In this type of list these are the units that I would recommend for each category.
HQ
Flying Tyrant
2x scything talons, warp field, toxin sacs, adrenal glands (WS or I)
--Provide fast moving assault unit and synapse for your gaunts
Elites
Warrior Squads
Scything talons, rending claws, toxin sacs, adrenal glands (I), extended carapace, leaping
--Hard hitting rending unit that moves rather quickly and provide syanape support.
Troops
Hormogaunts
--These would be the core of your army, as you indicated. Use multiple squads of around 16 each.
You could also throw in a squad or two of gene stealers if you some more rending claws. They can move rather quickly as well, with the fleet of foot rule.
Fast Attack
Raveners
Scything talons, rending claws
--This is another hard hit rending unit. They have a low armor and tend to fall to enemy fire but move as quickly as hormogaunts, so use their speed to keep them alive. Also they can deepstrike if the mission allows and with leadership 10 are not as dependent on synapse (thought it does protect them form instant death).
Heavy Support
There are not many units in this category for this type of army unless you what to go a little against the extremely fast, close combat theme. In that case you can use a gunfex or zanthropes for fire support.
These are just examples of the types of unit that I would recommend for the kind of themed army you are looking for. The amount of these different units to use depends mostly on the amount of points you are using. I want more assistance for army composition post how many point you are planning on.
To start with I would recommend a fling tyrant or some leaping warriors and a few squads of hormogaunst, and then you could expand form there.
Hope that helps
HQ
Flying Tyrant
2x scything talons, warp field, toxin sacs, adrenal glands (WS or I)
--Provide fast moving assault unit and synapse for your gaunts
Elites
Warrior Squads
Scything talons, rending claws, toxin sacs, adrenal glands (I), extended carapace, leaping
--Hard hitting rending unit that moves rather quickly and provide syanape support.
Troops
Hormogaunts
--These would be the core of your army, as you indicated. Use multiple squads of around 16 each.
You could also throw in a squad or two of gene stealers if you some more rending claws. They can move rather quickly as well, with the fleet of foot rule.
Fast Attack
Raveners
Scything talons, rending claws
--This is another hard hit rending unit. They have a low armor and tend to fall to enemy fire but move as quickly as hormogaunts, so use their speed to keep them alive. Also they can deepstrike if the mission allows and with leadership 10 are not as dependent on synapse (thought it does protect them form instant death).
Heavy Support
There are not many units in this category for this type of army unless you what to go a little against the extremely fast, close combat theme. In that case you can use a gunfex or zanthropes for fire support.
These are just examples of the types of unit that I would recommend for the kind of themed army you are looking for. The amount of these different units to use depends mostly on the amount of points you are using. I want more assistance for army composition post how many point you are planning on.
To start with I would recommend a fling tyrant or some leaping warriors and a few squads of hormogaunst, and then you could expand form there.
Hope that helps