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Fun 2000 points army list Getting back into WE

711 Views 2 Replies 3 Participants Last post by  Midvalley
I have a lizardmen army and a lot of models for a lot of armies but one of my favriot armies I used to play a few years ago befor I sold them to my friend was wood elves.

the shooting and the smashing and all the skirmishing and then fun...a very orginal army which I love to play.

Im rebuying a lot of models I only have one treeman left not and ancient thought Im gonna have to convert one the normal treeman model isnt ancient enough for me

this list is a general list I used to run its not very competitive..no dragons..no mass magic..no fast calvary spam...oh well.

rip it apart my favriot critic"s

thanks

Lord:

Treeman ancient 400
-murder of spites
-muster of malovents
-annoyance of netlings

hero:

spellsinger 140
2 dispell scrolls

Noble 109
great weapon
hail of doom

Core:

10 glade guard xxx

10 glade guardxxxx

5 glade riders musician xxx

8 dryadsxx

8dryadsxxx

8dryadsxx

Special:

7 wardancers xxx ( i never understood why these guys work so good in groups of seven...everytime I use them they for some reason just do amazing like this...cause when I boost their numbers up they get targeted a lot and if they are down anymore they are almost useless....idk)

7 wardancers xxx

6 wild riders

Rare:

treeman
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Lord:

Treeman ancient 400
-murder of spites
-muster of malovents
-annoyance of netlings
Cluster of Radiants is a good choice here! as it will give you that little bit extra in the Dispel phase

hero:

spellsinger 140
2 dispell scrolls

Noble 109
great weapon
hail of doom
possible make this manbeast an alter? The standard alter is a pretty good unit to start with: Great Weapon, Light Armor, Shield, Hail of Doom, Helm of the Hunt, and Alter Kindred. A great utility character

Another option since you are running TWO treemen is a Battle Standard Banner. walking this guy around between your trees gives them Re-rollable stubborn on the Treeman Ancient's Leadership wooo wooo!

Core:

10 glade guard xxx

10 glade guardxxxx

5 glade riders musician xxx

8 dryadsxx

8dryadsxxx

8dryadsxx

Special:

7 wardancers xxx ( i never understood why these guys work so good in groups of seven...everytime I use them they for some reason just do amazing like this...cause when I boost their numbers up they get targeted a lot and if they are down anymore they are almost useless....idk)

7 wardancers xxx
Ya ive also found 7 and 8 to be the best numbers for these units.

6 wild riders
try to get a warbanner in here. for that +1 banner +1 war banner to SCR

Rare:

treeman

Pretty good list!

Think about some of the suggestions and if you have the points go for it :D

edit: Also it seems i should probably read the other posts before i post as i just repeated what tbeckett said :p
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