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I am a bit confused about hit and run special rule, after the assault how far can the attacker bugger off, as in how many d6, also do Jetpack infantry still have the ability to fly around in the assault phase and if so how far can they move, I dont have the rule book handy so any help will be apreciated
 

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Hit and Run lets you leave combat and move 3d6" away if you pass an initiative test.

JUMP Packs let you move 12" in the movement phase.

JET Packs let you move 6" in the movement phase and then 6" in the assault phase.
 
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