I like to use the Vindicare with Daemonhunters. On the average, he will kill 3 of the enemy during the game (2+ to hit, 4+ to wound, AP 2). Just make sure those kills are important people - like Farseers, high up leaders, or heavy weapon toting models. He pays for himself quickly.
Not big on the Death Cultists. They cost almost as much as a Terminator, but do not have a 2+ normal armor save, nor a ranged attack (and GKs carry Nemesis Force Weapons anyway).
I do not like inducted IG, but know a number of people that do take them in order to expand their abilities. Mostly fixing the army's problem with killing enemies that have 3+ (or better) armor saves and tanks.
I dig the Dreadnought with lascannons and an incinerator. I have seen someone use it with the plasma cannon when they were fighting space marines.
I don't see why not on the artificer armor. My Inquisitor Lord wears terminator armor though, so I would try to save against most things unless they are AP 2 or autokill strength (or the Lord has already taken a wound). If anything, I would think about giving the acolyte a refractor field (feeling lucky about rolling a 5 or 6 against a lascannon?) or nothing at all. All henchmen come with a laspistol and close combat weapon unless otherwise described.
Purgation squads rock in many cases. 4 psycannons in the unit and 1 on the justicar means 15 strength 6 shots. All at BS 4. Ouch, ouch, ouch.
The orbital strike really depends on who you are fighting. The Lance Stike would be my choice for an "all purpose" one. That thing is a little random though. You might be better off using a Dreadnought if your opponent does not field lots of models.
Not big on the Death Cultists. They cost almost as much as a Terminator, but do not have a 2+ normal armor save, nor a ranged attack (and GKs carry Nemesis Force Weapons anyway).
I do not like inducted IG, but know a number of people that do take them in order to expand their abilities. Mostly fixing the army's problem with killing enemies that have 3+ (or better) armor saves and tanks.
I dig the Dreadnought with lascannons and an incinerator. I have seen someone use it with the plasma cannon when they were fighting space marines.
I don't see why not on the artificer armor. My Inquisitor Lord wears terminator armor though, so I would try to save against most things unless they are AP 2 or autokill strength (or the Lord has already taken a wound). If anything, I would think about giving the acolyte a refractor field (feeling lucky about rolling a 5 or 6 against a lascannon?) or nothing at all. All henchmen come with a laspistol and close combat weapon unless otherwise described.
Purgation squads rock in many cases. 4 psycannons in the unit and 1 on the justicar means 15 strength 6 shots. All at BS 4. Ouch, ouch, ouch.
The orbital strike really depends on who you are fighting. The Lance Stike would be my choice for an "all purpose" one. That thing is a little random though. You might be better off using a Dreadnought if your opponent does not field lots of models.