I would say the rail gun is best used for tanks, or high toughness troops, and that burst cannons and your sheer volume of fire from fire warriors is best for IG troops. I didn't say a devil fish, cause thats only one burst cannon.
Something I that concerns me as an IG player, in a Tau army, is anything that can move and shoot, with a weapon that is spreading lots of damage around (eg submunition shot).
The only thing I fear more than that is something that can move and shoot and then move again back behind cover (the biggest threat being stealth suits, man those things are a worry). Makes we want to actually build that 37 mortar army...
yes YOU dont normaly charge with F.W but carbins can pin and with a devile fish's fire suport it could work espesaly when i have Sniper team blasting there behind.
add to that my joy of being non normal and you have your self one big cook off.
thanks. i think i will buy a few more hammer heads.
where do i find info on apocilips games[how many slots i have??]:?
First off, Zachary, welcome to the forums. Please endeavor to use proper grammar, punctuation, spelling, and sentence structure.
Secondly, don't use carbines. The effects of pinning are greatly over-estimated. You are unlikely to pin an enemy that you haven't already killed, andif you haven't killed the enemy, they are probably tough enough to easily pass pinning checks. Especially against guard, the rifles will be better as they allow twice the shots.
Use a move called the Fish of Fury. This involves taking a Devilfish, loading it with 12 firewarriors armed with pulse rifles, then moving the fish so that its rear door is about 10" from the enemy you want to kill. Then you unload the firewarriors, and you have a dead IG squad. It is mobile and more effective than the carbines by a long shot. It is even effective against Marines, as the marines won't be able to assault you, because they have to stay an inch away from the devilfish during movement, and won't be able to make the assault. This is your best bet.
Next, Hammerhead railguns are godly against infantry. It can primarily be an infantry weapon, believe it or not. Sure, it kills tanks, but it really shines against light infantry, killing entire squads with a successful hit. Especially if that guard player takes carapace armor.
Apocalypse is for games of 3,000 points or more. It is an expansion you need if you have lots and lots of models, like more than 4 hammerheads and double digits of crisis suits.
If you want to run up and shoot with carbines, consider stealth suits instead. Their stealth, infiltrate and JSJ abilities will make them last longer, while they will dish out more damage.
Good luck with Tau, and remember that bit about spelling and the like.
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I tend to have one squad equipped with Carbines, do they always work? Not really, but I have them for better or worse. If you are starting afresh, then I would avoid them on Fire Warriors. Gun drones are much better at is as they can come in a unit of 4, you only need one kill for a pinning check, and can be used to deepstrike behind vehicles.
Thank you for the spelling reminder. the probloum is that my carbine team is glued and painted. do you think they should stay close to Aun'Va the super Eatheral. I have him also.
in the apaoclips games with say 6,000pts how many heavy slots do you have????
Apocalypse does not use any Force Organization Slots at all, you could have as a many of whatever as you want.
Next, Aun'va is pretty much a waste of points. Aun'va makes carbines look like the best thing since baked bread. Seriously, he is overpriced, completely wimpy in combat, not that mobile, and his powers severely hurt your army if he is killed, which is likely given his incredibly fragile nature. Seriously, he is a big points sink that doesn't even have a good model. His fluff is a bad, the concept is bad (The senior Ethereal on the frontlines? Yeah, right. And he is in a hover (wheel) chair? That's gonna happen.)
Aaargh, you got me started on the Space Pope.
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