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Discussion Starter · #1 ·
This came up at a game night for me. Can a unit move within 1inch of an enemy as long as it doesn't finish within 1 inch of an enemy. The rules don't make that very clear.

Ie. Can i leave a 1.5 inch gap between a vehicle and impassible terrain such that would stop models passing through the gap in the opposition movement phase? Or is it ok so long as they finish 1inch apart from the vehicle?
 

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Son of LO
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P11 of the big book says "A unit may not move within 1'' of an enemy model unless assaulting."

Seems fairly clear to me. Can't come within an inch of it at any time, regardless of where you end up.
 

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Dark Eldar Zealot
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This came up at a game night for me. Can a unit move within 1inch of an enemy as long as it doesn't finish within 1 inch of an enemy. The rules don't make that very clear.

Ie. Can i leave a 1.5 inch gap between a vehicle and impassible terrain such that would stop models passing through the gap in the opposition movement phase? Or is it ok so long as they finish 1inch apart from the vehicle?
Whilst I read the rules on this the same as ze_poodle I don’t play the game that way.

If there was a 1.5” gap to squeeze through between enemy models then I would allow it if the start and finish points were more than 1” away from them.

The rule concerned here is called “Models in the Way” and I don’t see anything in the way here, I am not going through any base or hull area, over or under it in any way and the game does not measure along the imaginary line of movement with 1” either side of it.

I am sure that this will be a can of worms though.

Cheers.
 

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Discussion Starter · #4 ·
We came upon the same issue. It isn't particularly clear. Because i personally assumed it meant they could not move with 1inch of another model at any time. Which makes sense does it not? But its really a question of if it applies at end of movement or during movement.

I don't have a rule book on me, but does the "models in the way" rule refer to the problem in a way that implies you would be moving with 1 inch of something? Or does it refer to assault movements only?
 

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Dark Eldar Zealot
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The rule is for all phases of the game undeniably and can be broken only during the assault phase but I really don’t see that the “Models in the Way” rule should be “Models in the Way plus 1” room to move.

The enemies base area is the blocker during movement and the enemies base area plus 1” is exclusion zone at the end points of movement, at least that’s how I see it.

P.S. The end points only matter because thats where you can physically measure from. I know Fallback has rules for guided travel but I don't think that anything like that applies here.
Hmm, actually if you view the pic on Fallback you will note that there is no 1" gap between the travel lines and the Impassable terrain and since all models are treated as Impassable terrain...
 

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That Which Has No Time
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A model which is not assaulting may never -at any time- move within 1" of an enemy model. (Page 11, big rulebook.)
Moves are not only measured from their end points. Moves are measured along the entire route of movement. Otherwise a squad moving around to the other side of some impassable terrain, for example, could move much further than allowed - measuring its movement distance from start-point to start-point. The entire route the unit represented by the model is imagined to move along is required to adhere all restrictions of movement - one of which is never moving within 1" of an enemy model unless assaulting. If we did not account for these restrictions along the move, we could end up moving models through gaps smaller than their base sizes or warp through impassable terrain and enemy units entirely, checking only start and end points for legal positions.
Note that the text is worded such that models can not move through gaps between friendly models smaller than its base size. For enemy models this gap must not be smaller than base size plus two extra inches (one on each side), thus making it impossible to move between two models of a coherent enemy non-vehicle unit even for the smallest base sizes available. And that enemy models are treated as impassable terrain does in no way nullify the additional restriction that models which are not assaulting may never move within 1" of them.
 

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resident iconoclast
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Again, Red Archer has expressed the correct answer quite succinctly.
 

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UnderWater Ninja-Tiger ..
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Agree with Red here. The rule seems pretty conclusive. Even in theory it makes much more sense, main reasoning being that in every other context the unit of models are a representation of the unit on the battlefield. They are moving and fighting together, shooting and ducking; they are not static pylons which you can skate around in practice and don't react to your movements. I see no viable reason to allow a unit or a single model to just skip through a unit of enemies.
 

