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Discussion Starter #1
so a leap of faith ( for the lady ), today on ebay i brought 12 knights of the realm. so i need help with a list. need lots of help i want big units of knights not really intersted in MA. so was thinking 3 big units of knights 2 trebs and a peggy unit i was thinking a paladin on pegus with guant od duel his job will be to fly strait for there wizzard. lord, bsb and lvl lady. so i want a 2000pt army to start with.
 

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If you dont want any men at arms I strongly suggest getting some small units of bowmen to protect the trebs and clear chaff, here is a list I can write up for you

Lord, heroism, sword of strife, dragonhelm, barded warhorse (221)
Prophetess, lvl 4, warhorse (230 )
Paladin BSB, dawnstone, enchanted shield, warhorse, lance (108 )
Paladin, Pegasus, charmed sheild, gauntlet, lance (129)
Knights of the realm 12, full command (312) (I would put the BSB, general and Prophetess in here but you can switch them with the other KOTR unit)
Knights Errant 15, full command, Errantry banner (341)
Knights of the Realm 12 full command (312)
Pegasus knights 3 xx
Trebuchet xx
Trebuchet xx

total 1998

haha I suggest bowmen and I cant fit them in, I would honestly like to see you drop the peg pally and take two units of ten with some fire pots but this is absolutely a list I would take and I think it would do well, lances of fifteen are a little long for my taste but if you want it like that you have two that pack a serious punch, you can take off three of the errants and throw some knights onto the back of the realms with some point shuffling so you can have your death lance, but this is a bit more tactical, make sure to protect your trebs with the peggys and DO NOT target monsters unless you have to, first knock as many enemy ranks away as you can, I am talking about goblins and skaven and similar, if you can get them to ranks of four or five you will cut through them like a laser through pretty much anything as long as you win combat, your lord is there to kill big gribblys, him and a lance of knights is dead hard

I would suggest heavens for fun and life for competitiveness but beasts is good too

The big weakness of this list is lack of chaff, because you have no archers your only counter chaff is your pally and pegasus knights, who are no slouches but you have to be willing to let them flee and make suicide charges if you have to, this is kind of why I suggest heavens, because of wind blast and the missiles you can really mess up chaff heavy armies, I once had a chain lightning kill about fifty skinks a unit of terradons and two salamanders in one casting, it was awesome, and harmonic convergence makes knights disgusting, bubble it up after you charge a double lance and the pegs into a unit and this army can kill deathstars, I have done it

Good luck, and may the lady be with you
 

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Discussion Starter #3
Thanks so the idea of mounted pally for monster hunting so virtue of heroism and gauntlet of duel for monsters and characters. But i get your point i have also got 24 classic bowmen, so if i drop peg pally and lord down to pally do you think i could work in 2 12 blocks of archers and a beast caster? Is that worth doing? Really appreciate the help what kind of a list do you play?
 

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I have only ever ran a pegasus pally three times, without the reliability of getting a HKB (reliability is a loose word here because it is only about 55 percent with the lord combos) you are really gambling if you send him off to engage monsters, much more reliable are the wizard hunters or the tarpit pallys. I have run crown of command, charmed sheild and gauntlet on a pegasus to great effect, he can tie up a unit in the flank for about three turns, but to be honest I think that pegs can fill all of your basic warmachine, chaff, and missile hunting needs, and they can even kill bunkers quite well thanks to stomps and the pegs. If you want to drop the pegasus pally and downgrade the lord I would suggest to kit the pally for challenges, put the crown of command on your prophetess, add a beast damsel in the second lance, throw in a pair of ten unit bowmen and get some mounted yoemen, having a disposable unit of chaff that does not cause panic and can reasonably take out some warmachines and chaff is incredibly useful, if you do that your list will look exactly like mine at 2k haha, though I run lances of twelve rather than fifteen, I like to use trebs to whittle down one unit at a time and heavens magic and my chaff to ensure that single matchup
 

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Discussion Starter #5
Lol if it works then why argue i never hear good things about the mounted yoemen. I like knights errent but not their ws. Will take on bored all you have said like the peggy knights but ill drop peggy pally. My list will do the same sit back and pummel them with trebs and if im lucky dwellers fly over to attack any thing that can hurt me damn metal mages lol drive home charges into reduced units. Do 12 knights break steadfast? I chose 15 because because it gives me 5 ranks which breaks most steadfast?
 

