I take the cluster on him so that it'll stick around whereas on a branchwraith, it's much more likely to be lost.
I don't take the annoyance since I don't intend to make any (or many) frontal charges. On the rear or side, it's unlikely that he'll have anyone to challenge.
I take the spite that gives him D6 shooting attacks because it compliments his strangle roots so well. He can fire both and stand and shoot with both.
If I'm not taking a branchwraith, I use the murder of spites on him; otherwise, he has just the two: shooting and cluster. He's expensive enough already. But the murder can make him even more dangerous, but I reserve it for the BW if she's around.
On a BW in a game with a TMA I take a cluster and a murder. Otherwise, I give her a murder and an annoyance.
I don't often equip my troops the same way. I always try to tailor them towards the opponent. However, if I don't know what my opponent is playing I use it as an excuse to experiment with different combinations.
My favorite out of the ordinary combination is Oaken Armor and the Stone of rebirth. With these two items together you are nearly immortal.
Thanks cos i was a bit confused by it. The amulet of Itzl(lizardmen item) does a similar thing - first wound you take you get a 2+ ward but explains it much better. For the stone it should just say last wound you take you get a 2+ ward.
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