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Discussion Starter · #1 · (Edited)
Hiya! Me and a few friends are currently playing a campaign at the moment and one of the things that is involved, is a few missions of Harlequins VS Necrons.

Now I'm not only asking for advice on what stratergies etc to use but I am told to create a 3500/4000/5000 point list that I feel I may need help with.

The Idea behind the 3500/4000/5000pts list is that this is what I'll be able to choose from for about 4 games against the necrons which will be using an Ascending points list each game in intervals of 500pts to a maximum of about 2000pts, but the twist is that whatever I lose in any game is lost for the four missions:O (I'm thinking that 3.5/4kpts is more appropriate for the Harlequins).

So basically I'm in a bit of a pickel about what to choose as my 4000pts reserves and how many points I should limit myself to in the first and/or second game, also that I'm rather new to the whole Harlequin thing...

Now, this "split off" of a larger campaign as a whole isn't for quite a while so feel free as to take your time in coming up with anything that may be of help, or just plain interesting in reference to this subject, all in all, anything and everything will be greatly appreciated thx :w00t:
 

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Well this all depends what Harlequin rules you are playing by.

I think any harle list over 1500pts isn't gonna be effective and very boring...i mean all u can take is a boat load of troups after taking ur shadow seer, solitaire and great harle.

You may have major problems VS his monoliths. You can take brightlance deathjesters but u need 6s to even glance that thing. I think there is a good chance a monolith or 2 alone will wipe your harle army. You would have no problem taking down any gods he might use though.

Can you take an eldar detachment as well?
 

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Discussion Starter · #3 ·
About the rules, I still need to get a confirmation on what lists I'll be using (I have both #39 and #44) but I think as u mentioned before about being "ineffective at 1500pts+" I'll be able to use both issues and I should hopefully be allowed to take a CW Eldar detachment or two.

The other thing about the monolith, I was thinking that hawires could do well seeing as they do something on a 2+ regardless and that I can almost put them on every model in my army too. It might be the getting into combat part that may become the magic trick for me...

I also have the "codex harlequin update 3rd ed" created by EldarOnline and a few others, this is rather interesting but I must get this confirmed as it dosent seem to be from CJ...

there we go! I hope this helps :)
 

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Well I really can't help much more without knowing what harle list you can play with. I know the EO you have the best chance with...but most people wont let you play with that list in my experience and as other people on this forum know I am not fond of using a fansite list. Too me it feels like an empty victory if you win cause then your opponent can say "that list is cheesy!" or something.

But if you are planning on killing monoliths with haywires good luck, you only get 1 grenade attack in CC and you hit skimmers on 6s then penetrate on 5,6 or 6s i believe. Plus that thing will toast your harles up close with that 12" every unit takes D6 S:5 hits deal. So IMO to rely on haywires isn't to good and if you do knock one out it most likely killed 250pt or more of harlequins.

If you got some Eldar support D-cannons or wraithguard you may fair well. Oh and guardians for some eldar walls if u have the points starcannons platforms too.

But thats all the advice i can give other then take lots of powerweapons/blades on the harles that can if your fighting necrons.
 

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As for "boring" and such lists... with the standard Harlies 'dex, it will get very boring.

However, if you can persuade your buddies to let you play using the EldarOnline version, you can have a lot more variety in the list. :yes:

As for general stuff... hit the Necron units. Ignore the Monolith - it can't hurt you that badly, for the amount of trouble you'd be going through.

Necrons are weak in CC - you will always strike before them, pretty much. Load up on the Power Weapon stuffs, maybe some Harlequin's Kisses, and you should be set as long as you hug cover enough. :yes:



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Lost Nemesis said:
As for "boring" and such lists... with the standard Harlies 'dex, it will get very boring.

However, if you can persuade your buddies to let you play using the EldarOnline version, you can have a lot more variety in the list. :yes:

As for general stuff... hit the Necron units. Ignore the Monolith - it can't hurt you that badly, for the amount of trouble you'd be going through.

Necrons are weak in CC - you will always strike before them, pretty much. Load up on the Power Weapon stuffs, maybe some Harlequin's Kisses, and you should be set as long as you hug cover enough. :yes:

I agree except hugging cover wont help, they all ready get cover saves of 4+ anyways, unless you mean stay out of site as long as possible ... then i agree too. :yes:
 

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My 2 cents worth

I recommend that you take a Farseer and 5 warlocks from craftworld __________________ (I'm not sure which craftworld can use wraithguard as troops), at least 1 detachment of 10Wraithguard. Equip all psykers with Ghosthelm, rune armor(both kinds), spirit stones, and singing spears. Attach them all to the wraithguard. Give the farseer guide and defend. give warlocks (1) conceal, (1) enhance, (3) destructor. See how this works for you.
:yes:
 

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Too Sexy For My Whirlwind
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I recommend that you take a Farseer and 5 warlocks from craftworld __________________ (I'm not sure which craftworld can use wraithguard as troops), at least 1 detachment of 10Wraithguard. Equip all psykers with Ghosthelm, rune armor(both kinds), spirit stones, and singing spears. Attach them all to the wraithguard. Give the farseer guide and defend. give warlocks (1) conceal, (1) enhance, (3) destructor. See how this works for you.
1. Your assumign he can actually take normal eldar units.

2. The craftworld your referring to is Iyanden.

3. There is only one type of rune armor, I believe you are referring to the Runes of Winessing and the Runes of warding...and the runes of Warding are absolutely useless in this campaign as he's playing against necrons and they don't ahve any psychic powers.

Please read the thread before offering advice.
 

