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hey guys and gals just thought id run this list past you all. The idea is the army of a powerful lord who, while supporting undivided himself ensures that he has followers from all the different gods to make sure of their support. or something like that anyway. id just thought it would be pretty cool to have a mix of marks in one army.
Chaos lord = mark of undivided, dark blade, bolt pistol, spiky bits, demonic flight, mutation and aura.
Lieutenant = mark of tzeentch, power weapon, bolt pistol, bolt of change, demonic strength
8 bikers = mark of khorne, chainaxes, aspiring champion with axe of khorne and demonic strength
7 marines = mark of nurgle, aspiring champion with plague sword and demonic strength
Rhino= extra armour, smoke launchers
6 havocs = mark of slaanesh, 4 blastmasters, tank hunters
6 marines = mark of undivided
6 marines
5 marines = lascannon
5 marines = lascannon
5 marines = 2 meltaguns, infiltrate
iv tried to keep to the scared numbers for fluff purposes. i couldnt get a whole squad for tzeentch (no more elites!) but i figured as he goes for magic a sorcerer would do just as well.
for the other 3 gods i gave their mark to those units which i felt showed the spirit of that god most. khorne worshipers want to get into combat so they get bikes to get there fast etc. the undivided and unmarked troops are to supply more warm bodies and to fit the force organization chart. this army list is designed to be fun but not at the cost of giving me a massive disadvantage when i play with it. any ideas to make it work better from a fluff or gameplay viewpoint would be welcome.
Chaos lord = mark of undivided, dark blade, bolt pistol, spiky bits, demonic flight, mutation and aura.
Lieutenant = mark of tzeentch, power weapon, bolt pistol, bolt of change, demonic strength
8 bikers = mark of khorne, chainaxes, aspiring champion with axe of khorne and demonic strength
7 marines = mark of nurgle, aspiring champion with plague sword and demonic strength
Rhino= extra armour, smoke launchers
6 havocs = mark of slaanesh, 4 blastmasters, tank hunters
6 marines = mark of undivided
6 marines
5 marines = lascannon
5 marines = lascannon
5 marines = 2 meltaguns, infiltrate
iv tried to keep to the scared numbers for fluff purposes. i couldnt get a whole squad for tzeentch (no more elites!) but i figured as he goes for magic a sorcerer would do just as well.
for the other 3 gods i gave their mark to those units which i felt showed the spirit of that god most. khorne worshipers want to get into combat so they get bikes to get there fast etc. the undivided and unmarked troops are to supply more warm bodies and to fit the force organization chart. this army list is designed to be fun but not at the cost of giving me a massive disadvantage when i play with it. any ideas to make it work better from a fluff or gameplay viewpoint would be welcome.