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Hey guys, welcome to the Quick Start Guide for the High Elves. I started one of these up for the WoC, and considering the amount of traffic that's coming through this section, I thought that maybe we could use a similar thread here.
This thread isn't meant to serve as a catch-bin for all of your questions. If you're left with questions after reading this, you might want to pop over to the "Starting High Elves?" thread
>>>
Otherwise, what you're going to see below are the kinds of opinions that you'll get from veteran players if you ask about these units or choices in a thread.
Sections
Lords and Heroes
Core
Special
Rare
Magic and Magic Items
Color Coding:
For the first time in any of my Quickstart guides, I'm going to try and color code each choice. It looks nice, it's more professional, and it makes them stand out while making the information quicker to digest (you don't have to read Captain's essays anymore, just look at the colors!). Here's how the colors will work:
Gold - These are the "must haves" in our army. Things like a Battle Standard Bearer will be gold, because they are vital to the way our army plays. Units/Characters who are colored gold stand out head-and-shoulders above not only other choices within their section, but within the book as a whole.
Green - green is for 'Go'. These are the units that you will probably take most often, and will receive the least negative criticism for taking. Often, they're best option in their respective section or role.
Purple - Purple is for the more "middle of the road" choices. If you are a skilled player, these options might show up in your tournament lists with a very specific job to do, but they'll still raise eyebrows. Usually, there's either something better for the job, or the unit fills some kind of odd niche that isn't worth investing in.
Red - never. Not even once. These are the choices that will get you shouted at through the interwebs. Like gold, there will be very few Red units, because most of the High Elf book is pretty good. There are some choices out there, however, that are just so terrible that you are shooting yourself in the foot by taking them.
Sometimes a unit might have one color, but there will be a certain build for that unit which has a better color. The best example of this is Phoenix Guard compared to Phoenix Guard with the Razor Banner.
About This Edit
This thread was originally posted over a year ago, and shortly after the book was released. Now that we've had time to really fine-tune the army, as well as getting the chance to see more and more of the other armies updates and how they've affected the game, we can make better "calls" about the units.
But why the sudden changes in color?
Well, like I said - we have a better idea of what each unit and character is good for, and how they fit into the common playstyle of our armybook. What seemed good at first look, might be total garbage when it comes to sitting down and writing it into the army. Also, my initial write-up was very favorable, and gave 'Gold Ratings' to lots of stuff in the book. This time around, Gold is reserved for units who are present in almost every High Elf list that we've seen, and who do their job and fill their points better than anything else in the book - they're pretty rare. Green is the new standard for a "good unit", and I'm not afraid to bump more choices into the Purple and Red ranges.
This thread isn't meant to serve as a catch-bin for all of your questions. If you're left with questions after reading this, you might want to pop over to the "Starting High Elves?" thread
>>>
Otherwise, what you're going to see below are the kinds of opinions that you'll get from veteran players if you ask about these units or choices in a thread.
The Golden Rule
Let's start with the "Golden Rule," because it's the simplest part of this. Nothing that anyone says about High Elves is 'law'. This guide was edited to reflect the types of feedback that you would typically see in an army list thread, or the kinds of discussions that we've had in various "how to beat," and "what to take" threads. Furthermore, these are choices for competitive armies. If you're playing games against newer players, your kids, friends, or are just out for some lighthearted Warhammer, you can probably use anything in the book and still win games. These are the optimized choices, for lists that you might consider taking to a tournament. Sections
Lords and Heroes
Core
Special
Rare
Magic and Magic Items
Color Coding:
For the first time in any of my Quickstart guides, I'm going to try and color code each choice. It looks nice, it's more professional, and it makes them stand out while making the information quicker to digest (you don't have to read Captain's essays anymore, just look at the colors!). Here's how the colors will work:
Gold - These are the "must haves" in our army. Things like a Battle Standard Bearer will be gold, because they are vital to the way our army plays. Units/Characters who are colored gold stand out head-and-shoulders above not only other choices within their section, but within the book as a whole.
Green - green is for 'Go'. These are the units that you will probably take most often, and will receive the least negative criticism for taking. Often, they're best option in their respective section or role.
Purple - Purple is for the more "middle of the road" choices. If you are a skilled player, these options might show up in your tournament lists with a very specific job to do, but they'll still raise eyebrows. Usually, there's either something better for the job, or the unit fills some kind of odd niche that isn't worth investing in.
Red - never. Not even once. These are the choices that will get you shouted at through the interwebs. Like gold, there will be very few Red units, because most of the High Elf book is pretty good. There are some choices out there, however, that are just so terrible that you are shooting yourself in the foot by taking them.
Sometimes a unit might have one color, but there will be a certain build for that unit which has a better color. The best example of this is Phoenix Guard compared to Phoenix Guard with the Razor Banner.
About This Edit
This thread was originally posted over a year ago, and shortly after the book was released. Now that we've had time to really fine-tune the army, as well as getting the chance to see more and more of the other armies updates and how they've affected the game, we can make better "calls" about the units.
But why the sudden changes in color?
Well, like I said - we have a better idea of what each unit and character is good for, and how they fit into the common playstyle of our armybook. What seemed good at first look, might be total garbage when it comes to sitting down and writing it into the army. Also, my initial write-up was very favorable, and gave 'Gold Ratings' to lots of stuff in the book. This time around, Gold is reserved for units who are present in almost every High Elf list that we've seen, and who do their job and fill their points better than anything else in the book - they're pretty rare. Green is the new standard for a "good unit", and I'm not afraid to bump more choices into the Purple and Red ranges.