I'm about to start up some more Necromunda playing, and I'm thinking of trying a different tactic than normal (at least for me). I'm going to intentionally keep my gang small, both in size and cost, and try to gain experience rapidly through the underdog exp bonuses.
If my gang is over 250 pts smaller than the other gang, then I will get 5 exp per person even if I lose. (which would be most likely) I'm planning on starting my gang at 725 pts. (the guys I play generally spend all their beginning credits)
Has anyone tried this strategy? How does it work out later in the campaign?
I'm thinking that I can get the beginning 6 characters pretty heavily advanced in just 3 or 4 games, with everyone gaining at least 3 levels. (3 or 4 games * (5 xp + 1D6 xp + wound xp)) I'm hoping to end up with a cadre of kickin characters pretty early in the campaign.
I think I can put together a small group that will be able to put out a respectable bit of hurt (Van Saar shooters) even though their overall cost is low. I'll still be around 70% of their gang rating (at the beginning), and so I think I won't be getting killed too quickly/easily.
Once I have a nicely advanced core of people, I'll start expanding with more juves, but that will be later in the game.
Has anyone tried this sort of strategy? How does it work in the long haul?
If my gang is over 250 pts smaller than the other gang, then I will get 5 exp per person even if I lose. (which would be most likely) I'm planning on starting my gang at 725 pts. (the guys I play generally spend all their beginning credits)
Has anyone tried this strategy? How does it work out later in the campaign?
I'm thinking that I can get the beginning 6 characters pretty heavily advanced in just 3 or 4 games, with everyone gaining at least 3 levels. (3 or 4 games * (5 xp + 1D6 xp + wound xp)) I'm hoping to end up with a cadre of kickin characters pretty early in the campaign.
I think I can put together a small group that will be able to put out a respectable bit of hurt (Van Saar shooters) even though their overall cost is low. I'll still be around 70% of their gang rating (at the beginning), and so I think I won't be getting killed too quickly/easily.
Once I have a nicely advanced core of people, I'll start expanding with more juves, but that will be later in the game.
Has anyone tried this sort of strategy? How does it work in the long haul?