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Future Iw Army

2032 Views 31 Replies 4 Participants Last post by  Nemy
I am planning on starting an iron warrior army after my 3000ptish DG army, but I have a few questions to ask. I do know about the what I should equipped or have for them but I need some clarification about them, just saying I might need your advice BiD and/or Dragonslayero since you guys are IW players.

1)What do you guys ususally equip your ASp. champs if you guys have any?
2)I understand about the 0-1 thing beening ignored for oblits for IW, but I might need someone to help me put that in more simple, easy terms, I have trouble w/ detail or confusing things like this

THat is actually about it and later I will post the army list either here or in the army list section for any comments or any changes that needs to be made.
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Hey thanks BiD, I am somewhat new or going to be new at IW at I just had a few problems to understand them. Also, I probably for the normal squads, they will be mostly shooting, so I probably will have no asp. champ. Like I said thanks I will promise you that I will try to give glory to the Iron Warriors!!!
ok I will, acctually I waswondering if it is a good idea BiD if I gave my warsmith the chainfist? I was thinking of doing a conversion w/ the new IW warsmith's CC hand by making his a hand a mechanical chainsaw or something. I got inspiried by this idea from this one person that did something the same but a different way for his IWs.
Also, BiD, I was wondering if you can give normal tac squads the tank hunter skill w/ no asp. champ. This is a question that I was always wondering. And the list for the army is coming soon, like in a few hours, so I would maybe need you for editing to see if it is legal.
ok BiD or anyone else...here is the army list. I need to see if there is any problems or adjustments.

The Iron Hands

HQ

Demon Prince Dreadclaw 200pts
weargear:powerfist, furious charge, bionics, dread axe
demon gifts:stature, str, flight, aura, armor

Warsmith Ironhand 240pts
weapons:master-crafted chainfist, plasma pistol, servo-arm, bionics(the servo-arm, master-craft and bionic reaches 50pts)
demon gifts:aura, str, resilience, mutation, rune, essence(just saying this is a perfect 100pt worth of demon gifts)

ELITE

IronHand's chosen 277pts
weapons:
asp. Champ>chainfist, plasma pistol, demon str.
6 marines>2 plasmaguns, 4 bolters
Rhino>parastic possession, havoc launcher

2 Obliterator Squads 210pts
squad:3

TROOPS

5 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

HEAVY SUPPORT

Basilisk 195
weapons: earthshaker, heavy bolter
upgrades:mutated hull, parastic possession, indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 192pts
4 marines: missile launcher
4 marines: bolters

TOTAL POINTS: 2902
TOTAL MODELS: 87

I have 98 or maybe 198 more points to spend on either tank hunter skill for the TROOP SECTION and havocs or something else.
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...actually at first the Warsmith was suppose to be a lieutenant, but seemes like I went overboard, So I am going to drop the demon prince. Second thing, I will stop w/ the post thing, I just see other people doing around here also, so I might got that from them. Third thing I will drop the parastic possession and add the extra armor and smoke launchers. Here is the new list so far, but I was wondering if havoc squads w/o asp.champ and tac squads w/o asp. champ can still all have tank hunter.

The Iron Hands

HQ

Warsmith Ironhand 240pts
weapons:master-crafted chainfist, plasma pistol, servo-arm, bionics
demon gifts:aura, str, resilience, mutation, rune, essence

ELITE

IronHand's chosen 265pts
weapons:
asp. Champ>chainfist, plasma pistol, demon str.
6 marines>2 plasmaguns, 4 bolters
Rhino>parastic possession, havoc launcher

2 Obliterator Squads 210pts
squad:3

TROOPS

5 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

HEAVY SUPPORT

Basilisk 195
weapons: earthshaker, heavy bolter
upgrades:mutated hull, parastic possession, indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 192pts
4 marines: missile launcher
4 marines: bolters

TOTAL POINTS: 2690
TOTAL MODELS: 86

Here is the new list and please need any comments, criticisms, or if it needs corrections tell me.
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Hey BiD I just wanted to tell you the 5 10man thing means that I will have 5 squads w/ ten men in each squad. So actually the troop section is fully taken up by troops. For the rhino, I actually paid the points for smoke launchers and extra armor, but it I forgot to add that in and to get rid of the parastic thing. I will take your advice w/ the bas. you probably are right that if it is targeted, it goes boom! I will drop the servo-arm, I was wondering though if you need term. armor for the chainfist, why can normal asp. champs and lords have a powerfist when it is says it is only for termies??? But, anyway I will get rid of the demon rune, but for the chosen, if I get rid of them what should I do for the empty slot??? Also, I will defiently give havocs tank hunters :) So later tonite, you can see the new list to see if there should be any changes later on. THanks BiD.
ok...should i have my warsmith be equip w. term. armor? And should what I should I do to the chosen? I wanted the mto be w/ the warsmith to act s ashield for him, but if you say he should have term. armor I would need to know how to repalce them
ok thanks, "so i guess I should make the chosen termie chosen, the warsmith should be in term. armor, and I should or might want to get rid of some of the demon gifts"(me talking to myself out loud) how namy chosen should I have? Also how do you become an active member?
hey thanks for the advance. I am right now actually do stuff so probably by tomorrow thenew list will come up.
Here is the new list.

