Librarium Online Forums banner
Status
Not open for further replies.
1 - 20 of 32 Posts

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #1 ·
I am planning on starting an iron warrior army after my 3000ptish DG army, but I have a few questions to ask. I do know about the what I should equipped or have for them but I need some clarification about them, just saying I might need your advice BiD and/or Dragonslayero since you guys are IW players.

1)What do you guys ususally equip your ASp. champs if you guys have any?
2)I understand about the 0-1 thing beening ignored for oblits for IW, but I might need someone to help me put that in more simple, easy terms, I have trouble w/ detail or confusing things like this

THat is actually about it and later I will post the army list either here or in the army list section for any comments or any changes that needs to be made.
 

· Registered
Joined
·
5,173 Posts
1) that varies immensely, they usually have a power weapon of some sort, but I often pick things that look cool usually :blink: .
So I have 2 dudes with bolt pistol and power weapon, one with just a bolter (used to have twin bolter), 1 with plasma pistol and lightning claw, one with power fist and combi-melta...
Best thing to do is probably not use champions at all hehe, to save points. I can't help myself, I have this urge to put a character in every squad, but you don't really need one in a shooty squad.

2)0-1 means other armies can only take a maximum of 1 squad of Obliterators. For Iron Warriors there's no such limit, so you can use as many Obliterator squads as there are elites choices available.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #3 ·
Hey thanks BiD, I am somewhat new or going to be new at IW at I just had a few problems to understand them. Also, I probably for the normal squads, they will be mostly shooting, so I probably will have no asp. champ. Like I said thanks I will promise you that I will try to give glory to the Iron Warriors!!!
 

· Registered
Joined
·
5,173 Posts
That's the spirit!
I wish I didn't have this character addiction, I could increase squad size or possibly get a whole new (if somewhat small) squad if I'd leave out the aspiring champions (and of course their equipment <_< ).
If you have any other questions on Iron Warriors, feel free to ask away :) .
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #5 ·
ok I will, acctually I waswondering if it is a good idea BiD if I gave my warsmith the chainfist? I was thinking of doing a conversion w/ the new IW warsmith's CC hand by making his a hand a mechanical chainsaw or something. I got inspiried by this idea from this one person that did something the same but a different way for his IWs.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #6 ·
Also, BiD, I was wondering if you can give normal tac squads the tank hunter skill w/ no asp. champ. This is a question that I was always wondering. And the list for the army is coming soon, like in a few hours, so I would maybe need you for editing to see if it is legal.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #7 ·
ok BiD or anyone else...here is the army list. I need to see if there is any problems or adjustments.

The Iron Hands

HQ

Demon Prince Dreadclaw 200pts
weargear:powerfist, furious charge, bionics, dread axe
demon gifts:stature, str, flight, aura, armor

Warsmith Ironhand 240pts
weapons:master-crafted chainfist, plasma pistol, servo-arm, bionics(the servo-arm, master-craft and bionic reaches 50pts)
demon gifts:aura, str, resilience, mutation, rune, essence(just saying this is a perfect 100pt worth of demon gifts)

ELITE

IronHand's chosen 277pts
weapons:
asp. Champ>chainfist, plasma pistol, demon str.
6 marines>2 plasmaguns, 4 bolters
Rhino>parastic possession, havoc launcher

2 Obliterator Squads 210pts
squad:3

TROOPS

5 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

HEAVY SUPPORT

Basilisk 195
weapons: earthshaker, heavy bolter
upgrades:mutated hull, parastic possession, indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 192pts
4 marines: missile launcher
4 marines: bolters

TOTAL POINTS: 2902
TOTAL MODELS: 87

I have 98 or maybe 198 more points to spend on either tank hunter skill for the TROOP SECTION and havocs or something else.
 

· Registered
Joined
·
393 Posts
first off try not to post three posts in a row, instead edit your first post. Helps keep the clutter down
second, your list isn't legal, as you have two lords (a daemon prince and warsmith are both lords)
One other thing, giving your rhino parestic possesion is pointless as you only have a combi bolter really, I would drop that, get extra armour and smoke launchers instead, and have more points to spend else where, Also a bit more diveristy in your heavy weapons would be good, maybe get rid of a few lascannons for heavy bolters, freeing up a few more points.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #9 ·
...actually at first the Warsmith was suppose to be a lieutenant, but seemes like I went overboard, So I am going to drop the demon prince. Second thing, I will stop w/ the post thing, I just see other people doing around here also, so I might got that from them. Third thing I will drop the parastic possession and add the extra armor and smoke launchers. Here is the new list so far, but I was wondering if havoc squads w/o asp.champ and tac squads w/o asp. champ can still all have tank hunter.

