I was on your guys side untill I looked at the rules and realized that the very basis of the game precludes that kind of customizability without making the rules too broken by their very nature. Instead the company gave a wide array of options availible as to the types of characters and their backgrounds, making it easier to find one that sutes the player regardless of his or her personnal style and preferences. In addition there are a lot of options regarding army composition that allows for a variety of play styles, even within certain groups. This is enhanced by the presence of mercenaries and minions, units that will work for a variety of factions. All this allows players to have a lot of options regarding the actual composition of the army and I've found it refreshing to not have to worry about each and every piece of wargear a character might have since I'm allowed to look at their cards, as they can look at mine. It brings the game a higher amount of "in-game" tactical accumen than in Warhammer or 40k, which relies a bit more on list building in my opinion.
Plus, Privateer Press has expressed a severe dislike regarding the idea of revamping armies and list regularly, leading to a more positive relationship between them and their player. GW players tend to dislike GW even as they love their games. PP gets the best of both worlds.
In summary, give it a fair shake and try to keep an open mind. You wont be disappointed, I wasn't and I had the same greavence.
very good points there. I do agree PP is a great company and I like there games. BUT i just don't like the warmachines and monsterpocalypse. which I think if you are going to invest time into playing with them ( not to mention $) they should be less bland and personally not pre-painted. the pre painted is probably the biggest turn off.
not to mention my post was sarcastic. I think that this game is a great idea. the models just suck imo. also i love the maps they have in their preview pics.
I totally agree with Stamos. Pre painted models? Not to mention the models themselves are TERRIBLE. I cant wait to hear how this game is like 60 dollars (or more i bet) for a card board game, and some terribly thought out models. There is no customization in them too!
I don't know what you've guys read but none of the models are pre-painted to my knowledge and I play the game. I hope that didn't come of snippy but whoever told you they are pre-painted is just plain wrong.
As for the cards, they just replace codexs. You get a card with each models rules so that you don't have to waist money buying a unneccesary faction codex. This is a godsend for people like me that play mercenaries and would have had to buy multiple thick books otherwise since they update all factions a bit at a time. They don't have faction books that make one group argueably the most powerful until the next book comes out.
The cards are actually one of the things I like about this miniature game. Codexs are one of 40k's biggest hinderances. Too much money for something that is more clumsy.
the game is not that expensive, espcially if you have a couple friends you can trade with. so far i have bought the stater box and a unit booster which came out to about $40. and with some trades i dont need much more in my army if any. yes there pre painted, and yes you cant "personally" customise your monster. but the amount of cool rules you can do, plus going into ultra or mega form definately makes up for it. its almost gurenteed you'll love the game once you throw a monster through 2 buildings while landing in a nuclear power plant and crushing 3 units in the process.
I love the Warmachine and Hordes PP rules, and from what I've been told as people are playing through, M-Poc's rules have that same flexibility and excellence that the previous games have. I vehemently disagree with the "lack of customization" argument. The same argument is very often lobbed at Warmachine and Hordes, from people who have never actually tried the product. The flexibility and customization comes from the sheer amount of abilities and combinations that occur on table with each miniature and group of miniatures, not from being able to buy a powerfist and name your commander Bob. Both GW and PP make great games, and either of their entire rulesets shouldn't be disregarded without actually trying the games. I play both, love both, and do well with both.
Particularly, however, I won't be picking up this game. I've heard it's great, and the prepainted miniatures go well with the lower price of purchase and building, as noted before, with trading. Painting is 50% of the hobby for me, however, and so I will probably stick with 40K, WFB, Hordes, and Warmachine. That's more than enough for two of me!
I urge anyone who is interested in trying a game with good mechanics to give Monsterpocalypse a try, especially if you're a gamer who doesn't look forward to the painting aspect and are just looking for a good game. There's a lot of GW and PP fanboys out here on the wild, wild internets, and I would carefully examine and discard much of the extreme hatred and vitriol that both spew out over things like this. I'll look forward to hearing from you on how the game works out for you in play!
Tekore
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