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Im new to 40k and decided to go with the Imperial guard but none of my 40k playing friends have the Imperial Guard so i need help. WHat are some tatics for them. I love the tanks but have no idea how to use them or any tatics
HELP!
 

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Discussion Starter · #3 ·
I have money but not sure if i have enough for a HUGE army. I have about 350 dollars extra, after codex paint etc., but could have about 600 or 700 dollars by the end of the year.
 

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Don't buy anything beyond the Codex just yet. Flip through it, get a good feel for it, ask around here if you wish, and try some test armies out. Borrow models, use paper chits, legos or whatever.
 

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Don't buy anything beyond the Codex just yet. Flip through it, get a good feel for it, ask around here if you wish, and try some test armies out. Borrow models, use paper chits, legos or whatever.
ya my friend try this he wanted to play eldar but didnt know he used his whole sm army and proxy them as eldar and we played some planet strike. all and all he enjoyed eldar and is now buy the models also he did have the codex before doing this.
 

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Hey Geo,

I play Space Marines and Tau, but if you check Games Workshop and thier Imperial Guard: Getting Started sections, you might get an idea of where to start
 

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Im new to 40k and decided to go with the Imperial guard but none of my 40k playing friends have the Imperial Guard so i need help. WHat are some tatics for them. I love the tanks but have no idea how to use them or any tatics
HELP!
Can you be a little more descriptive beyond "I love the tanks"? Whilst this gives a little bit of a point to start from, IG are the most tank heavy army in the game so there is a wide range of choice for them. Yuo can go fast tank heavy with hellhounds and their variants, mechanised infantry heavy with cheap squads in chimerae, Russ heavy, artillery heavy, you name it, IG seem to have it. What is there that's really caught your eye?
 

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To give a ballpark estimate of the cost of starting Guard, I recommend the purchase of two battle boxes, a command squad box, a Chimera and a Leman Russ. The big boxes will give you the minimum two small platoons along with the heavy weapons they need. The command squad box and Chimera will give you a good Company Command Squad to issue orders with. On top of that, you will have two Sentinels and a Russ for experimentation. This is enough for roughly a 750 point game, will expose you to all the strengths of the Imperial Guard and can be used as the foundation for just about any sort of army you might want to run.
 

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To give a ballpark estimate of the cost of starting Guard, I recommend the purchase of two battle boxes, a command squad box, a Chimera and a Leman Russ. The big boxes will give you the minimum two small platoons along with the heavy weapons they need. The command squad box and Chimera will give you a good Company Command Squad to issue orders with. On top of that, you will have two Sentinels and a Russ for experimentation. This is enough for roughly a 750 point game, will expose you to all the strengths of the Imperial Guard and can be used as the foundation for just about any sort of army you might want to run.
I second this being a good plan, and that you'll want the extra command box as this gives you the magic number of 3 special weapons for veterans squads.
 

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To help you we must first know what kind of style of play and army interest you, the Imperial Guard allow for quite a variety of styles which can all be competitive (up to a point. some styles will have glaring weaknesses and will die like any rock meeting paper...).

Here are some examples :

Infantry horde (With or without artillery/tank support) usually consist of foot slogging infantry platoons, it is a mostly defensive army (sitting where it can get cover and taking shots at the enemy) and usually rely on the big guns (tanks, artillery & heavy weapons teams) to do most of the damage and numbers (of everything) to outlast the enemy. If you like the idea of entrenched army shelling your opponent and possibly ordering troops to assault out of your lines to delay (or annihilate even, even a terminator fall to numbers) enemy squads, this is for you.

Mechanized Infantry (Troops in Chimeras, usually Veterans and accompanied by armored units.) is the present favorite of most and is amongst the more aggressive style of play, tho some play it defensively using the chimeras as heavy weapons bunkers. In style it's similar to modern day warfare, tho Veterans squads with Meltaguns do most of the tank killing. As it require less troops (but more special weapons, but those can be found in bits shops, through trade or by the 5 metal packs of GW.) it is a fair bit smaller and thus cheaper, it does require lots of chimeras which can bring the price up a fair bit if you can't find deals. (Armor lists can be seen as a subset of this, they just include many many time more tanks than infantry, making them somewhat lacking in objective games.)

A variant of Mechanized Infantry is to put the infantry in Valkyries/Vendettas, the style is even more aggressive due to the near impossibility for Valkyries/Vendettas to claim a cover save, making them somewhat fragile to dedicated anti-air weaponry. They are fast and have an awesome quantity of firepower at their disposal however.

Outflanking/Deep Strike lists are a bit harder to do (unless you are using Valkyries/Vendettas), but it's possible (by using special characters, but they will usually be hybrids) and can give quite a shock to your opponent. 9 Scout Sentinels might not be all that great on their own, but if they catch your opponent unprepared and are properly supported he will be in for a tough fight.

Hybrids lists are mix and mashes between two or more of them and usually try and compensate each others weaknesses or improve the strong points.

