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For whatever reason, I'm under the impression mortars are no longer in IG. Am I crazy? And if I am, how exactlly do they work now?
I don't think you can underestimate them, RobizzleRobizzle said:I've got a squad of 3 attached to command squad and they ROCK!
Never underestimate them.![]()
I agree with you. When I play IG 1000 pts + I always take one mortar support squad. Three indirect blast templates with a range of 48" are almost always effective (for me anyway). In two turns my mortars killed a unit of dark reapers.Inquisitor Solexus said:I'm amazed at the amount of flak mortars get. This is what the naysayers tell us:
1. Low Strength/poor AP
2. Your opponent can spread out his models to reduce their effectiveness
Admittedly, their S and AP is not as great as the other heavy wepons. That's why you put them in all-Mortar support squads; the several Blast templates can cover whole units. Think about this:
1. If you're playing against Orks and Tyranids (the hordiest of all armies) their S and AP is actually sufficient for what you'll be shooting them at.
2. Long-range Barrage weapon. NOTHING is safe, even when your opponent tries to hide out of LOS.
3. If your opponent speads out his models, remeber:
a. CC units bunch together for effect, to keep the maximum # of models in the 2" kill zone. Speading them out reduces their effectiveness.
b. Coming back to the Tyranid/Ork/other hordey CC army example. you should assume that your opponent's units are as close to you as possible already. If he spreads out, he spreads out BACKWARDS and SIDEWAYS, making them a lot easier to target and keep out of CC.
4. Pinning test as an added bonus.
5. Cheap! You can easily fit one in and your opponent isn't likely to shoot at it; he'll know that it won't do much damage itself but wonder why suddenly he isn't getting as many attacks as before, and why he always has to pick casualties from the front ranks of his units...
They're not great team special weapons, but they make great infantry suppression.
Wow, I think you are a lucky person, Fischig. Anybody who knows how to use Reapers is going to have them 2" apart to minimize the risk of being anihilated by templates. The odds say that with a 3" blast template you will only be hitting 1 Reaper with a template, take into account it's innacuracy (give it a 50/50 chance, which is more than generaous), that's 3 hits, 2 wounds, 1 saved... So statisticaly that is 1 Reaper dead, and it only took you 2 turns and 80pts.Godwyn_Fischig said:I agree with you. When I play IG 1000 pts + I always take one mortar support squad. Three indirect blast templates with a range of 48" are almost always effective (for me anyway). In two turns my mortars killed a unit of dark reapers.