How do Flash gitz have crappy WS and Crappy strength? They have an identical stat line as a Nob? Thus when they charge your talking easily 4 str 5 attacks on the charge per model?
Except they are a shooty unit, with poor BS so in order for them to be semi effective, they are going to cost you 35 points PER model, for 35pts a model..they have Crappy WS and crappy Strength...So 35 pts will get you 4 strength 5 attacks, No ability to use the Waagh effectively...
or for 15 pts less you get 4 strength 6 attacks, the ability to utilize the waaagh. and 2x the options...Yeah you get a nice save, can't argue with a 4+....But you got to sit at 24", which means you'll get HOSED
They are viable at times, however the problem is there are units that can do what they do more effeciently on a more cost effective basis. Also they do not have a assault 2 gun, it is an assault 1 that has the availability to be ungraded. Flashgitz also benefit from Waagh just like Nobs.
Yeah, they benefit from the Waagh, if they don't shoot..That's the point..
why buy a shooty unit...who you've spend 35 pts a piece on to make them even MORE shooty...Just so you can skip a shooting phase...
If your going to say how usable a model is at least quote it accurately.
Everything i said was accurate...
Especially when a full squad of kitted Gitz costs you 350pts...It's a squad that will NEVER be fearless unlesss you attack two IC's, which will put expensive IC's into harms way even more.
Or for 140pts less you get 27 shoota's and 3 big shoota's......
Or for 125pts less you get 15 autocannons with a 48" range
Or for 50pts less you get 30 4+ saving 'ard boys
Or for the same point cost you get 10 Nobs 7 with S6 CC attacks, and 3 Powerclaws and a painpoy giving FNP
Remember orks are not marines, there is no "all in one unit" for the orks..and that is what the Flash Git statline suggest...it makes you think they can have staying power, be shooty, and assaulty...but they can't..
staying power because of the armor save....But they're only 10 strong, so they aren't fearless..and failing 5 4+ armor saves isn't hard...
Shooty, yeah..but they cost alot..and they have to be damn close, meaning they're going to get pounded the next round..and you might just land an AP6 roll when you get into range....so you'd be SOL..
and assaulty? yeah, if they don't shoot, which is what you bought them for....