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Lots of tanks?

2058 Views 39 Replies 19 Participants Last post by  mEGALOMANIAC
I am relatively new to the DH and have already decided that i like the land raiders.....alot.
My original idear is to have a crusader with grand master and termies inside and then two land raiders with grey knights inside. i am pretty sure this will absorb about 1000-1500 points with upgrades etc.

One reason i am doing this is because i already have the termie/grandmaster/crusader models and so i am including them in my force.

i Also really want an assault based force so the tanks, i thought, could keep the knights safe until they can come storming out in a blaze of guns then attack everything that gets in their way.

what is the adviasbilty of taking so many tanks? will i subsequently die horribly or is it possible to surviive?

I hhave also heard that you can only have one land raider or one of it's variants in you force (unless you are black templars) and if this is true where is it written because i want to argue?

Regards
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You can have several Landraiders if you want, it is a Heavy Support choice, and you can field some as Transports for units.

I have a lot of Tank experience, (IG), and found that if you are going to play with a lot of tanks then take a lot of armour and overwhelm their AT capabilities. The real trick is target and kill their AT as quick as possible.

I either like no or little Armour or a lot of it.
Your army is going to be fun to play, but could possibly die quickly. Its all about luck.

With three big expensive targets, your oppenent will have so much more firepower than you that i can't see how you can really win ~.~.


Here is what I would try to do to counter such a force: Try to get your tank in CC (jet pack troops with meltas bombs, ..) before you unload ppl inside, blocking all doors. If the tank blows, you loose the squad inside, and presumably loose the game...

go for it and have fun!
The issue really comes down to survivability. A tank, even one as armored as a Land Raider, will die to *one* good shot. Lascannons, close-ranged Meltas, and Assault Cannons will tear through AV14 faster than you might think. And you're suggesting a list where 755 points is spent across three one-hit-kill models.

Also, consider what'll happen if/when the LR's die: you'll be stuck with <30 infantry models on the table (I actually count about 20 in 1500pts) who must move at standard infantry speeds towards an enemy that is fully prepared for their arrival. A good amount of players have learned about the lethality of a GK Hero & retinue - do you think they'll really allow this unit to walk unmolested across the table into their lines?

If you're going for an all-mechanized force, you could bring in some IST's in Rhinos and/or Armored Fists for Troops choices, and just Deepstrike the PAGK units. This way you'd have significantly more models on the table as well as a fallback plan: if the Rhinos/Chimeras are all killed, the GK can still Deepstrike anywhere on the table. Heck, if you bring two Armored Fists (which together is less than 300pts), then you can even toss a Leman Russ into the mix and give your opponent real worries.
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Captain.Snowball said:
I am relatively new to the DH and have already decided that i like the land raiders.....alot.
My original idear is to have a crusader with grand master and termies inside and then two land raiders with grey knights inside. i am pretty sure this will absorb about 1000-1500 points with upgrades etc.

One reason i am doing this is because i already have the termie/grandmaster/crusader models and so i am including them in my force.

i Also really want an assault based force so the tanks, i thought, could keep the knights safe until they can come storming out in a blaze of guns then attack everything that gets in their way.

what is the adviasbilty of taking so many tanks? will i subsequently die horribly or is it possible to surviive?

I hhave also heard that you can only have one land raider or one of it's variants in you force (unless you are black templars) and if this is true where is it written because i want to argue?

Regards
Essentially what you want is a "jack-in-the-box" kind of strategy where you can get your troops in the opponent's face with a big punch as soon as possible.

As stated before, it's really putting all your eggs in 1 basket. What happens if the LR gets hit with an Ordnance penetrating 6?! (answer: You are going to cry).

Deepstriking has its pluses and minus. The biggest minus is that they might not EVER show up, or show up where/when they want to. Another minus is drift.

My suggestion about making such as force:

- Have 1 LR (LRC is better for assaulting) wiht your Grand Master and Termies. Blow smoke after the first 12" move.
- Have one of them wiht a Teleport homer (that will eliminate the drift)
- Deep Strike your other Grey Knights as a Fast Attack choice.
- Use your other Heavy Support slots with Dreads.

With that setup it is more than likey your Termies will be able to get into cc on turn 2 (which is when reserves pop out).
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This concept does sound fun, but like megalomaniac said take some IG armor. Sentinels, Leman Russ, Chimera's, Rhinos, and give them to many armor targets to choose from.
One of the problems i see with this list is your going to be forced to choose between moving you tanks quickly across the table to get your very expensive and very good assault troop in CC OR taking your time to let your very expensive and very good tanks shoot.
I do actually have a unit of 10 IST with two plasma guns and a chimera transport.

What i might do is get the IST a rhino transport and stick an armoured fist squad into the chimera, then get another armoured fist/chimera unit. this will increase the amount of tanks and armour targets on the board significantly whilst also allowing the use of the leman Russ as well.

Back this up with the command squad in a LRC transport with teleport homer and deepstrike another 10-20 PAGK into the fray.

To fill up the heavy support choices i will stick in my two standard dreadnoughts with assault cannons, close combat weapons, incinerators, E.A., and smoke.

Do the armoured fist count towards minium troop choices? if not i can put in another IST squad with more plasma guns and maybe take away from the large number of FAGK.

I think that this should do well enough because it would mean tanks (2 chimera, 2 Rhino, Leman Russ and LRC) as well as 2 dreadnoughts for the enemy to shoot at. I do think that regardless of how many tanks you put on the board the land raider is going to absorb a heck of a lot of fire. People just don't like them.

Regards
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This is actually not a bad idea.. I'm not usually a landraider fan. But very few opponents will be expecting to come up against 3 of them.

