...or is it?
How the @#&*%$£ do you defeat chaos? I mean, even their warriors are strenghth five, not talkiong about special units.:wacko:
Oh, why thank you! I made it my self......It's a family recipe. But seriously though, it is a lot of points in that unit, which makes them a large target (not in game terms obviously, that would just be silly! Hah! (or does it? :| ). I think the unit comes to a grand total of (whatever 188+242pts is)........430pts? Anyway, basically using your speed to your advantage and the fact that they have no shooting means your shooting can target their most powerful units while your dark riders can march block them (and as zhaf said) kill their marauder horsemen. Then when you eventually get into combat....do yourself a favour and get as many flank/rear charges you can if possible. Also, like I said, use magic to try to control their movement too....just don't go overboard on magic, I think it works nicely as support. Also, even with 7 power dice you can attempt 3 - 4 spells a turn (using 3 dice, 2 dice, 2 dice or 2 dice, 2 dice, 2 dice and then the one dice (chillwind may be 5+ to cast but when you have +1 to cast it is a 50% chance of it working!) and with a bound spell (the Wand of Kharaidon) that is a lot spells at a not too large points cost for what it does! (At least I find it useful anyway...).zhaf said:Master_Bungle nice general & retinue you've got there... I bet they'll break anything they charge... well except for unbreakable units ofcause hehe.