Joined
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795 Posts
Hey guys!
The Imperial Guard gig is great fun, despite my losses.
I've got just over one thousand points of IG now, and want to expand on it. I was thinking of going for some more infantry and adding some other things too.
This will be my general purpose army list, pretty much static gunline with a trio of Russes and some other vehicular elements to make things more interesting.
I was thinking that some veterans with las/ snipers to provide more long range firepower to hit tougher targets that the platoon can't deal with well, and the Banewolf to flush out heavy infantry in cover, with the outflanking sentinels and Penal Legion to make some surprise attacks with.
Company Command Section 135pts
-Sgt. Major Duke Larven w/ powerfist
-Plasma Gun, Lascannon
-Vox caster
-Master of Ordnance
Infantry Platoon Alpha 405pts
Platoon Command 55pts
-Missile Launcher, Grenade Launcher
-Vox caster
x5 Infantry Sections 70pts each
-Heavy Bolters, Grenade Launchers
-Vox casters
Penal Legion Squad 80pts
Veteran Squad 135pts
-Forward Sentries w/ 3 sniper rifles
-Lascannon
2 Scout Sentinels 80pts
-Autocannons,
Leman Russ Battle Tank 'Iron Duke' 190pts
-Heavy bolter sponsons
-Camo netting
Leman Russ Demolisher 'Ram' 175pts
-Heavy Stubber
Leman Russ Demolisher 'Charger' 175pts
-Heavy stubber
Bane Wolf 150pts
-Smoke Launchers
-Multi-Melta
I'm open to suggestions and tweaks, since I don't have the fifth infantry squad, veterans, second sentinel or banewolf yet.
Also open to the idea of a pair of griffon mortars as accurate bombardment is something I could really use since the dice gods do not favour me when it comes to pie plates. Plus I've always liked griffon mortars, half the reason I was drawn to the Imperial Guard!
I've got just over one thousand points of IG now, and want to expand on it. I was thinking of going for some more infantry and adding some other things too.
This will be my general purpose army list, pretty much static gunline with a trio of Russes and some other vehicular elements to make things more interesting.
I was thinking that some veterans with las/ snipers to provide more long range firepower to hit tougher targets that the platoon can't deal with well, and the Banewolf to flush out heavy infantry in cover, with the outflanking sentinels and Penal Legion to make some surprise attacks with.
Company Command Section 135pts
-Sgt. Major Duke Larven w/ powerfist
-Plasma Gun, Lascannon
-Vox caster
-Master of Ordnance
Infantry Platoon Alpha 405pts
Platoon Command 55pts
-Missile Launcher, Grenade Launcher
-Vox caster
x5 Infantry Sections 70pts each
-Heavy Bolters, Grenade Launchers
-Vox casters
Penal Legion Squad 80pts
Veteran Squad 135pts
-Forward Sentries w/ 3 sniper rifles
-Lascannon
2 Scout Sentinels 80pts
-Autocannons,
Leman Russ Battle Tank 'Iron Duke' 190pts
-Heavy bolter sponsons
-Camo netting
Leman Russ Demolisher 'Ram' 175pts
-Heavy Stubber
Leman Russ Demolisher 'Charger' 175pts
-Heavy stubber
Bane Wolf 150pts
-Smoke Launchers
-Multi-Melta
I'm open to suggestions and tweaks, since I don't have the fifth infantry squad, veterans, second sentinel or banewolf yet.
Also open to the idea of a pair of griffon mortars as accurate bombardment is something I could really use since the dice gods do not favour me when it comes to pie plates. Plus I've always liked griffon mortars, half the reason I was drawn to the Imperial Guard!