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Discussion Starter · #10 ·
Thx for the hugging cover advice guys! That'll definately help, one other thing is that the Monolith wont probably come in untill the 2nd last game earliest (this campaign isnt competitive rather than story based so I do feel as if I'm in there with a chance of getting to use the EO based dex). So I'm not really to worried about it + would it be possibly easier to avoid the monolith rather than focus on it?? But the biggest problem I could imagine when going up against one is the flexibility it can give the necrons (pulling units out of combat etc I'm not 100% sure tho...)

Just one thing to remember: The guys that I'm doing the campaign with dont usually yell cheeze unless its something to do with marines, and if we find something that does seem to be over the top we just usually agree on the fact after the first game and restart with the list. I also can ask these guys 4 help with any problems with "terms and conditions" as such, I'm just not familiar with Harlequins and my friends know next to nothing about them.
So I decided to ask you guys and get your opinion on my situation + I'll get back to you's as soon as I get everything confirmed (wich probably wont be for about a week :( )...

But keep up with the help and advice!!! :w00t:
 

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cirquemeter said:
I recommend that you take a Farseer and 5 warlocks from craftworld __________________ (I'm not sure which craftworld can use wraithguard as troops), at least 1 detachment of 10Wraithguard. Equip all psykers with Ghosthelm, rune armor(both kinds), spirit stones, and singing spears. Attach them all to the wraithguard. Give the farseer guide and defend. give warlocks (1) conceal, (1) enhance, (3) destructor. See how this works for you.
:yes:

I am guessing the power defend is the power fortune? And yes rune armor comes with all eldar warlocks and farseers. It sounds like you don't play eldar, also you can't attach a seer council (farseer with warlock bodyguard) which counts as it's own squad into another squad.

It sounds good until you look at the amazing amount of points that 1 squad will cost you...mmm I am thinking over 600pts. A nice squad that can only kill things at 12" though and singing spears I definitly wouldn't take, you can't get the Sx3 bonus VS monoliths. Also I believe a squad of those necron wraiths would kill these guys fast.

If I was gonna add any squads to the Harle army VS necrons it would be D-Cannon support (these kill crons out right and good vs monoliths), dark reapers, maybe a falcon... possibly vypers or guardians with starcannons. All of these cost less and can probably do as much damage or more. I would take a big old squad of reapers, they do well VS crons as long as u keep those wraiths away.
 

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Discussion Starter · #12 ·
Alright, after discussing the lists and various options for the campaign, we've decided that we wont be using the EO dex (personally I'm not a big fan of it) but I will be able to use both CJ codex's and Eldar craftworld allies.

Now, with this in mind I need to make two 2000pts detachments (thus making 4kpts for the campaign) with enourmous flexability for example: I want to use the Eldar allies in one list and the spirit walker from the other list for my next game for as long as one of these units survived the last game I played, this is in all ways possible.

but I just want to hear your opinion on the Idea that mabey "swapping" the Halequins with Eldar allies for normal Craftworld Eldar with Harlequin allies may be the better idea as I'm rather new to Harlequins (also I'd be Proxing all but one miniature for the entire campaign:( ) and feel that it might be better to give my army a bit more flavour to the gameplay with having a few Halequin detachments rather than making an entire list of them...

Ideas and info or opinions would be greatly appreciated :yes:
 

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Well then so much for using harlequins...

Without thge EO rules, if you get stuck in close combat your kind of screwed but that is my opinion.

Going against necrons can be tough with harleys, expecially since they can teleport and always fire at you. So if you want to take Eldar instead then go ahead. I don't have to much experience with Eldar so i cant trully help you. But just always watch out for the monoliths...:shifty:

I have had bad experiences with my harlequins in CC with Necrons.... Especially when they come back... Its a pain in the butt when you can't die nor can he. You will be in for a long game.
 

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Thats what I do, i use craftworld eldar and use a detachment of harlequins or my 3 elite slots for harles. It's much more balanced that way. Harlequines aren't ment to be a total army for over 1000-1500pts they just arn't balanced enough especially against necrons or even space wolves.

When I have my harlequins vs necrons just make sure you equip 2 power weapons in each squad, give the troop leader power blades and all heros power weapons of some sort ... i always use powerblades and the harle kiss on my hero types so I can pick what I use depending on what i fight (the kiss is very helpful on the C'Tan). The power weapons should help alot VS the WBB rolls of necrons since they can't roll for it if they die by power weapons unless the lord has an orb and I think he has to be in the unit or 6" away.

Remember your death jesters are ICs take advantage of a brightlance with powerblades that can't be targeted unless they are the closest target. These guys actually do me very well in games and really pisses my opponents off since they can't target the jesters.

Oh yeah and if your using the Cj lists as well I would get 1-2 harle wraithlords D-cannon w/holo field wraithlords for 140pts - that's a steal and those things can take out monoliths and anything else with that S:10 weapon and s:10 in CC. I would never take them though, they seem very unfluffy to me ... but that's IMO. But if you wanna win..then take them ;)
 

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Discussion Starter · #15 ·
Well, thx for the advice guys, but what I'll probably do is make both a Harlequin list and an Eldar list. It's rather difficult for me to decide at the moment, what I'm most likely to be doing is to test run small Harlequin armies against friends to get the jist of them and then make my decision on whether or not to use Harlequins for the campaign against Necrons.

But I will end up using the W/Lord to fill up one of the lists three Heavy support choices but I'll probably only use one per game as thats the most W/lords I can field at one time :( .

Well, what I'm asking for now is "What to use?, Halequins or normal Eldar for this campaign/What would you use and why?" Try and get me convinced :ninja: .

Btw we have still got to complete the cityfight part of the campaign with Nids and Imperial Guard so this campaign is still in the "baby phase" as such, so nothing is set in stone yet...
 
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