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Definately, Tau need help in close-combat and a charging squad of 19 kroot and a Shaper dish out 62 attacks!

Kroot
1 Attack
+1 Attack for Additional Close-combat weapon
+1 Attack for charging

Shaper
3 Attacks
+1 Attack for Additional Close-combat weapon
+1 Attack for charging

for only 161 points including armour save!
 

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if you compare the stats to an ork, they're almost the same. treat them like foot sloggin orks with 1 less attack and better bs. the only real difference is that they dont have choppas.
 

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personaly i think kroot are actualy better than tau, they just have beter stats. the weapons they get arent as good, but if you get them into close combad like youre suposed to that doesnt mater. if i could i would just have an entire kroot army, just because i <3 cc :p . but they are cheep, and they ARE good, so there is no reason why you shouldnt have them.
 

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Hell......I think Kroot are worth it......If I could field an entire army of them (Which I think I can...) then, ***** I would!! I mean, they would kill in HTH!
 

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Well let me make you happy...
You can field them as an army on their own.... the Kroot Mercenary army.
You'll find the complete rules in Chapter approved 2003.

I think that the kroot are a force that the tau army can go without... I have played against tau players using them, the kroot being the only force to keep up the army for the 5 turns the battle raged.
Once I got through the kroot, killing off the rest of the Tau forces was like cutting with a hot knife through butter.

The good thing about using the kroot as the mercerany list is that thay can have "evolutinoary adaptions". A nice thing that allows you for a few points to upgrade a squad of kroot with different adaptions. Adaptions like orkish, keen and so on...
Due to rules I can't tell you all about them, but look in chapter approved and you can read it for yourself...
 

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Originally posted by Rhino Driver@Sep 6 2003, 12:41
as long at you play a table with forests, they should make their points worth. in forests they make exellent firepower "snipers". in close combat, kroot areent worth it, but the hounds are. for less points, they are better then kroot in close combat. if warhammer ever allowed you to field hounds by themselves, they would be used all the time.
ditto.

I think their fieldcraft is what sets them apart. Their stats really aren't that great, better than regular Tau, but not good enough to beat the specialty CC troops of other armies. And their armor is so weak that they're in real trouble if you leave em in the open for shooting. Bury em in a forest where they are at their best. Hounds, on the other hand, are a match for space marines aside from their armor. Awesome CC troops, only prob for Tau is that you can only field 24 hounds total. :blink: <_< :angry: And you can't field em solo. On the plus side, they share the kroot's field craft abilities, so they make a nice compliment to the kroot who can snipe from the forest, and then charge forward with their hounds for the CC.

Remember that the kroot initiative isn't that high though, it's important because, like I said, most elite CC troops you run into will strike first and make mincemeat out of the T3 6+ kroot.
 

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you know, for a cc unit, they're good shooters (bs 3, ya hear me, fire warriors?!). its like bolter shots crazy but they just dont have heavy weapons. no worries, put a broadside behind them and treat them as the "marine with the lascannon in the unit"
 

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Originally posted by Rhino Driver@Oct 14 2003, 01:15
put a broadside behind them and treat them as the "marine with the lascannon in the unit"

That's one expensive mofo of a lascannon upgrade, (granted it has its perks over the regular lascannon SM).
 

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They definitly have their ups and downs, and I'd say thaty the tau can do without them.

However, I consider them worth buying. I don't think they are gonna be used every battle, but if you play with forest, its a no-brainer. They are also more appropriate against certain armies.

So, I consider them a sound investment. They're excellent as models, and you are going to play them, and they will be usefull.
 

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And they're wicked looking soldiers. They're easy for me to imagine running through forests, ducking under and over limbs with ease, and swinging their guns around as staves in CC, very cool.
 

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indeed you have to use the cover of a forest wisely and they will survive!! And if they don't survive you still have distracted the enemy so that the next turn the FW can take out the rest of the enemy unit that hasn't been destroyed in cc

and they look awsome and are fun to paint!!!!!!!!


--for the greater good--
 

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personally i dont like kroot. i never use them because they are so weak to shooting. most of the games i play dont have forests so i cant get a cover save. they are good against eldar IG and tyranids, but other armies they are not that effective. i think they should make orc mercs then i would use those.
 

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Maybe they should make the kroot cheaper if forests aren't being used? Or spread their field craft abilities to give them advantages across more terrain types.

It certainly struck me that the Kroot would be able to move through other difficult terrain easier as well. What's the diff between a jungle forest and steel girders of a ruined city? And their wiry muscles ought to help them climb over fences and hills and stuff easier too, etc.
 

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Yea i agree with Karma Spector. they seem to be most effective against hoard armies, or armies with lots of inexpensive troops. my kroot has a tough time against marines. mostly cause if the lower initiative. hopefully they will upgrade the tau's kroot in the future. maybe give them a flamer or a transport.
 

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One thing people don't like about the Kroot is the amazingly crappy Krootox. It sucks so much it's not even funny. You dan't have to use one, though, and without it, the army is pretty cool.
 

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Yes i agree, Tau can go without kroot... that's why i play a Kroot army :) lovin' it B)
 

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i think the krootox would be half decent if their gun had the same stats as a missle pod. what good is a 48" gun if it becomes 12" when you move?
 

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Originally posted by Rhino Driver@Nov 4 2003, 11:54
i think the krootox would be half decent if their gun had the same stats as a missle pod. what good is a 48" gun if it becomes 12" when you move?
Yep.
 

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still those krootoxes are very usefull if you can sneak them up the back of the enemy army so you make some serious bloodshed

--for the greater good--
 
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