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Gk 1000 (or So)

445 Views 3 Replies 4 Participants Last post by  max_volumenz
I checked this army out with the Daemonhunters guys, but I want more suggestions.

Squad of 10 GKs, one with Incinerator, one Justicar: 285
Squad of 10 GKs, one with Incinerator, one Justicar: 285
Grandmaster with Scourging: 165
Squad of 3 GK Terminator guards: 138
GK Dreadnaught with TL Lascannons: 130
TOTAL: 1003

I can throw in an orbital strike if needed. Thanks in advance!
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i think your army is pretty good, it's got alot of models for a gk army
i dont' play daemonhunter, i play chaos! i have the most killer retinue ever!
(just wanted to say that)
gonna get outnumbered, get some stormtroopers, no one uses them but their actually what makes up the bulk of ur army.
I think that it is a good army for Pure Gk

i would however remove 6 Gk (3 frome each squad) and add a 5 man fast attack squad

this can either teleport on or start on and as GK are fearless the 7 man squad isn't much of a problem

this is my list of Prue Gk and is about the same:

HQ:
Grey Knight Grand Master with Hammerhand 293 pt.
- 3 Terminator Retinue (NFW and storm bolter)

TROOPS:
6 Grey Knights (including Justicar) 200 pt.

6 Grey Knights (including Justicar) 200 pt.

FAST ATTACK:
5 Grey Knights (including Justicar) 170 pt.
- 1 incinerators

HEAVY SUPPORT:
Grey Knight Dreadnaught 145 pt.
- Twin-linked Lascannon and Incinerator

As u can see it is pretty similar to yours

i haven't tried it out yet but i think it should do well and if i find the teleports are not showing up acn either switch them to troops or swap hammerhand for a teleport homer on one of the squads

hope this helped
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