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Discussion Starter · #1 ·
So like most of you im not crazy about the special characters available to us from the DH codex, i also dont like the new vision of inquisitors with retinues as opposed to the way they used to be in the older editions of the game.

I love the fluff surrounding inquisitors but they suck in close combat, even if you give them all the wargear you can and deck out their retinue all you end up with is a very expensive unit thats not good at CC unless they are fighting daemons and to a lesser extent chaos.

Considering how much better GK GM's are there is really no justification to take a inquisitor lord over a GK GM if you actually want something that dosent suck. (mind you i still think inquisitors are cooler)

So i decided to try and come up with my own special character, basicly hes a grandmaster who uses the inquisitor lord special rules instead of the grey knight special rules. I tried to make him reasonable but i did come up with a few wrinkles wich make him a little better then a GK GM, hes also alot more expensive.

Theres basicly 5 things that are different about him from standard Grey Knight Grandmaster:

- When you use him you cant have any other Daemonhunter HQ units (cant have this guy AND a Grey Knight hero and/or another Inquisitor Lord)

- He uses the Inquisitor Lord special rules instead of the Grey Knight Hero special rules including access to some restricted troops.

- He has 6 WS instead of the normal 5 WS.

- He has a piece of wargear from the space marines codex, the adamantine mantle. (i honestly think it should and most likely will be in the wargear list of the next revision of the daemonhunters codex anyways)

- He has a unique piece of wargear, the crown of divination, that works like a combined psychic hood and familiar (from codex space marines but does not require a mini)

I really think that his point costs are balanced and that hes not too powerful, as a matter a fact i think a simple vanilla GM is probably point for point much more efficient.

Decided to post him to get some feedback since i am obviously biased and in a perfect world i would ask my opponents permission before using him and it does me no good if everyone says no hehe.


INQUISITOR LORD CYRIACUS(its roman for of the lord, appropriate for a servant of the emperor)

WS BS S T W I A Ld Sv
6 5 4 4 3 5(6) 4 10 2+/5+

Points: 255

Wargear: Master-Crafted Nemesis Force Sword(treat it as if being wielded by a Grey Knight Grandmaster), Psycannon, Adamantine Mantle, Crown of Divination, Terminator armour (2+ save, 5+ invulnerable save, +1 attack – included above).

SPECIAL RULES

Independent Character:
Inquisitor Lord Cyriacus is an independent character and follows all the rules for characters in the Warhammer 40,000 rulebook.

Iron Will:
Inquisitor Lord Cyriacus has an unbending determination to prevail, backed by a clinical understanding of how to achieve his goals. As such, he can choose whether to pass or fail any Morale check or pinning test he is called to make. This ability is conveyed to any unit he joins. Even if failure is normally automatic, Cyriacus can still choose to pass or fail the test.

Retinue:
Inquisitor Lord Cyriacus works alone and unlike other Inquisitors never has a retinue. Cyriacus is an independent character and is free to join units.

Inquisitorial Mandate:
Cyriacus is an Ordo Malleus Inquisitor Lord and does not tolerate any challenge to his authority, if used no other Daemonhunter HQ units can be taken.

Crown of Divination:
This golden crown of laurels boosts Cyriacus’s awareness to danger and his already potent psychic powers. The crown raises Cyriacus’s initiative by 1 and also functions like a psychic hood.
 

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WS BS S T W I... A Ld Sv
6. 5. 4 4 3 5(6) 4 10 2+/5+
Honestly, those stats are excessive. First, you gave him a Marine's S & T. That's a no-no for non Marine characters - you can't get there via training or experience, only through implantation. Look at the special characters in the IG codex - without exception, they all have a base of S3/T3. Gaunt is the only one who exceeds that, and that's through using a powerful weapon that grants him +1S in a fight. On top of that, you're giving him +2S in a fight...

Second, the NFW. That is a holy weapon of the Grey Knight order - and no, just because he's an Inquisitor Lord doesn't mean he can requisition one. The GK wouldn't allow a non-GK to use a NFW, same as they wouldn't let a non-GK wear GK heraldry.

I like the Crown, I like the no other HQ rule, and I like the no retinue rule. But I really can't agree with the stat choices you've given him.

I understand that you want more than S3, as that's pretty terrible in combat. You could give him some kind of tweaked Daemonhammer, perhaps, or make up a special weapon. I think a Daemonfist would be kinda cool :rolleyes:. But there's no way to give a non-GK character S6 at Initiative, sorry.

As a result, you could probably drop the points down a bit.
 

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Discussion Starter · #3 ·
mEGALOMANIAC said:
Honestly, those stats are excessive. First, you gave him a Marine's S & T. That's a no-no for non Marine characters - you can't get there via training or experience, only through implantation. Look at the special characters in the IG codex - without exception, they all have a base of S3/T3. Gaunt is the only one who exceeds that, and that's through using a powerful weapon that grants him +1S in a fight. On top of that, you're giving him +2S in a fight...

Second, the NFW. That is a holy weapon of the Grey Knight order - and no, just because he's an Inquisitor Lord doesn't mean he can requisition one. The GK wouldn't allow a non-GK to use a NFW, same as they wouldn't let a non-GK wear GK heraldry.

I like the Crown, I like the no other HQ rule, and I like the no retinue rule. But I really can't agree with the stat choices you've given him.

I understand that you want more than S3, as that's pretty terrible in combat. You could give him some kind of tweaked Daemonhammer, perhaps, or make up a special weapon. I think a Daemonfist would be kinda cool :rolleyes:. But there's no way to give a non-GK character S6 at Initiative, sorry.