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haha I hear you, my suggestions are just that friend, and you cant believe everything you hear on the interwebs and that includes me. I have won games off of the redirect that mounted yoemen have created, and others also love them, some hate them, it is your army and your call.
The reason I always take errants is that I feel like ws is much less important than strength and str 6 on the charge for a whole unit is pretty big, it makes sure that I can break the units of chaos warriors I catch in the flank. but impetuous can be a bit of a liability.
The list I run is optimized for the way that I play. I rely on combination charges and superior positioning to defeat my foes. If you are taking life and no real chaff it will be allot harder. I run lances of twelve because I never see combat with only one at a time if I can help it. My ideal situation is to hit the biggest baddest enemy unit with the realm knights, the errants and the pegs in the flank or rear along with a bubbled harmonic convergence, that is a winner and I don't care about steadfast because there is no way that there are ranks enough left. If you want the more straightforward route then twelve might not be enough, fifteen is better in that case. The reason I opt for the list with yoemen and thus chaff, anti chaff, and archers, is because I often encounter lists with blocks of sixty goblins, or eighty slaves, and that means I have to feed that giant block of crap something to ensure the right matchup, because I am not going to break that steadfast even with eighteen knights and that means trouble. I also dont like to take dwellers in my list because it is unreliable in terms of rolling it and I think it is not the most fun way to play. It largely depends on your opponent however, if you are facing elite armies most of the time then steadfast is not the biggest issue, but if you are facing massive tarpits or undead you need to just plain kill them or get them the hell out of your way. To each their own however.
 

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Discussion Starter #7
I have very little experience in fantasy warhammer and none with brets so im willing to listen to all advice available. I really want a fun and competitive list i know that brets are considered sub standard these days but i want to prove they are not. Thoughts on grail knights i know they are well overpriced? If my buddy is up for it i wanna do 1000pts battle brothers a beast lvl 2 pally 17 knights errant and 14 knights of the realm :-D. But really appreciate your help maned wolf
 

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Discussion Starter #9 (Edited)
Would like your thoughts on this list please mr wolf lol.

Lord

Prophetesse lvl 4 life chalice steed
Total 250pts

Heros

Paladin bsb holy icon (magic resistance 3) dragon helm, lance, barded steed.
Total 128pts

Paladin lance, shield, barded steed, potion of foolhardiness
Total 86pts

Prophetesse lvl beast stead
Total 114pts

Core

11 knights of the realm full command ( lvl2 here hence full command so she can go in the second rank)
Total 288pts

11 knights of the realm standard ( bsb goes here)
Total 280pts

16 knights errent standard, errentry banner ( Prophetesse and other Paladin goes here)
Total 354pts

12 archers braziers
Total 77pts

12 archers braziers
Total 77pts

Special

3 Peggy knights xxx

Rare

Treb xxx

Treb xxx

Total 1999pts

So each unit of knights has a form of magic resistance the idea is to treb units to a point so the knights can charge the big 18 bus of errents will get alot of str6 attacks so hope you like
 

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So you know largely about my thoughts about large lances and the inclusion of some chaff units, so I will hold my comments to the new things that you have included. I think that the base of the list is quite strong but you can optimize a few choices. First off I think that you should drop the holy icon on the bsb and put the prophetess in his unit drop it down to accommodate her and give him the dawnstone and the enchanted sheild and a lance. The reason I would put her with the KOTR is because they are not prone to running off and charging things like errants wit the banner are, also, by displacing KOTR instead of errant knights you are trading str 5 for str six and four more points, all you need is 18 KE in the big unit with the errantry banner. I also think that other pally is not doing much for you, give him a fun build and throw him in the main kotr unit. This may seem a little eggs in one basket but it pulls a TON of fire away from your army and you can treat it like an anvil. Giving him virtue of confidence and the gauntlet in a frontage with the champ and the BSB means that your opponent needs to allocate attacks at a unit with an armor and a ward save that is likely buffed with life magic, not good for them, and if he feeds your pally his champ he is feeding him free overkill, you can also charge the pally out to tie up a unit in a desperate moment. Then if you can squeeze it in give your prophetess the crown of command, this makes your unit really really brutal, like a mini deathstar, esp if your lady is the general. I would like to see the banner of discipline on that unit too but not entirely necessary. If your opponent focuses fire he will have to choose between the giant unit with no characters and the one packed with one, either one honestly is the wrong choice, because he will not hurt the KOTR with their MR and his inability to kill off the frontage and if he goes for the errants he is exposing himself to a character bomb
I like this kind of list but these minor changes are really dependent on your meta and opponents
 

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Discussion Starter #11
I just wanted to give each unit a mr hence the spread of characters but i get what your saying but inclusion of damsel is good right? I also wanted the errents to be useful past first charge should i not put any character with them? Ok is the gromril great helm cheaper as brets pay 10pts for enchanted shield. Does magic resistance protect you from magic weapons? Ok ill re work the list a bit more see what i get sorry if this is boring/ annoying but really appreciate the help.
 