The Iron Hands

HQ

Warsmith Ironhand 240pts
weapons:master-crafted chainfist, plasma pistol, servo-arm, bionics
demon gifts:aura, str, resilience, mutation, rune, essence

ELITE

IronHand's chosen 265pts
weapons:
asp. Champ>chainfist, plasma pistol, demon str.
6 marines>2 plasmaguns, 4 bolters
Rhino>parastic possession, havoc launcher

2 Obliterator Squads 210pts
squad:3

TROOPS

5 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

HEAVY SUPPORT

Basilisk 195
weapons: earthshaker, heavy bolter
upgrades:mutated hull, parastic possession, indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 192pts
4 marines: missile launcher
4 marines: bolters

TOTAL POINTS: 2690
TOTAL MODELS: 86

Here is the new list and please need any comments, criticisms, or if it needs corrections tell me.
 

· Registered
Joined
·
5,173 Posts
To answer those questions first:
a chainfist is a good choice if he has terminator armour and you're going to give him another assault thingy like a power weapon.
Yes, squads of the troops section can always take Tank Hunters, but I wouldn't do it as generally you have only 1 weapon capable of scratching armour anyway, so you'll end up paying a lot of points just to improve one weapon.

Now, on the list :) .

To use a chainfist, you need terminator armour as well. Personally I think a servo-arm isn't worth the cost, same with Daemonic rune, you should keep your Lord in a unit so he can't be targeted anyway.

Using Chosen this way is a waste of points, you can use troops with the exact configuration. Again, chainfist requires terminator armour. I'd drop the parasytic possession of the rhino, smoke and extra armour are mandatory however ;) .

You have only 2 troops. Both are good, but 2 troops is extremely minimal, and if you couple it with 3 elites and 4 heavies you've pretty much taken 'abusing an army list' to a new dimension :blink: . Add the fact that you have 3 ordnance... you gotta drop something here, use the Chosen as troops, and drop one of the heavies to get at least one more squad of troops.

Drop the Basilisk's upgrades, you shouldn't be needing them. If a basilisk is targettable, it's going down anyway.

You seem to be a big fan of Parasytic Possession, personally I wouldn't use it this much, but I suppose a Vindicator is pretty useless if it loses the Demolisher cannon :) .

Give the Havocs the Tank Hunters skill.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #11 ·
Hey BiD I just wanted to tell you the 5 10man thing means that I will have 5 squads w/ ten men in each squad. So actually the troop section is fully taken up by troops. For the rhino, I actually paid the points for smoke launchers and extra armor, but it I forgot to add that in and to get rid of the parastic thing. I will take your advice w/ the bas. you probably are right that if it is targeted, it goes boom! I will drop the servo-arm, I was wondering though if you need term. armor for the chainfist, why can normal asp. champs and lords have a powerfist when it is says it is only for termies??? But, anyway I will get rid of the demon rune, but for the chosen, if I get rid of them what should I do for the empty slot??? Also, I will defiently give havocs tank hunters :) So later tonite, you can see the new list to see if there should be any changes later on. THanks BiD.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #13 ·
ok...should i have my warsmith be equip w. term. armor? And should what I should I do to the chosen? I wanted the mto be w/ the warsmith to act s ashield for him, but if you say he should have term. armor I would need to know how to repalce them
 

· Registered
Joined
·
5,173 Posts
Warsmith and Chosen in Terminator is good, mine have it as well. Kick ass in close combat >:]. You don't need a Stature sooped up Lord, mine kicks a lot of ass and has 35 or so points Daemonic Gifts.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #15 ·
ok thanks, "so i guess I should make the chosen termie chosen, the warsmith should be in term. armor, and I should or might want to get rid of some of the demon gifts"(me talking to myself out loud) how namy chosen should I have? Also how do you become an active member?
 

· Registered
Joined
·
929 Posts
I don't know about in normal power armor, but get some chosen termies w/ reaper autos, at least a squad of 6 so u can have 2 reaper autos.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #17 ·
hey thanks for the advance. I am right now actually do stuff so probably by tomorrow thenew list will come up.
 

· Senior Member
Joined
·
1,192 Posts
Discussion Starter · #19 ·
Here is the new list.

The Iron Hands

HQ

Warsmith Ironhand 210pts
weapons:master-crafted chainfist, plasma pistol, term. armor, bionics
demon gifts:str, resilience, mutation, essence, flight

ELITE

IronHand's chosen
asp. Champ:power weapon, combi-melta
2 termies: reaper auto.
3 marines: power weapon, combi-bolter

2 Obliterator Squads 210pts
squad:3

TROOPS

5squads of 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

HEAVY SUPPORT

Basilisk 135pts
weapons: earthshaker, heavy bolter
upgrades:indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 216pts
4 marines: missile launcher
4 marines: bolters
***all have tank hunter skill

TOTAL POINTS: 2194

Same question like the last list questions about if it needs improvement
 

· Registered
Joined
·
929 Posts
it looks good, next time though u should prolly write out each squad, it's a little easier to understand, but maybe u could drop one of the csm squads for maybe a raptor squad so you can assault those that do get by the hail of fire? its just a personal preference though.
 
1 - 20 of 32 Posts
Status
Not open for further replies.
Top