As a result, you could probably drop the points down a bit.

Thats pretty much the entire concept really an adeptus astartes inquisitor, sorry i was not more precise but im not so good at writing fluff and im having a hard time coming up with something im confortable with.

I guess i can see the point about the nemesis force weapon, ill change it to a normal force weapon but the guy is a space marine, the entire point of making a special character inquisitor is that i simply dont like the new inquisitor rules, at worse case i can always use GK GM rules and paint/call it an inquisitor but i was hoping to come up with something different
 

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Instead of a weapon, why not give him a powerful spell used in combat in place to fighting normally? Something like gains +2 strength, power weapon, +2 attacks, but strikes last? It would seem more "inquisity" to be uber-powerful for spells instead of having stolen a GK weapon 8)
 

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If you really wanted the strength 6 at intiative you should drop the nemisis force weapon, make him strength 3 possibly 4 with a power weapon, and then have one of his psychic powers grant him holy might which lets him strike at strength 6 at intiative, but could only be used once per game turn, and because of the hood you could allow him to select one other psycic power after deployment (which would be cool, not likely be used, and make up for some of the cost you put into the strength 6 force weapon he no longer has). Also I kind of think the no other HQ is harsh as you will not be able to take any GK vehicles, and I am assuming you are not going to make him a radical as you want him to be Grey Knighty, your options are entirely too limited.
 

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Discussion Starter · #7 ·
mEGALOMANIAC said:
Honestly? Not possible. members of the Astartes stay marines, they don't become Inquisitors. And Inquisitors don't become marines.
The inquisition has the power of life and death over every citizen of the imperium, an inquisitor can order the destruction of an entire world killing billions of civillians but they cant get their hands on a sword or order a soldier to a different posting?

Thats a little like saying the joint chiefs cant get his hands on some special forces equipement or promote a delta team member to a pentagon desk job.

What if i put it like this? this make more sense? There are inquisitors and commissars that hold rank in the imperial guard, why not a grandmaster with Inquisitorial authority?


GRANDMASTER CYRIACUS (its roman for of the lord, appropriate for a servant of the emperor)

WS BS S T W I A Ld Sv
6 5 4 4 3 5(6) 4 10 2+/5+

Points: 265

Wargear: Master-Crafted Nemesis Force Sword, Psycannon, Adamantine Mantle, Crown of Divination, Terminator armour (2+ save, 5+ invulnerable save, +1 attack – included above).

SPECIAL RULES

Independent Character:
Inquisitor Lord Cyriacus is an independent character and follows all the rules for characters in the Warhammer 40,000 rulebook.

Retinue:
Grandmaster Cyriacus works alone and unlike other Grandmasters never has a bodyguard. Cyriacus is an independent character and is free to join units.

Inquisitorial Mandate:
Cyriacus is an Grey Knight Grandmaster and an acting Ordo Malleus Inquisitor Lord, you can select units that normally require both Inquisitors and Grey Knight Grandmasters in the army. He does not tolerate any challenge to his authority, if used no other Daemonhunter HQ units can be taken.

Crown of Divination:
This golden crown of laurels boosts Cyriacus’s awareness to danger and his already potent psychic powers. The crown raises Cyriacus’s initiative by 1 and also functions like a psychic hood.
 

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Apples to Oranges. No grey knight would ever get their hands on a NFW, and the Grey Knights would hunt him down and kill him regardless of his rank and affiliation.

Next you'll say that you have perfect justification to have space marine commanders to requisition a couple platoons of IG fodder and some leman russ battle tanks, or the Commissar who has a couple of dreadnoughts piloted by normal imperial guard guys.

Not
going
to
happen.
 

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Simple Green.
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Gavinrad said:
No grey knight would ever get their hands on a NFW.
Call me crazy, but don't Grey Knights USE Nemesis Force Weapons as their standard weapon? Unless you mean the "Force" part, is that what you're trying to say? If not, you need to look up the description of a standard Grey Knight....
 

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Emp. said:
Call me crazy, but don't Grey Knights USE Nemesis Force Weapons as their standard weapon? Unless you mean the "Force" part, is that what you're trying to say? If not, you need to look up the description of a standard Grey Knight....
I'm sure Gavinrad meant to say no *NON* Grey Knight would get their hands on a NFW.

The inquisition has the power of life and death over every citizen of the imperium, an inquisitor can order the destruction of an entire world killing billions of civillians but they cant get their hands on a sword or order a soldier to a different posting?

Thats a little like saying the joint chiefs cant get his hands on some special forces equipement or promote a delta team member to a pentagon desk job.

What if i put it like this? this make more sense? There are inquisitors and commissars that hold rank in the imperial guard, why not a grandmaster with Inquisitorial authority?
Inquisitors don't have rank in the military branches of the Imperium. They have authority over (to varying degrees), but not rank.

The Grey Knights are on par with Inquisitors. One Grand Master sits on the Inquisition's Inner Conclave, which is the most powerful group of men after the High Lords of Terra. The Grey Knights are considered an autonomous force that cooperates with the Ordo Malleus, but isn't directly answerable to them. The best way to ruin ties between the Ordo and the chapter would be for an Inquisitor to demand one of the chapter's *holy* and rare weapons. Especially as they're customized by and for each Knight.

And if the fact that everyone in this thread is agreeing that it can't be done doesn't sway your opinion, I don't know what else will. :rolleyes:
 
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