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games day help

977 Views 11 Replies 7 Participants Last post by  arishnakoger
. This may be under the wrong category so sry know.

I was just wondering if I could get some ideas for a grey knights games day list ive been working on it and cant decide how to run it.
so far it looks like this

Grand master with daemon hammer master crafted both nemeses force weapon and Daemon hammer. And sacred incense.
7 terminator retinue

10 grey knights
9 grey knights

2 land raider crusaders with psycannon bolts
It’s pretty much like this give or take a little. I would like to work in a inquisitor with tarot any help welcomed.
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This probably should go in the Army List forum next time, but no worries.

Honestly? You're too heavy with the cool stuff and too light with the solid stuff. A GM + 7 GKT is an HQ that I wouldn't even think of using in games under 2500pts. And two LRC? Seriously? Remember that one shot from any variety of anti-tank gun can take one of these expensive beasts out.

I'd drop the HQ down to maybe 4 GKT with the Hero. No need for the Daemonhammer - how many Greater Daemons do you expect to face?

Max out that second GK unit, and if possible, add another 10 GK. Maybe a single psycannon in one or two of the GK units.

Drop one of the LRCs and take something that has a greater chance at survival and a greater damage:cost ratio.
Thx for the advice ill probly throw in a drednought instead of the second land raider crusader and less termies i dont know i only own 28 grey knights total but i dident say that of course.And with the extra points i can even work in a inquisitor with emperors tarot so can get first turn more often.And maybe even a vindicare assasin.
Thx for help.
Repenting Legion said:
Thx for the advice ill probly throw in a drednought instead of the second land raider crusader and less termies i dont know i only own 28 grey knights total but i dident say that of course.And with the extra points i can even work in a inquisitor with emperors tarot so can get first turn more often.And maybe even a vindicare assasin.
Thx for help.
Emperor's tarot is probably the coolest piece of wargear fluffwise but sadly its pretty sucky as far as making a difference, might want to spend your points somewhere else.
Here is a list that has the things you want, along with the advise from mEGALOMANIAC. BTW, I think that list is 1500 pts, please corect me if I am wrong.

Hq Choice 1: 379
Grand Master
Weapon; Thunderhammer, NFW, SB
Retunie; Grey Knight Terminator x 4
Weapon; Psycannon x 1

Try this, if you don't like ti change the Weapons to a Psycannon and NFW. Good set-up wither way.

Elite Choice I: 65
Inquisitor
Weapons; Psycannon
Wargear; Emperor's Tarot

Basic Inquisitor, place in range and fire.

Elite Choice II: 95
Evesor Temple Assassian

Pwnage, if you want you can change the assassain and add/take away a couple of the ISTs.

Troops Choice I: 183
IST x 8
Weapons; Melta Gun x 1
Sargent; Thunder Hammer, Hell Pistol
Transport; Rhino w/ Extra Armor and Smoke Launchers

Troops Choice II: 183
IST x 8
Weapons; Melta Gun x 1
Sargent; Thunder Hammer, Hell Pistol
Transport; Rhino w/ Extra Armor and Smoke Launchers

My favorite tank busting squads, They will probally go unoticed untill they kill a squad or tank.

Tip on createing ISTS; Don't buy the Metal ones, instead grab a box or two of Cadian Shock troopers, add cables from thier lascannons to thier back packs (electrical wire) and you got yourself alot of ISTs for a hellova lot cheaper than metal.

Fast Attack Choice I: 241
Grey Knight x 8
Weapons; Incerator x 1
Justicar; Targeter and Meltabombs.

Fast Attack Choice II: 241
Grey Knight x 8
Weapons; Incerator x 1
Justicar; Targeter and Meltabombs.

Deep Striking is the way to go with these squads, melta bombs are for those tough opponets.

Heavy Support Choice I: 113
Grey Knight Dreadnought
Left Arm; DCCW
Right Arm; Assult Cannon
Upgrades; Smoke Launchers

He will be good while he lives, but don't expect him to live for longer than 3 turns. He will be attracking alot of fire.

Total Points: 1500
Total Models: 40

Hope this is some help to you. ^-^
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Seto said:
Elite Choice I: 65
Inquisitor
Weapons; Psycannon
Wargear; Emperor's Tarot
I've never found the very very slight chance that you get to go first worth the cost of the Tarot. Every point is precious for us DH; drop the Tarot and recover the points. A teleport homer is useful on this guy, but only if he's with a transport. Speaking of which...

This guy needs a retinue for protection, whether it's an "official" retinue or a pseudo-retinue. Myself, I always stick my inquisitor with a unit of shooty ISTs with plasma guns and a transport, like a Chimera! Only then can you:
Seto said:
Basic Inquisitor, place in range and fire.
Seto said:
Troops Choice I: 183
IST x 8
Weapons; Melta Gun x 1
Sargent; Thunder Hammer, Hell Pistol
Transport; Rhino w/ Extra Armor and Smoke Launchers

Troops Choice II: 183
IST x 8
Weapons; Melta Gun x 1
Sargent; Thunder Hammer, Hell Pistol
Transport; Rhino w/ Extra Armor and Smoke Launchers

My favorite tank busting squads, They will probally go unoticed untill they kill a squad or tank.
That's a lot of points spent on IST upgrades. Don't bother getting veteran sgts unless you really need to give him a piece of important wargear, and about the only one I can think of that might be worth it is a teleport homer. But if you're going to do that, you might as well forgo the vet sgt upgrade and buy a lone elite inquisitor; for the same points you get an extra wound and a better selection of wargear. Like psycannons. ;)

For tankbusting, therefore, it's more efficient to get two meltas per squad rather than spend so much on a weak model that isn't very strong. Get elite Inquisitors in favor of vet sgts every time.

You CAN build an IST squad for assault, but it still wouldn't include thunder hammers! I'd fill up a squad, 2x flamers, an inquisitor with a psycannon and TP homer (for bringing in the extra pain) and pack them in a double-flamered Chimera.

Seto said:
Fast Attack Choice I: 241
Grey Knight x 8
Weapons; Incerator x 1
Justicar; Targeter and Meltabombs.

Fast Attack Choice II: 241
Grey Knight x 8
Weapons; Incerator x 1
Justicar; Targeter and Meltabombs.
At least targeters are cheap. Still...
Hopefully you will have scavenged enough points from reworking the IST squads/Inquisitors to fill out these squads to full 10-model strength.

The rest of the list is pretty solid.
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Seto said:
Here is a list that has the things you want, along with the advise from mEGALOMANIAC. BTW, I think that list is 1500 pts, please corect me if I am wrong.
Ask and you shall recieve....you spelled correct wrong, there are two "r"s not one :shifty:
Grand Master
Weapon; Thunderhammer, NFW, SB
i don't think that you can have the storm bolter and 2 1 handed weapons.

correct me if i'm wrong, or sb stands for somehting else.
Sorry, didn't mean to type NFW. Just ThunderHammer and SB. MY bad
You DO NOT want to get 'rid of the NFW on the grandmaster, it beats out the daemonhammer/stormbolter any day....
i agree, but the DH is good for a fluffy army. other than fluff, the DH on a GM is pretty worthless.
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