The short answer is no. Guard rely on numbers, not quality. The long answer is that you can use mechanized lists, allies (until the Inquisition gets reworked) and Ogryn. Bear in mind, however, that a low model count is a problem by itself.Is there way to solve the problem of close combat without buying tons of troops?
I couldn't agree more. I take a cheap Infantry Squad, let something rip it to peices, and then when they are done, and all the Guardsmen are dead, that unit is exposed to the next million lasgun shots, and god forbid a Chimera with a heavy flamer is within shooting range.half the time it gives me an advantage.
Agreed with both of the above. If your opponent has a nasty CC unit heading towards you, leave a convenient, easy-to-charge unit about as bait. Enemy assaults, you lose a bunch of guardsmen, they run away or are wiped out, enemy unit is stuck in the open facing a wall of lasguns, heavy flamers on chimeras, and russes.IG has a CC problem? You lose a cheap unit, break and shoot down what assaulted you. What's the problem? The least of my problems is getting assaulted, half the time it gives me an advantage.
Yes, put your troops in Chimeras and keep those transports moving. An enemy in close combat auto-hits a stationary tank. But move just 1-6" and that enemy needs a 4+ to hit you (50% threat reduction). If you move 7+", then the enemy needs 6's to hit you (an 83% reduction).Is there way to solve the problem of close combat without buying tons of troops?
Why do you get to decide what's fluffy and what isn't?Guard are a HOARD army with some tanks, that is their role and always should be. Space marines have the good at everything not great at a lot. Eldar and tau have the mobile but specialised down. If you're not happy with where they sit play a different army.