Joined
·
152 Posts
Hey guys,
I'm putting together a rough Daemonhunters list and would love some feedback. I haven't written up a full roster yet, I wanted to get some opinions on a general list first. Comments in red.
H.Q
Brother captain w. psycannon, 4 GKT retinue w. 1 psycannon and 1 thunder hammer. To act as a firebase, plus counter-charge unit.
Elites
Inquisitor w. psycannon. To join IST squad lightning.
Vindicare assasin. Intended to puncture armour with his special round, and take out key members of squads. I know he's not highly recommended, especially compared to the Callidus, but seeing as I'm going for a more shooty Daemonhunters list the Callidus would be a bit stranded, plus I just prefer Vindicare.
Troops
Squad lightning - 7 ISTs w. 2 plasma guns, ?teleport homers?, to stand on objectives and form gunline. I figure one squad can have anti power-armour, one can have anti horde.
Squad thunder - 5 ISTs, w. 1 flamer and 1 grenade launcher, to stand on front line and use their templates in case of assaulters.
Fast Attack
5 Grey Knights w. justicar and meltabombs, to DS next to a devastor/equivalent squad or something with armour, or otherwise just join main force as objective holding/counter-charging unit.
Yes I am very aware I don't have armour, but I am of the opinion that if you are going to have armour you need at least 2/3 LR or dreadnoughts or 3+ rhinos or chimeras, otherwise it'll just get popped in one or two turns anyway. I am also conscious of not having much anti-armour, the melta bombs, psycannons, thunder hammer and vindicare give me a few options spread across several squads, but there aren't too many options without taking armour myself.
Options I'm considering:
- Removing the FAGK as they are at too great a risk, being on their own.
- DSing the GKTs with the FAGK to help them survive, and removing the psycannons which would potentially be a point sink for a combat squad.
- Getting 3 dreads, two w. lascannon/ML, one AC/DCCW. Prefer this over land raiders because of points and fitting in with my shooting style. Would also mean I might not need the thunder hammer which I would prefer.
- Doing the cliched suicide IST rhino/chimera squad, but again I am too afraid that they'd get popped early with so much anti-armour these days, and then I'd be stuck with 2 useless meltas which will probably never be in range of anything useful.
- Giving my inquisitor a pimped out retinue, including sages, mystics, gun servitors etc. to make him a massive HB/PC firebase, and also anti-DS.
So what do people think? Please don't read and not reply, even if you don't have any huge wisdom, I appreciate any C&C i can get. Thanks alot!!!
I'm putting together a rough Daemonhunters list and would love some feedback. I haven't written up a full roster yet, I wanted to get some opinions on a general list first. Comments in red.
H.Q
Brother captain w. psycannon, 4 GKT retinue w. 1 psycannon and 1 thunder hammer. To act as a firebase, plus counter-charge unit.
Elites
Inquisitor w. psycannon. To join IST squad lightning.
Vindicare assasin. Intended to puncture armour with his special round, and take out key members of squads. I know he's not highly recommended, especially compared to the Callidus, but seeing as I'm going for a more shooty Daemonhunters list the Callidus would be a bit stranded, plus I just prefer Vindicare.
Troops
Squad lightning - 7 ISTs w. 2 plasma guns, ?teleport homers?, to stand on objectives and form gunline. I figure one squad can have anti power-armour, one can have anti horde.
Squad thunder - 5 ISTs, w. 1 flamer and 1 grenade launcher, to stand on front line and use their templates in case of assaulters.
Fast Attack
5 Grey Knights w. justicar and meltabombs, to DS next to a devastor/equivalent squad or something with armour, or otherwise just join main force as objective holding/counter-charging unit.
Yes I am very aware I don't have armour, but I am of the opinion that if you are going to have armour you need at least 2/3 LR or dreadnoughts or 3+ rhinos or chimeras, otherwise it'll just get popped in one or two turns anyway. I am also conscious of not having much anti-armour, the melta bombs, psycannons, thunder hammer and vindicare give me a few options spread across several squads, but there aren't too many options without taking armour myself.
Options I'm considering:
- Removing the FAGK as they are at too great a risk, being on their own.
- DSing the GKTs with the FAGK to help them survive, and removing the psycannons which would potentially be a point sink for a combat squad.
- Getting 3 dreads, two w. lascannon/ML, one AC/DCCW. Prefer this over land raiders because of points and fitting in with my shooting style. Would also mean I might not need the thunder hammer which I would prefer.
- Doing the cliched suicide IST rhino/chimera squad, but again I am too afraid that they'd get popped early with so much anti-armour these days, and then I'd be stuck with 2 useless meltas which will probably never be in range of anything useful.
- Giving my inquisitor a pimped out retinue, including sages, mystics, gun servitors etc. to make him a massive HB/PC firebase, and also anti-DS.
So what do people think? Please don't read and not reply, even if you don't have any huge wisdom, I appreciate any C&C i can get. Thanks alot!!!