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Master-Vox

1250 Views 19 Replies 7 Participants Last post by  Triumph Of Man
If your HQ commander has a Sgt with Master-Vox, can all/every squad use his leadership?

I ask this as I read on Page 35 of the COdex, ""Any number of squads may use the leadership of the HQ's officer for a single morale or leadership test per trun rather than the usual limit of one allowed withe a Vox-caster."

Do the other squads have to have a vox-caster in order for them to benefit from this, or does the Master-vox patch into their local systems and so they can do wihtout the local vox-caster?

Looking forward to some guidance.

Sephe
:wacko:
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If the units have an vox-caster then they can use his Ld for every test if he have master-vox. Saves a lot of points instead of taking a vet. sarge.
You have to have the master vox AND vox's in the squads. I personally use a lot of infantry squads and I find the Master Vox to be indispensable, but a lot of people will argue that it all costs too many points for what it does.
Hey, H0urglass is back in the IG forums. :O

I used to use a master vox system, but now I use two Command squads (1 HQ, 1 Troops) to look after the men. That covers 48 inches worth of board with LD 10 so if you're into sitting and shooting it's not really worth it. However if you're using something like drop troops where your men are not going to be near the commander I'd go for a master vox system.
which brings to mind the question, does the vox work if the HQ with the mastervox is in reserves?
Well, I looked around and I couldn't find anywhere where it clarifys this. Although in the vox caster entry it says: ...may use the leadership value of the officer, no matter where they are located on the battlefield (ie, they don't have to be within 12' of the Officer as would normally be the case)

Considering that improved comms work when off the table, I'd say that the master-vox would as well.
ok well ahveing a master vox is very helpfull if you have an HQ with high leadership becasue he can spread it throught sqauds
Stricked rules interpretation

I understand the logic of your replies and I am sure that is what the rules meant to say. However, The description of the Master-vox says, "Any number of squads may use the Leadership..." Nowhere does it say the squads must have a Vox-caster.

Sephe:wacko:
But comon sense say you must have an Vox Caster to use that, and I am sure it is stated somewhere that they must have an caster.
He's, ummmm, got a point tho. I mean, when did logic ever prevail in this game? I'm sure people would ***** and complain about it, but in essence he's correct. It doesn't say you need the vox's anywhere.

Not that I'M gonna try it or anything.
Haha, that sucks.
But hey, it is a perfect way to get real enemies if you start using the master-vox without vox-casters in units ;)
Argh, doublepost. Why arn't there any 'Delete' buttons so I can delete my post?
I don't think so.

"The Vox-caster attached to the army's Command HQ.....It can be upgraded to a master-vox.....Any number of squads may use the Leadership of athe HQ's Officer for a single Moral or Leadership test per turn rather than the usual limit of one allowed with a Vox-caster."

Reading that text it says that the master vox is just a more sophisticated version of a vox caster. Therefore like a normal vox caster, it needs a recipient vox caster to send the message to. The rules to me say that you're supposed to treat it like a vox caster except that it can communicate with several squads per turn.
Yes, but that's specifically talking about the command squads vox caster.

An Invulnerable dodge save also STRONGLY implies that my assassin's can dodge their happy asses around psycannon bolts too..... but we know how that ends up. :)
Da Mighty Camel said:
Argh, doublepost. Why arn't there any 'Delete' buttons so I can delete my post?
Sorry for going off-topic, but there is a delete option if you press the Edit button.
H0urg1ass said:
An Invulnerable dodge save also STRONGLY implies that my assassin's can dodge their happy asses around psycannon bolts too..... but we know how that ends up. :)
I think the difference there is that the Invulnerable save is a rule, however the "Dodge" is only fluff that justifies the rule.

What I'm saying is strongly implying my point is rules, not fluff.
Kaiser said:
Sorry for going off-topic, but there is a delete option if you press the Edit button.
Searched the entire edit-option (including advanced mode) and could not find it.
Daemonhunter Codex pg. 26:

Invulnerable: Assassins are preternaturally agile, able to dart aside from incoming blows, so their saving throw is Invulnerable.
H0urg1ass said:
Daemonhunter Codex pg. 26: Whatever you wrote here...
I guess this is a part that have survived since 2ed. Back then the Assassins could dodge anything (which I think you know) on a roll of 4+. And I meen everything.
Personally, I think the Temple Assassins are to easy to kill, especially the Eversor who is supposed to only become more powerful when he takes damage.
But this disscusion is getting to much OT now...
"Assassins are preternaturally agile, able to dart aside from incoming blows,"

Like I said, this is the fluff which justifies.....

"so their saving throw is Invulnerable."

.....The rule.

"The vox-caster attached to the army's command HQ is the hub of all communications into, through and out of the company. ....a far more sophisticated version capable of maintaining serveral channels simultaneously."

And that is the fluff that justifies...

"Any number of squads may use the Leadership of athe HQ's Officer for a single Moral or Leadership test per turn rather than the usual limit of one allowed with a Vox-caster."

The rule. Which IMO along with the others segments I posted imply that you need a vox caster to communicate with the Master-vox.
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