Aspiring Champions: 1-3 per HQ slot. Must be attached to a unit of Mutants or Traitors.
Greater Daemon: The usual.
Big Mutants: Big Mutants! Ogryns gone bad! 3 Wounds a piece! Gotta love em! Can take 'Firearms'
Daemon Packs: Daemons, of course. What did you think?
Traitors: Traitor Guard with Ld 6 and Lasguns. Can swap Lasguns for Laspistol+ccw, shotguns or Autoguns. Can take sniper rifles as special weapon! Also has grenade launchers and mortars.
Mutants: Horde! They got Daemonic Resilience and Mutation. They only have one ccw though. Can swap ccw for Laspistol or 'Firearms'. 'Firearms'= Shoota with 'Gets Hot!' rule. Can take one additional mutation from a list with recommendations for the different powers. Can be turned into Plauge Zombies (all Death Guard fans suddenly became very happy...).
Fast Attack: Daemonic Beasts, I think. Can´t remember to 100%.
Chaos Hounds: Cavalry
Sentinels: Imperial Guard Sentinel
Some other kind of Imp. Guard tank
Heavy Support: Spawn: 3-10 in each unit. Got 'Immensely Stupid' special rule. Must take Ld test at start of every turn. If they fail they can´t move or assault in this turn.
Defiler: Ordnance! The model is massive! Yuo´re gonna love it!
Leman Russ: More Ordnance!
Some more Imp. Guard tanks.
The Lost and the Damned can also take allies from Codex. Chaos Space Marines:
0-1 Fast Attack
0-1 Heavy Support