The most powerful weapon in my main army, for example, will only glance them on a 6. Unless your opponent has a lot of lascannons, he's going to have real trouble taking out that many AV14 vehicles, and might well be subsequently mashed.

As people have pointed out though.. it's a risky strategy. There's room for it to go horribly wrong.
That was the issue. Not two days ago a friend of mine playing necrons rolled a 6 for AP then a 6 on the penetrating hit table resulting in the mashing of many of my precious terminators.

Also, now that i know you can take more than one land raider, is it possible to take more than one land raider crusader? That way the enemy wouldn't even know where my command squad was!!

Regards
Yup, you can but remember how many point go when your enemy drop a Landraider. Some enemies do it easily, iike Necrons. Teleport the Lord with the Immortals, Rapid fire Gauss weapons,...Boom. Tau Hammerhead zips around a corner, Railgun shot.....Boom.

I find Landraiders good for transport and durable, but for bringing heat on the enemy, I way prefer a Leman Russ, Pred Annihalator, Ball Pred or a Hellhound.
Theoretically, a DH army can have something like 9 land raiders.
Sir_Prometheus said:
Theoretically, a DH army can have something like 9 land raiders.
Hmm, let's see:

- 3 LR as Heavy Support choices
- 2 more as transports for an Inq Lord HQ

The question is can you bring more using inducted SM?

Odd, that in the DH Codex you can only take 0-1 Land Raider. In the Witch Hunter Codex it doesn't put this restriction. Both do need 2 marine Troop squads to take one though.
Laplace said:
Hmm, let's see:

- 3 LR as Heavy Support choices
- 2 more as transports for an Inq Lord HQ

The question is can you bring more using inducted SM?
Not if you're taking 3 LR[C]s as Heavy Support, as you require a GK Hero to do so. And when you use any GKs, you can't use Space Marines.
Laplace said:
Odd, that in the DH Codex you can only take 0-1 Land Raider. In the Witch Hunter Codex it doesn't put this restriction. Both do need 2 marine Troop squads to take one though.
That is wierd. I have both codices and didn't notice that, but that's probably because I've decided, for fluffy reasons, never to ally with anyone but other Inquisition forces. Who needs those stinking Space Marines or Guard? ;)

Someone pointed out in a thread from a few months ago that it is technically possible to field at least 7 Land Raider tanks in about 2000 pts with us Daemonhunters. Not that you'd have many models other than tanks, but it can apparently be done.

HQ: Inquisitor lord, 3 acolytes, Land Raider transport
HQ: Grey Knight Brother-Captain

Elite: Inquisitor, acolyte, Land Raider transport
Elite: Inquisitor, acolyte, Land Raider transport
Elite: Inquisitor, acolyte, Land Raider transport

Troop: 5 ISTs
Troop: 5 ISTs

Heavy: Land Raider Crusader
Heavy: Land Raider Crusader
Heavy: Land Raider Crusader

This bare-bones setup -- no wargear, smallest possible points to make a legal army -- costs 2079 points (if I recalled the acolyte costs properly; don't have the 'dex in front of me). Drop an elite inquisitor and a LRC, fill out the IST squads and give them chimeras, give a retinue to the BC and a real retinue to the Inquisitor Lord ... maybe you've got a killer 2000 pt force on your hands, though it would be easier if you also dropped a second elite inquisitor. And that would still leave you with 2 Land Raiders, 2 Land Raider Crusaders, and 2 Chimeras. Ouch!

Taking it to 2500 only involves fleshing out the troops, as noted above, hopefully without dropping any tanks. Plus you could have room for a unit of FAGKs!
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I believe the Elite Inquisators can take them, too. The box describing it is beneath the HQ pick, but it appear to generically refer to all inquisators ("If the Inq has a retinue, Retineu:3-12 for Lords, 0-6 ofr reg Inq," etc).

So okay, that's 8. 5 LR, 3 LRC's. It's actually a pretty good take all comers list, actually. Mix of anti-tank, ant-troop.
Okay, Okay, 7! I forgot you had to take the GK hero. Still a ridiculous number.
That's also a ridiculous amount of cash.
Though I can't argue about feeling overwhelmed if I saw that comming against me.
That of course is the point!

Imagine, if you will, a 750 point force with two land raider crusaders in it! People tend to get shaky! Then simply add another, and, bam! you have a 1000 point list.

My other motive in taking so many tanks was also so that if an enemy did decide to pop them off they would not know where on earth my grandmaster and termie retinue was hiding.

I honestly don't think i would be able to field 7 tanks as i simply don't have the money as thats $85 AUS times 7.....$595 AUS !!!! ouch!

and that would be without the troops etc to put inside them.

I do plan to play with about 3 however hehehehe......as that would allow me to hide command squad in one and 10 PAGK in each of the other two, back this up with 2 assault cannon/close combat/incinerator arme dreadnoughts and you have the ultimate assault force.

I simply trundle 12" forwards, pop smoke and wait. Next turn i go 6" drop the assault ramps, shoot the crap out of anything in front of me (crusaders and GK/GK termies) then assault them straight after that....yowee!!

Hehehehe, just thinking of a prospective victims horrified look as i do so, lol.

Regards
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Beware of Tau. Railguns penetrate on a 4+ and any force of 750 or 1000pts will have at least one. Around 2k points, there will be at least 3. And returning fire with lascannons will glance on a 4+ (front armor). I'd say that the chances are the land raider will go down, not the hammerhead (especially since it most likely will get the first shot). I'd rather have a variety of vehicles in Grey Knights, Imp Guard, etc. than to risk it on a few fatties. At least with the variety of vehicles, you won't either get blown out of the water or be called for power gaming (not many people want to play with such a land raider-heavy force).
Don't fear the Hammer heads, fear the Broadsides. For LR killing, they're the best.
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