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Dark Eldar Zealot
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A model which is not assaulting may never -at any time- move within 1" of an enemy model. (Page 11, big rulebook.)
Moves are not only measured from their end points. Moves are measured along the entire route of movement. Otherwise a squad moving around to the other side of some impassable terrain, for example, could move much further than allowed - measuring its movement distance from start-point to start-point. The entire route the unit represented by the model is imagined to move along is required to adhere all restrictions of movement - one of which is never moving within 1" of an enemy model unless assaulting. If we did not account for these restrictions along the move, we could end up moving models through gaps smaller than their base sizes or warp through impassable terrain and enemy units entirely, checking only start and end points for legal positions.
Note that the text is worded such that models can not move through gaps between friendly models smaller than its base size. For enemy models this gap must not be smaller than base size plus two extra inches (one on each side), thus making it impossible to move between two models of a coherent enemy non-vehicle unit even for the smallest base sizes available. And that enemy models are treated as impassable terrain does in no way nullify the additional restriction that models which are not assaulting may never move within 1" of them.
Hi Red,
I agree with how the rules play out, it’s more that I don’t play it that way usually.

If there was a gap slightly larger than my models base then I slide on through – but only if I start and end at least 1” away from the enemy so this very, very rarely happens and I have only done it with a lone character.

In other words I don’t use proximity along the travel line, as to me the model is not really there.

But let me ask you this, how do you play –
• A Skimmer that lands on a Ruin one floor up above an enemy vehicle but it’s within 1” of it,
• Friendly and enemy models either side of a very thin wall but within 1” of each other,
• After a round of close combat against a vehicle, the vehicle survives and refuses to move away. You want to fire your heavy weapons in your next shooting phase so are you forced to move away in your move because of the 1” assault rule and then you must deny heavy weapons fire?
Just curious about all this here, as I have allowed it in the past.

And there are exceptions to the 1” rule, it’s not the iron-clad beast we think it is. Tank Shock and Ramming come to mind and I am sure that there could be some Codex based ones also.

Thanks guys.
 

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Dark Eldar Zealot
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3,699 Posts
A model which is not assaulting may never -at any time- move within 1" of an enemy model. (Page 11, big rulebook.)
Moves are not only measured from their end points. Moves are measured along the entire route of movement. Otherwise a squad moving around to the other side of some impassable terrain, for example, could move much further than allowed - measuring its movement distance from start-point to start-point. The entire route the unit represented by the model is imagined to move along is required to adhere all restrictions of movement - one of which is never moving within 1" of an enemy model unless assaulting. If we did not account for these restrictions along the move, we could end up moving models through gaps smaller than their base sizes or warp through impassable terrain and enemy units entirely, checking only start and end points for legal positions.
Note that the text is worded such that models can not move through gaps between friendly models smaller than its base size. For enemy models this gap must not be smaller than base size plus two extra inches (one on each side), thus making it impossible to move between two models of a coherent enemy non-vehicle unit even for the smallest base sizes available. And that enemy models are treated as impassable terrain does in no way nullify the additional restriction that models which are not assaulting may never move within 1" of them.
Hi Red,
I agree with how the rules play out, it’s more that I don’t play it that way usually.

If there was a gap slightly larger than my models base then I slide on through – but only if I start and end at least 1” away from the enemy so this very, very rarely happens and I have only done it with a lone character.

In other words I don’t use proximity along the travel line, as to me the model is not really there.

But let me ask you this, how do you play –
• A Skimmer that lands on a Ruin one floor up above an enemy vehicle but it’s within 1” of it,
• Friendly and enemy models either side of a very thin wall but within 1” of each other.
Just curious about all this here, as I have allowed it in the past.

And there are exceptions to the 1” rule, it’s not the iron-clad beast we think it is. Tank Shock and Ramming come to mind and I am sure that there could be some Codex based ones also.

Thanks guys.
 

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Member
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1,648 Posts
But let me ask you this, how do you play –
• A Skimmer that lands on a Ruin one floor up above an enemy vehicle but it’s within 1” of it,
• Friendly and enemy models either side of a very thin wall but within 1” of each other,
• After a round of close combat against a vehicle, the vehicle survives and refuses to move away. You want to fire your heavy weapons in your next shooting phase so are you forced to move away in your move because of the 1” assault rule and then you must deny heavy weapons fire?
Just curious about all this here, as I have allowed it in the past.

And there are exceptions to the 1” rule, it’s not the iron-clad beast we think it is. Tank Shock and Ramming come to mind and I am sure that there could be some Codex based ones also.

