Here's wht I use for city fight.
Lasgun x2, hvy. flamer x1, plasma gun x1 and a comm link
Commissar x 1
Ogryns x 5
Catachan Devil Squad (counts as troop because of Col Straken)
Vet. Sgt x 1 w/ carapace armor,trade mark item, power weapon and bolter
Lasgun x 6, flamer x 1,grenade launcher x 1, plasma gun x 1
Lt w/power fist and bolter, carapace armor and trademark item
Vet Sgt w/CC weapon, bolter, carapace armor and trademark item
Lasgun x 7, hvy. flamer x 1, plasma gun x 1, comm link
See first squad
Veteran Patrol #1
Vet Sgt w/ CC weapon, bolter, carapace armor, trademark item
Lasgun x 4, flamer x 1
Veteran Patrol #2
Same as #1
Immobile mortar platform x 1 w/gun battery x 4, targeter, long barrel
Armor = F 10 S 10 R 10 (basicaly a "thudd gun" from 2nd edition rules)
Medusa siege tank x 1
Arbite combat team
Proctor x 1 w/bolter and power weapon
Bolters x 8, grenade launcher x 1
Rhino x 1 w/dozer blade, seige armor, and hunter killer missile x1
Kroot Vulture Kindred (considered fast attack because of having wings)
Master Shaper x 1, w/kroot rifle, Mark of the favored child, and signature evolution of 6th sense
Shaper x 1, w/ kroot rifle, 6th sense
Kroots x 9 w/ kroot rifle, 6th sense
Everyone has frag grenades.
"Every day above ground is a good day"
Nice touch with the kroot but i thought you couldn't give kroot mercs the Mark of the favored child, and signature evolution of 6th sense unless the army is all kroot. I haven't seen the rules for a while so i may be wrong.
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