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Immune to Psychology fleeing?

1115 Views 3 Replies 3 Participants Last post by  Rork
Hi all...

When a unit that is immune to psychology breaks from combat, do they automatically rally the turn after, order do they still have to make a leadership test to rally despite being immune to psychology (and hence immune to panic)?
Also, another unrelated question...I know that skirmisher don't negate ranks when charging a unit in the flank or rear, but if they number US5+ do they still get the +1 or +2 bonus for a flank or rear charge? Also (sorry for asking so many questions but I just thought of them just now and they have been bugging me for a while, as my friend has the rulebook at the moment) can fast cavalry march within 8" of the enemy? (I know skirmishers can but I was just wondering if fast cavalry does...it seems to make sense to me at least...:shifty: (dark riders...))...
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Master_Bungle said:
When a unit that is immune to psychology breaks from combat, do they automatically rally the turn after, order do they still have to make a leadership test to rally despite being immune to psychology (and hence immune to panic)?
Psychology and Break Tests are two completely different things, being immune to psychology or panic doesn't exempt you from taking break tests. I don't believe that troops who are immune to psychology automatically rally, I'm pretty sure they have to pass a leadership test to rally just like everyone else.
Fleeing because of panic (or fear) and fleeing because of a failed break test are just two different ways of causing the same effect (ie. fleeing), it's just that troops who are immune to psychology or fear can only end up fleeing by failing a break test.
I hope my ramblings make sense!
Master_Bungle said:
I know that skirmisher don't negate ranks when charging a unit in the flank or rear, but if they number US5+ do they still get the +1 or +2 bonus for a flank or rear charge?
Yes, they do.
Master_Bungle said:
can fast cavalry march within 8" of the enemy?
Can't remember off the top of my head, but have a look in the rulebook when you get it back and check the pages about Fast Cavalry, if there isn't anything about being able to march within 8" of the enemy, then they can't do it!
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Thank you very much :w00t: . Well if I remember correctly it doesn't say anything about being able to march within 8" so maybe they can't :(
Cheers for the reply, that has helped me on my quest to solving lots of annoying little rules that my friends and I cannot seem to find answers for :wacko:
The only units that can double their move within 8" of the enemy are skirmishers since they do not march - they double pace.

Everything else is restricted to its basic movement characteristic. All units will follow those rules unless otherwise stated (like skirmishers/dwarfs).
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