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Official Lol Cannon
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Wondering what everyone's thoughts are on getting heavy stubbers on a chimera? 3 shot defensive weapon seems good, but 10 points is pretty steep.
 

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I've modelled both my Chimera with Stubbers,
If I have points at the end they go on. 3 defensive shots can be handy
 

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I find it depends who I'm playing.

Heavy 3 is good (as defensive, anyway), S3 is pretty poor, and AP6 is rarely good against anyone, so they're only really useful - IMHO - against T3 opponents. So I'll take them against Guard, Eldar and Tau. Against MEQs I need something that's either high strength or high AP (or both); S3 AP6 just doesn't cut it for 10pts there.

YMMV.
 

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Heavy Stubber is S4, AP6. Still, it grants most opponents armor saves. The thing I find attractive about it though is its 36" range. I often like to field my CCS chimera with a Multilas, Heavy Bolter, and Heavy Stubber and have it hang back towards the rear while issuing orders to infantry squads. That's 9 anti-infantry shots coming from a single tank, not to mention whatever shooting the CCS has to offer, which ain't too bad.

However, if you're using your chimera to deliver melta vets or otherwise rush a squad up close, it's best not to waste the points on a vehicle that's likely to end up destroyed well before the end of the game.
 

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I generally include them on my chimeras. I usually run them as Multilaser, Heavy Flamer and Heavy Stubber. If I target the Multilaser at an infantry squad then the extra 3 shots are very useful and the Multilaser is already AP6 so the target unit are generally going to get saves anyway (unless they are Orks or Kroot!).
 

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Gladewalker
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I generally include them on my chimeras. I usually run them as Multilaser, Heavy Flamer and Heavy Stubber. If I target the Multilaser at an infantry squad then the extra 3 shots are very useful and the Multilaser is already AP6 so the target unit are generally going to get saves anyway (unless they are Orks or Kroot!).
I use the same setup. The stubbers look great and definitely add a bit of strength to an already good tank. They are wonderful if your chimeras aren't moving full tilt towards the enemy or objectives every turn. It may not be worth the points in those types of lists.
 

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Ideally my lists will be so tight that the 10 points will have been spent on better options. However, if there is points to kill, HS on a Chimera is probably one of the better choices (better than HS on a LRBT imo).
 

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I say to heck with that points to spare BS. No that's not Ballistic skill. I use them every game. They make there points no matter what you fight. Think about it. Kill one space marine with that heavy stubber. Well it paid for itself and a little more. 2 orks, heck that easy for a stubber. The list goes on.

Now a waste of 10 points is the storm bolter. Range 24 STR 4 AP 5 Shots A2. Yeah Heavy stubber is way better. Range 36 STR 4 AP 6 Shots H3. Now think about this. They both cost 10 pts, but range 36 means you will get to shot 12" before the Storm Bolter. Grant it the Storm Bolter has and AP 5 compared to AP of 6 but that really don't make a difference, Because most guys with a 5+ save will fail their save. Then the next best part. Shots of 3 instead of 2. Yeah why not. I say make the Heavy Stubber stock on all the Leman Russes and Chimeras you can. Well make it stock on all front line fighting vehicles. I just wouldn't place it on Hellhound (that gets a hunter killer), Basilisk, Griffion, or other tanks of this nature. Trust me dude use it and you won't regret it.
 

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Agreed. I have to say that stubbers are something that id only get if i had some extra points and had no idea how to or what to spend them on. Howver you do need to realise that you will just be getting a strength 4 ap 3 weapon that shoots three shots on a balistic skill of 3 and from experience ive found them very hit and miss.
 

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durus
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I use like everyone else if I have the points.

10points for three S4 36" shots is good, but 6 S5,AP4 shots from Heavy Bolters on Vendettas is better for the same points.
 

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durus
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The best thing to use them on is a Hellhound. Unless for some reason you shoot at a tank, you alway get to shoot your stubber. Both my 'Hounds are Stubber ready.....
 

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I use like everyone else if I have the points.

10points for three S4 36" shots is good, but 6 S5,AP4 shots from Heavy Bolters on Vendettas is better for the same points.
Quoted for the truth. Absolutely correct, and just like Ravendove said, that's two grenade launchers that can potentially get you a lot more kills, or a meltagun that'll take out a vehicle, etc..
 

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Well I'll still stand by what I said. Never leave home without them. Ok If i take 20 tanks without heavy stubbers I can waste my points on Marbo. I will grant grenade launchers can make their points too, but really in my years 13+ of playing 5 heavy stubbers work out better then 10 Grenade Launchers. Think 10 Grenade Launchers firing frags is 10 scatter shots. 5 Heavy Stubbers is 15 shots with better range. I will grant that the blast marker has a chance to do more damage in 1 shot but the round can scatter and you get nothing, with a Heavy Stubber your grantee to get 1 kill per round. I have racked up all 3 kill from 1 stubber many times.
 

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I don't think there's really a wrong or right way to go about it. Stubbers are nice, and their range is fantastic, I think it totally depends on what sort of army you're running more than anything. I'll put stubbers on my russes from time to time, but usually I try and fit the Heavy Bolters on my Vendettas in it's stead, but I mean, there's nothing wrong with putting it on Chimeras, I think it's just a different view on how to do things.

You were right, though, on why I like the G.Launchers, especially if I'm designing a take-all-comers list. Stubbers are usually very precise in what they're good at, yet Grenade Launchers really provide that extra bit of flexibility to be more versitile, IMO, than Stubbers.
 

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I do agree with the flexibility of GL's. Maybe your right to about what kind of army your running with too. Some list require the Heavy Stubbers on Vehicles. Like the Armored Battlegroup list. You need that little extra output to help take down enemies. I would also say the same about using a hybrid Armor/foot slogging list. Based on how much armor you have. I will admit I don't have a Hydra. Maybe if I had a Hydra that would change my mind about keeping heavy stubbers in my force. If you were going to do a full Mech list. I would say don't take them. I would go with more GL's, meltas, and missile launchers.

The last thing I have to say about the use of heavy stubbers is. I play the old school way. You make your list and you don't change it. So if I have this Chimera with this layout. Then thats the Layout you will face every time I take it. You can just take a Heavy Stubber 1 out of 100 game and say it don't work. Sometimes the dice gods hates us and the great god of war isn't placing his hands on our shoulders, and every time you fire your guns you just so happen to have a whole army shooting like angry drunks. I have seen this. What is that Leman Russ maingun that shots 20 times. Well I think It was the Punsiher. I have seen some miss 20 out of 20 shots his first time using it. Now he won't use it because of that.

So I will say try it a few times. You might like the Heavy Stubber. Then you might not like it. I like the Heavy Stubber so I use it every game.
 
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