Joined
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4,429 Posts
Traits: Never dispair, unhold the honour of the emperor.
Disadvantages: flesh over steal, die standing.
This chapter is a sucessor chapter to the ultramarines. They have been resently founded, with very little supplies. The normal armourments that would acompany a space marine army are simply unavailable untill the ultra marines, and a few there successors can finish supplying them.
However word has reacted there chapter master, that the supplies are likely to never come, as the dark crusade is upon us.
Never the less, the chapter master has order a full counter attack, to the ravaging xenos.
Im willing however it listen to power game suggestions, and any others that anyone might have. Thanks
HQ
Chaplain, 2 wounds, termini honours, Bolt pistol, frags.
Command squad
Sgt with powerfist + bolt pistols
9 with CCW and BPs
Furious charge.
Elites
Veterans 133
1 lascannon, 1 plasma gun;
4 bolters;
Tankhunters;
Veterans 133
1 lascannon, 1 plasma gun;
4 bolters;
Tankhunters;
Veterans 133
1 lascannon, 1 plasma gun;
4 bolters;
Tankhunters;
Troops:
Tactical squad, 190
8 bolters;
1 melta gun;
1 veteran sgt, powerfist, bolt pistol
Tactical squad, 190
8 bolters;
1 melta gun;
1 veteran sgt, powerfist, bolt pistol
Tactical squad, 180
9 bolters;
1 veteran sgt, powerfist, bolt pistol
Fast attack
Assault squad, jumppack removed. 190
2 plasma pistols
1 veteran sgt with powerfist and BP
7 CCWs BPs
frags
Assault squad, jumppack removed. 190
2 plasma pistols
1 veteran sgt with powerfist and BP
7 CCWs BPs
frags
Assault squad, jumppack removed. 190
2 plasma pistols
1 veteran sgt with powerfist and BP
7 CCWs BPs
90 Space marines counting the chaplain as 2, since hes got 2 wounds.
Comments and suggestions please.
Disadvantages: flesh over steal, die standing.
This chapter is a sucessor chapter to the ultramarines. They have been resently founded, with very little supplies. The normal armourments that would acompany a space marine army are simply unavailable untill the ultra marines, and a few there successors can finish supplying them.
However word has reacted there chapter master, that the supplies are likely to never come, as the dark crusade is upon us.
Never the less, the chapter master has order a full counter attack, to the ravaging xenos.
Im willing however it listen to power game suggestions, and any others that anyone might have. Thanks
HQ
Chaplain, 2 wounds, termini honours, Bolt pistol, frags.
Command squad
Sgt with powerfist + bolt pistols
9 with CCW and BPs
Furious charge.
Elites
Veterans 133
1 lascannon, 1 plasma gun;
4 bolters;
Tankhunters;
Veterans 133
1 lascannon, 1 plasma gun;
4 bolters;
Tankhunters;
Veterans 133
1 lascannon, 1 plasma gun;
4 bolters;
Tankhunters;
Troops:
Tactical squad, 190
8 bolters;
1 melta gun;
1 veteran sgt, powerfist, bolt pistol
Tactical squad, 190
8 bolters;
1 melta gun;
1 veteran sgt, powerfist, bolt pistol
Tactical squad, 180
9 bolters;
1 veteran sgt, powerfist, bolt pistol
Fast attack
Assault squad, jumppack removed. 190
2 plasma pistols
1 veteran sgt with powerfist and BP
7 CCWs BPs
frags
Assault squad, jumppack removed. 190
2 plasma pistols
1 veteran sgt with powerfist and BP
7 CCWs BPs
frags
Assault squad, jumppack removed. 190
2 plasma pistols
1 veteran sgt with powerfist and BP
7 CCWs BPs
90 Space marines counting the chaplain as 2, since hes got 2 wounds.
Comments and suggestions please.