Cpt. Jello said:
I really love the Tau, there just awesome. With their battlesuits, awesome weaponry, etc. But there is one problem which keeps me from rushing out and purchasing a huge army, and that is their lack of hand to hand combat skills. I know that Tau are meant to stay back and fire away, but theres bound to be a some hand to hand somtime. I know that there's the Kroot, but I just don't like them. So how do you experienced Tau players keep from beeing massacred from say, Orks? Or Space Marines even? Thanks for replying.
-The Captain
Mobility and tactics, Tau seem to fall into two catagories MECH AND HYBRID the mech uses DFish and Hammerheads and units with jet packs or infiltrate to avoid the enemy while picking at opponents units, they tend to play an avoidence game with victory points and objective securing being the main prioritys.
Hybrid tend to play a more varied game with a central hub of FW and Kroot and a highly mobile jetpack units (XV8's and Stealths) as distraction, harrasment units.
The worst thing you can do with Tau is stay back and shoot, it just does not work Tau are meant to be a mechanised / Mech hybrid type list and this imp guard style of play which was popular when the Tau 1st appeared is now widely regarded as the weakest play style.
The main thing is using the mobility of the Tau to constantly throw the opponent of guard, and make it hard for the enemy units to close on the more static units and when the enemy does get in CC avoiding CC rampage, this can be prevented by deployment and using untis such as Kroot to counter charge and slow assault units.
I dont know if your new to Tau, but I tend to hear the same thing from players new to Tau 'I dont like Kroot' well Kroot are quite simply one of the most usefull units in the Tau list, good shooting, good cover advantages, good counter charge unit and excellent counter infiltrating unit, so do not dismiss them unless you have used and studied their rules (check the forums for advice on how to use em).
I have rarely been masacred with Tau, even against lists like Blood Angels or World Eaters, simply because if you have the mobility and the distraction sorted you have a good chance of winning.
If your opponent is getting hit on 11 or 12 different fronts a turn (my 2000pt list is easily capable of this) its a bit hard for them to commit to one tactic or to say for instance run headlong down the field with XV8,s and HH pummeling them from the rear (sounds dodgy LOL)
So mobility and tactics rather than cheese and reliance on 3+saves and CC overkill etc.