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Okay, this is all in reference to Cold Ones, but I thought the "Cavalry in 8th Ed" thing would get the most attention. I had heard that cavalry only has a place for hunting war machines. I disagree strongly! I run 12 Cold One Riders with spears and full command, and it works wonders. I will admit that you can't take on a horde with it, but why would you? You gotta pick your battles, so take on that 25 man unit of whatever isn't a Chaos Warrior regiment!
12 Cold Ones are a great hammer unit if you have an enemy unit already stuck in combat with an anvil, and on top of that, it acts as a tarpit unit all by itself! I don't know how many Lizardmen players run with Cold Ones, but I know I do! I recently came to the realization that I don't need the big dinosaurs like a Stegadon, because I have this awesome unit! Yes, the Initiative value is low, but when you look at the fact that it is 2A at S4 (S5 on the charge) per model, and then another 2A at S4 for the Cold One, I think this unit speaks volumes! Are there better ways to use your points for SPECIAL choices? Probably, but I already have a unit of 26 TG to surround my Slann, so what else would I need? Kroxigor? Puh-leeeese!!! I can run those in my CORE choices if I wanted a horde of Skinks.
This might seem like a tirade, but it just seems like some players out there are so ready to give up on Cavalry and put them in the category of "artillery hunters".
So, with that off of my chest...do you guys run Cold Ones? Do you dismiss them for a dinosaur? I wouldn't mind hearing your opinions on the matter.
Also, things to consider: if you use High Magic, "Walk Between Worlds" can get a unit of Cold Ones in position to obliterate the enemy from their side of the table, and if you use Life, then "Flesh of Stone" makes a tough unit to break against the majority of units in the game!
I also apologize for the amount of exclamation points found in this post!
But seriously, do you all feel like cavalry have lost all their power? Or is everyone just wanting something else to fill the gap?
12 Cold Ones are a great hammer unit if you have an enemy unit already stuck in combat with an anvil, and on top of that, it acts as a tarpit unit all by itself! I don't know how many Lizardmen players run with Cold Ones, but I know I do! I recently came to the realization that I don't need the big dinosaurs like a Stegadon, because I have this awesome unit! Yes, the Initiative value is low, but when you look at the fact that it is 2A at S4 (S5 on the charge) per model, and then another 2A at S4 for the Cold One, I think this unit speaks volumes! Are there better ways to use your points for SPECIAL choices? Probably, but I already have a unit of 26 TG to surround my Slann, so what else would I need? Kroxigor? Puh-leeeese!!! I can run those in my CORE choices if I wanted a horde of Skinks.
This might seem like a tirade, but it just seems like some players out there are so ready to give up on Cavalry and put them in the category of "artillery hunters".
So, with that off of my chest...do you guys run Cold Ones? Do you dismiss them for a dinosaur? I wouldn't mind hearing your opinions on the matter.
Also, things to consider: if you use High Magic, "Walk Between Worlds" can get a unit of Cold Ones in position to obliterate the enemy from their side of the table, and if you use Life, then "Flesh of Stone" makes a tough unit to break against the majority of units in the game!
I also apologize for the amount of exclamation points found in this post!
But seriously, do you all feel like cavalry have lost all their power? Or is everyone just wanting something else to fill the gap?