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Discussion Starter #12
Ok based on your suggestions this is what i got

Lord same as.

Bsb, gromril great helm, shield, barded stead lance
Total 110pts

Damsel lvl2 beast.

Core

15 knights errent standard errentry banner.
Total 334pts

11 knights of the ream full command (damsel goes here).
Total 288pts

12 knights of the realm standard Prophetesse and bsb go here.
Total 304pts

12 archers braziers
77pts

12 archers braizers
77pts

Special the same

Rare the same

Total 1899pts

So im debating weather or not all units will be 15 knights meaning id need 4 knights of the realm bringing me to 1995pts or making a cheap pally your thoughts you can guess what im leaning towards lol.
 

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I think that more knights will help more than the pally honestly, I would say add the crown of command and some musicians, you need musicians in your units to ensure reforms. I do like the second damsel I run her very often, a dispell scroll will help with magic defense though, MR does not work on magic attacks, only spells that cause wounds that you can wardsave like lore of death missiles, fireball and the like, not really all that good, especially because two of your lances have MR built in with the ladies. If you add in musicians, and a dispell scroll and then some magic item fun with your last thirty points then you are golden. I like the ruby ring every once in a while just for fun, or the mask of EEEE because nobody cares about girls leadership anyway, but those are somewhat silly when compared to adding the banner of discipline, or the banner of swiftness, or defense, or even the gleaming pennant so you can go out ranging with that second realm unit. Or you could get the second pally, it is stronger to character wall at this point rather than splitting them, and if you do give him some duelist gear
 

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Discussion Starter #14
I was thinking more knights or should i just use the 100pts to upgrade stuff like musicians and extra magical gear?
 

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Discussion Starter #15
Final list i promise lol.

Would like your thoughts on this list please mr wolf lol.

Lord

Prophetesse lvl 4 life chalice steed Total 250pts

Lord, virtue of the knight temper, dawnstone dragon helm, sword of might, lance, barded stead.
Total 232pts

Heros

Paladin bsb gromril great healm shield lance barded stead
Total 110pts

Damsel lvl 2 beast stead
Total 114pts

Core

11 knights of the realm full command ( lvl2 here hence full command so she can go in the second rank) Total 288pts

9 knights of the realm standard ( Prophetesse, lord, bsb here) Total 280pts

12 knights errent standard, errentry banner Total 274pts

12 archers braziers Total 77pts

12 archers braziers Total 77pts

Special

3 Peggy knights xxx

Rare

Treb xxx

Treb xxx

Total 1999pts

So i kinda went back to your original list i kinda feel i dont have enough knights lol
 

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I personally like the duelist build on my lord and have never tried the temper one but this list looks almost the same as mine haha. I do like this list allot. Now, if you drop the lord for a pally you can bounce a unit up to fifteen. All of these minor details are up to you though man
 

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Discussion Starter #18
Hey manned walf so i have been playing a couple of small games with my knights (i brought some more) this has worked well so i have tried to get it to a 2000pts force

Lord

Prophetesse lvl 4 stead Chalice of maliuf.
Total 250pts

Heros

Paladin, bsb, gromril great healm, Barded stead, Shield, Lance.
Total 110pts

Damsel lvl 1 beast stead.
Total 80pts

Damsel lvl 1 beast stead
total 80pts

Core

14 Knights of the realm, Standard (damsel here)
Total 352pts

13 Knights of the realm, Standard (Prophetesse, bsb here)
Total 328pts

14 Knights Errent, Standard, Errentry Banner (damsel here)
Total 314pts

12 archers, Braizers
total 77 pts

12 archers, Braizers
Total 77pts

Special

3 Pegesus Knights xxx

Rare

Treb xxx

Treb xxx

Total 2013pts

So need to drop 13pts not quite sure how. So i was running errents and realm with 2 damsels and bsb (str7 errents cause carnage) It Worked well with 2 wild forms to cast preformed better than a level 2 now sure a 2000pts 3 is alot of wizzards but i have mr across the bored for my knights which has proved very helpfull. If i do get stuck in combat i can have 2 units at str4 tough4 dispels permiting but i hope they will be more worried about what my level 4 is doing. so thoughts please?
 

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Drop the damsel in the errantry banner unit, it is rare that you will be able to double wildform with lvl ones when you also have a lvl four, bump up the second to lvl two, add a scroll and another knight to make the errants 15 and you are golden
 
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