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Discussion Starter · #1 ·
I checked this army out with the Daemonhunters guys, but I want more suggestions.

Squad of 10 GKs, one with Incinerator, one Justicar: 285
Squad of 10 GKs, one with Incinerator, one Justicar: 285
Grandmaster with Scourging: 165
Squad of 3 GK Terminator guards: 138
GK Dreadnaught with TL Lascannons: 130
TOTAL: 1003

I can throw in an orbital strike if needed. Thanks in advance!
 

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i think your army is pretty good, it's got alot of models for a gk army
i dont' play daemonhunter, i play chaos! i have the most killer retinue ever!
(just wanted to say that)
 

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I think that it is a good army for Pure Gk

i would however remove 6 Gk (3 frome each squad) and add a 5 man fast attack squad

this can either teleport on or start on and as GK are fearless the 7 man squad isn't much of a problem

this is my list of Prue Gk and is about the same:

HQ:
Grey Knight Grand Master with Hammerhand 293 pt.
- 3 Terminator Retinue (NFW and storm bolter)

TROOPS:
6 Grey Knights (including Justicar) 200 pt.

6 Grey Knights (including Justicar) 200 pt.

FAST ATTACK:
5 Grey Knights (including Justicar) 170 pt.
- 1 incinerators

HEAVY SUPPORT:
Grey Knight Dreadnaught 145 pt.
- Twin-linked Lascannon and Incinerator

As u can see it is pretty similar to yours

i haven't tried it out yet but i think it should do well and if i find the teleports are not showing up acn either switch them to troops or swap hammerhand for a teleport homer on one of the squads

hope this helped
 
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