While it's possible to make foot-slogging Veterans (Grenadiers/Stormtroopers) list it's not very competitive at all due to the relative squishyness of the troops for their price, it can be fun and very fluffy, however.

And i'm fairly sure my sleep deprived brain is forgetting a few dozens.

As for what to buy : you can never go wrong with a few battleforces boxes. The rest is dependent on the style you desire for them.

Nonetheless don't forget this : The Guard is not an elite army, keep your units cheap and numerous. You want to overwhelm the enemies of the Emperor and stomp them in the ground under your boots and tracks!

Alright i'm done ranting.
 

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Hey Geo,

I play Space Marines and Tau, but if you check Games Workshop and thier Imperial Guard: Getting Started sections, you might get an idea of where to start
PLEASE do not. Seriously. They will lure you into buying pretty stuff like ogryns which they say "give the IG great punch in close combat." You will end up buying useless things that will never see the battlefield past your first few games where you come to the conclusion that what GW may say is good (like in their battle report lists) is in fact terrible.
 

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Having had a read of the getting started section, it doesn't seem to be too bad. It doesn't say "OMG, looks at teh soopacool unit of ACTUALLYSUX, they may look sukky but it ROX! Roflcopter!" At least have a look at it, form some opinions and get a flavour for the army (which the article does quite well). Then come back with some suggestions and we can helpfully critique.
 

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Well looking at their articles, and their 'tactics' articles it dosen't really seem like good advice. Sure the modeling articles are fine but we're talking about the tactics aren't we? Going through to the articles you have to pass through numerous essentially "BUY ME! BUY ME" signs. The beginning of their IG article just states what is in the codex, nothing special there. The same goes for most of the article; stating the obvious from what can be found reading the codex. Granted it might make it easier for a new player to comprehend. The endorse medics, bodyguards which aren't too brilliant. There isn't much in the way of getting started really. EDIT: And clicking the IG homepage on GW it is more commercialized than hobby minded. Just look at the $$$ prices and adverts to buy stuff.
 

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To give a ballpark estimate of the cost of starting Guard, I recommend the purchase of two battle boxes, a command squad box, a Chimera and a Leman Russ. The big boxes will give you the minimum two small platoons along with the heavy weapons they need. The command squad box and Chimera will give you a good Company Command Squad to issue orders with. On top of that, you will have two Sentinels and a Russ for experimentation. This is enough for roughly a 750 point game, will expose you to all the strengths of the Imperial Guard and can be used as the foundation for just about any sort of army you might want to run.
I'm for this plan as well. It gives you the minimum amount, and a few other things to make a well balanced army.

When playing Imperial Guard there are a few things to remember. One part of it is rock hard and packs a massive punch-the tanks. The other part goes squish-the infantry. Lia has already given a pretty good description of the different army styles, and all can be used very well. Certain armies excel at certain things. The infantry horde army withback-up artillery can work well against elite armies, as you can just swamp them, and is my favourite.

Tanks are a safe bet, as is the general plan of sitting back and shooting. Go for a balanced army to start off, with lots of shooty weapons. Guard are THE shooting army for 40k, so capitalise on this.

You can look into more specialised tactics later, when you've finished learning how to use the humble lasgun.
 

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Games Workshop is awesome because they created the models to play this great game, but never lose sight of the fact that they are a BUSINESS. They are aware that Ogryns and Storm Troopers suck, and that is why they will try to sell them to you. That is a tactic for YOU to save your hard-earned money.

Now for gaming tactics, I do something that most people don't see, and that is tanks in front, troops behind the tanks, and an Ordnance Battery in the rear constantly beating up the ground in front of my advance. By the time the troops get there, the armor spearhead and ordnance have softened everything up (and my blown up tanks give great cover) so the troops can go in, hold the line and "mop up". I firmly believe in infantry platoons, and personally feel that anyone who just uses a bunch of Veteran Squads is a Space Marine player who has infiltrated the greatest fighting force in the galaxy. Don't get me wrong, I use a Veteran Squad from time to time, but they are a SUICIDE squad. I don't ever expect them to return, just to beat something up bad enough that i can take it down with a volley of lasgun shots.

But whatever your pleasure.

Now I'M done ranting.
 

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Just remember if you want plasma or melta in your vet squads (and you should) you don't get them in the infantry boxes. The best solution is to do somw converting using the metal ones from the space marine bitz section.

And people who play vets are not just space marine players in diguise. Vets have a solid and usefull position in IG. Namely driving round as independant units to bring the pain to anything annoying the rest of your army.
 

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Well, I stick to my story that IG players who have nothing but Veteran Squads are Space Marine players in disguise. But then, if I lived in the year 40,000, I would be a Commissar, because my loyalty to the Emperor is due to the fact that I am a member of mankind, not some science experiment made in a Petri dish...Emperor's geneseed or not.

And Marines are overrated anyway. The next Sentinel I make is gonna be steppin' over dead Ultramarines with it's now-and-later Gator shoes.
 
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