I save 5 points. Yay, loopholes!:dance:
The list:
HQ:
Battle Leader Loki Thunderfist (Yes, I name my guys.) 155
power armor, 2 wolf claws, grenades, wolftooth necklace, saga of warrior born
Njal Stormcaller in Runic Terminator Armor 270
Troops: power armor, 2 wolf claws, grenades, wolftooth necklace, saga of warrior born
Njal Stormcaller in Runic Terminator Armor 270
10 Grey Hunters 265
10 power armor, 8 bolter + 2 plasma, 9 bolt pistol + plasma pistol, 9 C.C. weapon + power weapon, 10 grenades, wolf standard, mark of wulfen, Rhino w/ Dozer blade + additional storm bolter
15 Blood Claws 265
15 power armor, 12 bolt pistol + flamer + melta + plasma pistol, 14 C.C. weapon + power fist, 15 grenades
Elite:10 power armor, 8 bolter + 2 plasma, 9 bolt pistol + plasma pistol, 9 C.C. weapon + power weapon, 10 grenades, wolf standard, mark of wulfen, Rhino w/ Dozer blade + additional storm bolter
15 Blood Claws 265
15 power armor, 12 bolt pistol + flamer + melta + plasma pistol, 14 C.C. weapon + power fist, 15 grenades
10 Wolf Scouts 270
10 scout armor, 2 bolter + 5 snipers + 2 power weapon + missile launcher, 8 C.C. weapon + 2 bolter, 10 grenades, 10 melta bomb, mark of the wulfen
Dreadnought 140
Multi-melta, Dreadnought C.C. weapon w/ storm bolter, smoke launchers, searchlight, Drop Pod
Heavy Support:10 scout armor, 2 bolter + 5 snipers + 2 power weapon + missile launcher, 8 C.C. weapon + 2 bolter, 10 grenades, 10 melta bomb, mark of the wulfen
Dreadnought 140
Multi-melta, Dreadnought C.C. weapon w/ storm bolter, smoke launchers, searchlight, Drop Pod
Vindicator 135
Demolisher cannon, 2 storm bolter, smoke launchers, searchlight, siege shield
My plan with this force is to divide it into groups. On one flank I will have the vindicator blast any infantry or tank on that side of the field, and on the other side I will have the Rhino followed by the Battle Leader. The Grey Hunters will disembark at about 12" away and rapid fire with plasma guns and bolters. The Leader will boost their combat prowess by re-rolling to wound and getting extra attacks. The Dreadnought will deep strike in right behind enemy lines, and due to the Drop Pod's Inertial guidance system, will almost be guerenteed to remain in place if there are alot of enemies near the drop zone. The 'Claws will charge the strong point of the enemy force, and Njal will hang out nearby them and kill anything that gets close. In addition, the Scouts will infiltrate into cover and use their variety of heavy weapons to slaughter multi-wound models, and pretty much anything else in range. If they do get charged, their power weapons will help increase combat prowess.Demolisher cannon, 2 storm bolter, smoke launchers, searchlight, siege shield
I do have a couple of tricks on this list. For example, in the Claws unit, I purchased the flamer "first", and the melta in addition, so I save 5 points. Yay, loopholes!:dance: