Your tyrant only comes to 155pts by my calculations. I'd give him toxin sacs to make his weapons more dangerous, this would bring him to 182pts.
Something is wrong with your warrior broods, the points values dont add up right.
The first unit needs more weapon symbiotes, as each warrior must have 2.
3 warriors, 2 with EC, ES, RC and DS + one warrior with EC, ES, RC and VC comes to 106pts.
Now, this units is legal, but in my opinion it needs toxin sacs to work properly, this will bring the total cost to 124pts.
Your second warrior unit comes to 90pts, not 87pts.
But the weapon/upgrade combo only needs leaping to perfect it, this will bring the cost to 114, but its well worth it.
8 genestealers with extended carapace only costs 160pts, have you given them additional upgrades but forgotten to post it? Personally I'd leave them with just extended carapace.
A ravener with scything talons and rending claws costs 40pts, so your ravener units cost a total of 120pts.
Your carnifex is either 8pts of, or you forgot to write "Enhanced senses", I'm hoping its the latter error. Personally I used Reinforced Chitin along with Bonded Exoskeleton instead of Extended carapace, T7 fexes have really worked for me.
I like your zoanthropes, I run them with the same powers myself, although in your army, I'd give them psychic scream instead of synapse, you already have 3 tough synapse units, you really dont need more considering how few gaunts you have, and its handy that psychic scream costs the same as synapse
Ok, that takes care of the army you have posted, now I have some suggestions that I think would improve it.
The tyrant could really use a couple of guards, I'd drop his extended carapace and buy him 2 guards instead, they're much better for keeping him alive and they're nasty in CC.
When you get the point costs sorted out, your warrior units are pretty good, I run two very similar units myself.
I like having lots of gaunts, and since you have 2 unused troop slots, I'd get an additional box of gaunts, taking you to 24 spinegaunts and 24 hormagaunts, these would then form 4 units of 12, giving you more gaunts, more scoring units and better chances of getting good fleet of claw rolls.
I would split the raveners into units of one or two, a unit of 3 is easier to shoot down then 3 units of 1.
Your fex is pretty much a classic gunfex and you cant really go wrong with these babies, they're wonderful.
If you take my advice and buy extra gaunts, you might wanna ignore my whole "switch synapse for psychic scream" rant above, with 4 units of gaunts, at least one of the zoanthropes should keep the synapse power.
All in all a good attempt at an army, but something went horribly wrong with the points values.
Something is wrong with your warrior broods, the points values dont add up right.
The first unit needs more weapon symbiotes, as each warrior must have 2.
3 warriors, 2 with EC, ES, RC and DS + one warrior with EC, ES, RC and VC comes to 106pts.
Now, this units is legal, but in my opinion it needs toxin sacs to work properly, this will bring the total cost to 124pts.
Your second warrior unit comes to 90pts, not 87pts.
But the weapon/upgrade combo only needs leaping to perfect it, this will bring the cost to 114, but its well worth it.
8 genestealers with extended carapace only costs 160pts, have you given them additional upgrades but forgotten to post it? Personally I'd leave them with just extended carapace.
A ravener with scything talons and rending claws costs 40pts, so your ravener units cost a total of 120pts.
Your carnifex is either 8pts of, or you forgot to write "Enhanced senses", I'm hoping its the latter error. Personally I used Reinforced Chitin along with Bonded Exoskeleton instead of Extended carapace, T7 fexes have really worked for me.
I like your zoanthropes, I run them with the same powers myself, although in your army, I'd give them psychic scream instead of synapse, you already have 3 tough synapse units, you really dont need more considering how few gaunts you have, and its handy that psychic scream costs the same as synapse
Ok, that takes care of the army you have posted, now I have some suggestions that I think would improve it.
The tyrant could really use a couple of guards, I'd drop his extended carapace and buy him 2 guards instead, they're much better for keeping him alive and they're nasty in CC.
When you get the point costs sorted out, your warrior units are pretty good, I run two very similar units myself.
I like having lots of gaunts, and since you have 2 unused troop slots, I'd get an additional box of gaunts, taking you to 24 spinegaunts and 24 hormagaunts, these would then form 4 units of 12, giving you more gaunts, more scoring units and better chances of getting good fleet of claw rolls.
I would split the raveners into units of one or two, a unit of 3 is easier to shoot down then 3 units of 1.
Your fex is pretty much a classic gunfex and you cant really go wrong with these babies, they're wonderful.
If you take my advice and buy extra gaunts, you might wanna ignore my whole "switch synapse for psychic scream" rant above, with 4 units of gaunts, at least one of the zoanthropes should keep the synapse power.
All in all a good attempt at an army, but something went horribly wrong with the points values.