If I had to pick any one on the your list, I'd have to go with the mechanized infantry, for the best over all choice.
Just check out the history of the Wermacht Panzergrenadiers in WWII. These were some bad to the bone dudes!
With the right combo of fast mechanized troops backed up with some armor, these were and will always remain some of the best fighting groups in the world.
History is full of fast armored troops, from Hannibals elephants, Rome's cavalry, Egypts chariots. Man, the list is endless.
"Every day above ground is a good day"
Hey Doc, you are forgetting one key ingredient that WITH OUT, the Wermacht was toast......air support. Once the Germans lost the airsuport that killed things infornt of the panzer divs and the troops, they had lost half their muscle!
You're right about air support being a key factor but the role of the Lufwaffe was not to destroy things in front of the land troops but to hold off Allied air forces who had air superiority. The German tanks were much better than the Allied ones. It was the Allied air forces that were the problem...
Just a minor correction, but you were right though... :wink:
Ok, guys I agree with both of you, but, how many 40K games have you played with air support? I've played roughly a dozen, and I've been the only one with the aircraft. And when I did show up with my flyin shooty things, some of the other players called foul.
Its not like the rules are hard, what roughly two pages? But people seem to really get upset when you bring out your fighter/bombers.
I have recently fallen in with an older group, that fourtaintely has no problems with aircraft, so I get to use them occassonaly, and I love them.
I know about air support, I spent 20 years active duty military, and I've talked to luftwaffe,american,french,canadian, and even japanese pilots.
But we are discussing a game where the average player wants either bigger guns or bigger tanks, not aircraft.
Sorry for ranting,but I got tired of "No fair" just because I was intelligent to provide close air support for my troops.
In real life warfare air superiority is generally regarded as being essential to a swift and succuessful miltary campaign. Is this the same in 40k?
Has any one used aircraft? How were they beneficial or not?
Sounds like Billymou has been reading Von Mellanthin's book "Panzer Battles". Truly a great book (and possibly Guderain). Although, I would argue the value of the KV series, there is no doubt the T-34 and T-34/85 could take a Pzk I-IV, although the Panther was worth it's weight in gold when in Vet. fighting units. It's the whole "High velocity 75mm Vs. the lower velocity 50-85. The French Tanks on the other hand used diesel truck engines and inferior track systems. Not to mention the huge hull design. The Soviets just took their tank factory workers and stuck them in the tanks at one point, so a battalion of JS-IIs and SU-152s were being run by farmer Ivan and sheet metal welder Boris Vs. Hans and his Uber-crew of vetran tankers. 5:1 for the Krauts, unfortunatly for them the Ruski could match this number in attrition.
Whoops, that was a bit off-topic. What do you guys think of the IG Thunderbolt and Lightning Strike Craft?
Anyway I know an IG force that fields 3 Bassies and 3 Hellhounds. The reason behind it was that the Hellhounds could screen the Bassies making a rush the only way of nullifying the Bassies. Of course this brought you near the Hellhounds by default.
The rest of the force consisted of autocannons and lascannons, which were all high S weapons meant to take out monstrous creatures and vehicles.
While I am a huge fan of the IG, my strengths in my army rest pretty much solely in my bassies. Rushing into battle is not a wise move with IG when you don't have anything to do it with. I have my men stay back and defend while my lisks blow the crap out them. No need to charge ahead when you can lob shells anywhere on the map. My army is heavily laden with meltas and lascannons and autocannons. But it doesn't hurt to have a heavy bolter or two occasionally to take out any rushers.
well that's all fine and dandy but you'd need more than the occasional heavy bolter to take on a CC marine army. my friend plays black templars and damn are those things powerful. extra move instead of fallin back...
Last Chancers. I trade numbers for skill and options. HAve you tried hiding 50+ behind cover? Hard isnt? So 20+ anythign else you add can easly hide behind cover. KNow they hit better then guardsmen so you can rest a sure that a lascannon or whatever you armed them will hit and wound most of the time. With deepstriking you can drop meltas next to tanks or inflirate closer to important cover spots. So I woudl go with Chancers. For oyu WW2 buffs was there a regiment like that(small number, very skilled, etc) and if there was can you give me there name?
As far as I can remember the only "specific" groups I can think of (in the Atlantic and European operations) was Otto Skorzinsky and his commandos )Germans and Italians) and the British commandos responsable for sabotaging the hydroelectric damns and heavy water plants used by the Germans in an attempt to make "Heavy Water" for use in atomic weapons. The teams were made up of British, Norweigians and an odd assortment of other allied countries; these were mainly Alpine (ski) soldiers. These, however, are more "teams" not regiments. If you want a whole regiment I suggest looking at the Anzacs (Australia/New Zealand Brigade), the U.S. Marine Corps Raiders in the S. Pacific or the British Col. Kelly and his elite forces(European Theatre). It's quite difficult to sneak in a whole regiment unless your paratroopers like the 101st Airborne (screaming eagles) or the 82nd Airborne (see Battle of Normandy).
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