Joined
·
3,653 Posts
The new Kill Team rules came out as exclusive digital stuff. Now in this case I think its a damn shame if you can't get them printed out somewhere or later included in some supplement because they are pretty fantastic. The new Kill Team rules bring the Kill Team concept to 6th edition and basically fix all the problems and easy abuses the old Kill Team rules had.
The biggest changes on old Kill Team are:
- Limitations on what models can be taken: no Flyers, no W4+ or HP 4+ units, must take a minimum of 4 infantry models, no vehicles with total AV 34+, no 2+ saves and so on...
- Limitations on specialist abilities: There are several "classes" of specialists and each has a different list of USRs to choose from. As no two specialists may be of same "class" this limits combinations available. Also, only infantry models can be specialists so no Shrouded Land Speeders anymore
- Leaders: All Kill Teams have an infantry model as a leader. Leaders get bonuses for Break tests and "Warlord Abilities", which are rolled from Kill Teams own table
- Every Man for Himself Changes: You can't split fire anymore. Or attacks. Brotherhood of Psykers doesn't work anymore. Things like that, which are basically bthere to limit broken combos and extra strong cheese from happening.
- Missions: Yes. There will be Missions and VPs just like in normal 40K. Kill Team is no longer played just for Tabling.
The biggest changes on old Kill Team are:
- Limitations on what models can be taken: no Flyers, no W4+ or HP 4+ units, must take a minimum of 4 infantry models, no vehicles with total AV 34+, no 2+ saves and so on...
- Limitations on specialist abilities: There are several "classes" of specialists and each has a different list of USRs to choose from. As no two specialists may be of same "class" this limits combinations available. Also, only infantry models can be specialists so no Shrouded Land Speeders anymore
- Leaders: All Kill Teams have an infantry model as a leader. Leaders get bonuses for Break tests and "Warlord Abilities", which are rolled from Kill Teams own table
- Every Man for Himself Changes: You can't split fire anymore. Or attacks. Brotherhood of Psykers doesn't work anymore. Things like that, which are basically bthere to limit broken combos and extra strong cheese from happening.
- Missions: Yes. There will be Missions and VPs just like in normal 40K. Kill Team is no longer played just for Tabling.