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HQ - 825
Shrike
Shrike's Wing x9

Raven Guard Chaplain Master of Sancity
Artificer Armor
Adamantine Mantle
Jump Pack
Bolt Pistol
Terminator Honors

Elite - 615
Dreadnought
Venerable
Furious Charge or Tank Hunter
Extra Armor
Drop Pod

10 Man Veteran Squad
Lightning Claw x2
Power Fist x2
Terminator Honors x10
Power Weapon x4
Plasma Pistol x4

Troop - 520
10 Man Tactical Squad
Missile Launcher
Plasma Gun

10 Man Tactical Squad
Missile Launcher
Plasma Gun

10 Man Scout Squad
Sniper Rifle

Fast Attack - 475
10 Man Assault Squad
Plasma Pistol x2
Furious Charge x10
Terminator Honors
Total - 2435
 

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193 Posts
good, good

The list is pretty good. My suggestion to it would be drop the scout squad and dread and add bikes or more assault marines and add in rhinos for your tactical squads.
 

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787 Posts
Hey Chief!

Fair enough you want a huge unit of Shrike, but maybe coupled with the Veterans is just too much- it's so many points for those two units alone, it leaves the rest of the army lacking :) I'd say drop 2-3 Shrike Guard and the Veterans- that will pay for a whole host of goodies that you should really have at that point level:p You seem to have stayed away from armour, but a few Landspeeders would also fit in nicely :rofl (they always do).


+ I'd also like to point out that all the point costs are unneccessary- the people who squizz at your list already know these little specifics, and it is also a copywrite issue. I quickly went and edited that for you, but remember next time! ;Y
 
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