The Iron Hands

HQ

Warsmith Ironhand 210pts
weapons:master-crafted chainfist, plasma pistol, term. armor, bionics
demon gifts:str, resilience, mutation, essence, flight

ELITE

IronHand's chosen
asp. Champ:power weapon, combi-melta
2 termies: reaper auto.
3 marines: power weapon, combi-bolter

2 Obliterator Squads 210pts
squad:3

TROOPS

5squads of 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

HEAVY SUPPORT

Basilisk 135pts
weapons: earthshaker, heavy bolter
upgrades:indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 216pts
4 marines: missile launcher
4 marines: bolters
***all have tank hunter skill

TOTAL POINTS: 2194

Same question like the last list questions about if it needs improvement
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Actually I still have one slot left for Fast Attack, but I wasn't sure about if I should have Raptors. I only took up 2 of the slots for Fast Attack for the Defiler.
Will do Sir. I am just now not sure what to arm Raptors :( Since I play w/ Nurgle now, I can't use Raptors :( or any other fast attack. My fast attack are weak tac man w/ a rhino :(
thanks alot and also should I try to do some conversions on the lord and some of the other units? I was think of replacing the normal chaos chainfist and add a different arm or buy a cooler lokking chainfist. Also, should I convert the oblits to lokker cooler? It is just a thought and I was looking for advice about this.
Well what I had mind was that for the lord one of his hands was goning to be more robotic and instead of having a normal hand it was going to be a chainfist or a chainsaw arm. For the other arm it will ahve a power weapon, so no big conversion there.

For the oblits, I looked up this link:
http://bolterandchainsword.ibforums.com/in...=ST&f=5&t=25255
And this guy did great conversions on his oblits and so I got inspired to do something like it.

For normal marines they will be normal, but some might have few tiny conversions.

The tanks mostly the vindicator and bas will be converted big time to fit the IW sceam
also here is the new list if you are interested:

The Iron Hands

HQ

Warsmith Ironhand 195pts
weapons:chainfist, power weapon, term. armor, bionics, spiky bits
demon gifts:str, resilience, mutation, essence

ELITE

IronHand's chosen
asp. Champ:power weapon, combi-melta, term. armor
2 termies: reaper auto.,term. armor
3 marines: power weapon, combi-bolter,term. armor

2 Obliterator Squads 210pts
squad:3

TROOPS

5squads of 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

FAST ATTACK

Raptor squad 276pts
asp. Champ>2 lighting claws
1 marine>plasmagun
1 marine>meltagun
4 marines>CCW, 3 bolt pistols, one plasmagun


HEAVY SUPPORT

Basilisk 155pts
weapons: earthshaker, heavy bolter
upgrades:mutated hull, indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 216pts
4 marines: missile launcher
4 marines: bolters
***all have tank hunter skill

TOTAL POINTS: 2475
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Thanks here is the new list:

and totally off the subject, I was looking at all the moderators on this forum and I must say look quite normal for being a wicken person. I just got bored that is all. Also, I always thought wicken people dressed up more gothic type or something close to that. Also I like the hair style....Sorry I can't help to be curious at times.

The Iron Hands

HQ

Warsmith Ironhand 195pts
weapons:chainfist, power weapon, term. armor, bionics, spiky bits
demon gifts:str, resilience, mutation, essence

ELITE

IronHand's chosen Termies 311pts
asp. Champ:power weapon, combi-melta
2 termies: reaper auto., chainfists
3 marines: power weapon, combi-bolter

2 Obliterator Squads 210pts
squad:3

TROOPS

5squads of 10man Tac Sqaud 165pts
1 marine>lascannon
1 marine>plasmagun
8 marine>bolters

1 Tac sqaud 173pts
asp. Champ.>power weapon, plasma pistol
1 marine>autocannon
1 marine>plasmagun
6 marines>bolters

FAST ATTACK

Raptor squad 272pts
asp. Champ>2 lighting claws
1 marine>flamer
1 marine>meltagun
4 marines>CCW, 3 bolt pistols, one plasma pistol


HEAVY SUPPORT

Basilisk 125pts
weapons: earthshaker, heavy bolter
upgrades:indirect fire

Vindicator 190pts
weapons:demolish cannon, combi-bolter
upgrades:mutated hull, parastic possession

Defiler 235pts
weapons:battle cannon, reaper auto., heavy flamer
upgrades:mutated hull, parastic possession

Havoc Squad 216pts
4 marines: missile launcher
4 marines: bolters
***all have tank hunter skill

TOTAL POINTS: 2962
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hey thanks, for the plasma pistol, I might actually drop it to a normal bolt pistol and I will probably add two rhinos for flanking. Hope you do well.
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