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Grishnork’s WAAAAGH! - For tournament - 3000 pts

This armylist is for a tournament in march.

Tactics: The list is for CLOBBERING the enemy in a very mean and green fashion plus it looks quite intimidating on the battlefield ;-)

All ranke dup units autowaagh together with the Wyvern and the Chariot. It is possible to move Grishnork from the Boyzmob to the Boarboyz, if the opposing army demands it, but otherwise this is the setup I plan to use.

I have a very good magic defence but not much magic offense, but I like h2h more than I like to use magic, so…

The two NG units are for the flanks to take care of flanking flyers or skirmishers, fast cavalry. Furthermore they defend the artillery…

The main units (2 x orc + 1 x Blorc) deploy side by side if possible with the exception of the Boar Boyz, which is deployed more strategically in each game. The Giant and the chariot will support the Black Orc unit to defend it and the banner it’s carrying.

Finally the wyvern and the squigs will try to take out enemyheroes, warmachines as well as lending much apreciated flanking support for the 3 main units.


Grishnork DA Bonesnappara' (270 Pts)
Blackorc Warboss General;
Heavy Armour
Boar, Martog's Best Basha, Enchanted Shield ,Effigy of Mork and Bigged's Kickin' Boots

5 S 6 attacks + boar, 1+ AS and - 1 to hit... Should be pretty effective in combat!


Boyz Mob (147 Pts)
22 Orc Boyz
Shields and full command except boss

Mox Banna'Wavva' (2#, 160 Pts)
Black Orc Big Boss (Battle Standard Bearer)
Ulag’s Akrit Axe and Amulet of Protectiness

Decently protected with 3 S 5 attacks with reroll on the charge...


Boyz Mob (153 Pts)
23 Orc Boyz
Shields and full command except boss

Gizla Badmoon (100 Pts)
Night Goblin Shaman
Staff of Sneaky Stealin'

Magic defence!


Night Goblin Mob (147 Pts)
20 Night Goblins
Musician and Standard
shortbows and 3 Fanatics

Guzmob DA Bomba' (100 Pts)
Night Goblin Shaman
2 Dispel Scroll

Magic defence # 2


Night Goblin Mob (122 Pts)
20 Night Goblins
Musician and Standard
shortbows and 2 Fanatics

Ruglub Wywaboss (429 Pts)
Black Orc Warboss
Heavy Armour; Shield
Warboss Umm's Best Big Boss's 'At, Sword of Striking and Warboss Imbad’s Iron Ghashas

4 S 5 attacks with killingblow and + 1 to hit... Should be an effective characterkiller... And then there is the wyvern!!!

Black Orcs (424 Pts)
24 Black Orcs
Full command; Heavy Armour; Shield
Mork's Spirit Totem

Takrek Boss Killa' (221 Pts)
Black Orc Big Boss
Heavy Armour; Shield
Shaga's Screamin' Sword

This guy is quite scary... 3 - 9 (probably 5) S 4 - 10 (probably 6) attacks plus 1d6 S 5 impacthits, + 3 S 5 attacks on the charge.. Screamersword is quite insane in 3000+ games... Nice

Boar Boyz Mob (196 Pts)
6 Orc Boar Boyz Big’Uns
Nogg's Banner of Butchery

7 Night Goblin Squig Hoppers (105 Pts)

Goblin Rock Lobber (70 Pts)

Goblin Spear Chukka (35 Pts)

Goblin Spear Chukka (35 Pts)

Goblin Doom Diver Catapult (80 Pts)

Giant (205 Pts)

Total PD 4

Total DD 4 + 1 (staff) + 3 (banner) = 8 + 2 scrolls

Total Roster Cost: 2999

738 Posts
well, your army list was a bit hard to read:? If you could, please use this format (as it is the most generally used and easy to read).




20 bla


15 bla bla



That would help;)
otherwise, that army looks pretty well thought out. I do so love the black orcs and the pure amount of cheese you can use with them. might I suggest using maads map with your wyvern-rider? If you can make room, this can be devastating against artillary heavy armies (dwarfs) and armies who are reliant on super-uber-juggernaoughts-of-doom that usually need screening (chaos). Or even armies that rely on vulnerable sorcerers for a lot of things (no specific army comes to mind).
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