Thanks guys.
1) Not quite what you mean. I'd measure hull-to-hull distance. If it's less than 1" the skimmer can't land. Probably won't be an issue unless it is a very small ruin.

2) If they aren't assaulting, you must maintain the distance. The first unit there is the one that gets to hug the wall.

3) My gaming group plays it that the unit "bounces back" 1 inch just after the assault has been played out. But now looking at the rules (page 63) it seems that the assaulting unit remains in base contact, but is not locked down and may act normally (including shoot). I suppose they are "moving within 1 inch" as they started the turn within 1 inch of the vehicle. As far as I can tell that, ramming, and tank shock are the only exceptions to the rule.
 

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Scourge Lord
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1,638 Posts
Some surprisingly excellent points Wicky. I'm inclined to agree with you, but not in the case of moving past enemy models within 1". That inch, in my opinion, represents their reach, so it wouldn't make sense to just shimmy on by them. I see your case for the models not really being the actual position for the actual fighters (they are constantly moving about), but the models are still representative of their position, and movement rules should not be broken with that as an excuse.
 

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That Which Has No Time
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Hey Wicky,

Personally, my gaming group and I are very strict with the 1" rule.
• A Skimmer that lands on a Ruin one floor up above an enemy vehicle but it’s within 1” of it,
We don't allow it.
• Friendly and enemy models either side of a very thin wall but within 1” of each other,
We don't allow it.
• After a round of close combat against a vehicle, the vehicle survives and refuses to move away. You want to fire your heavy weapons in your next shooting phase so are you forced to move away in your move because of the 1” assault rule and then you must deny heavy weapons fire?
What rules forces you to move away? In case you do choose to move -for any reason- you would have to move away from the vehicle in order to not violate the 1" bubble. But if you don't move you are not confined by the restrictions of movement. You have come into this position in a legal way, and you have every right to stay there.

And there are exceptions to the 1” rule, it’s not the iron-clad beast we think it is. Tank Shock and Ramming come to mind and I am sure that there could be some Codex based ones also.
Tank shock (which includes ramming) is not normal movement. It says so, and it also specifically permits to violate the 1" bubble. Because of this -naturally- it is an exception. If you want to look at it that way, you could say that a tank shock (or ram attack) is nothing more but the vehicle equivalent of an assault move, so to speak. No other exceptions to the 1" distance rule strikes my mind at the moment, though.
 

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Dark Eldar Zealot
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Hey Wicky,
What rules forces you to move away? In case you do choose to move -for any reason- you would have to move away from the vehicle in order to not violate the 1" bubble. But if you don't move you are not confined by the restrictions of movement. You have come into this position in a legal way, and you have every right to stay there.
Hi Red,
Thanks for getting back to me so quick.

Yes I knew that you would cover off all of those points well but as to the vehicle and troops in assault, what forces you to move away? The decision that you want to fire in the next turn.

Consider that after a round of combat with the vehicle it is immobilised by destroying all of its remaining weapons (just to make this easier to resolve here) but still it’s an active model but no threat to anything any more.

It’s your turn now and you have heavy weapons in that squad, you wish to fire those heavy weapons in your shooting phase but you are within 1” of that vehicle still – are you allowed to fire those heavy weapons or indeed any weapons?

If the answer is yes, then you have just broken your 1” rule of being ONLY allowed in assault.
If the answer is no, then what are you in assault with since you are not locked?
 

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That Which Has No Time
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If the answer is yes, then you have just broken your 1” rule of being ONLY allowed in assault.
The answer is yes, but I am not breaking the rule. The 1" rule says I may not move within 1" of an enemy model if I am not assaulting. But I am standing still, I am not moving at all (per definition, because I want to fire a heavy weapon and must not move in order to be allowed to do so). Thus I may remain within 1" of an enemy model. I have come into this position in a legal way (an assault move) and now I remain here. Since I am not moving, I am not violating any rules on movement. No move, no rules for movement.
 

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Dark Eldar Zealot
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Ok, I like that very much!

I can exist within 1” but I can’t move to within 1” of an enemy model unless assaulting.

Fair enough, I am done here mate and I can’t twist this thread to my evil designs any longer!

Cheers (dang, there goes my house rule up in smoke!)
 

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That Which Has No Time
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I can exist within 1” but I can’t move to within 1” of an enemy model unless assaulting.
It's not as awkward as it seems. It's basically being in the assault, it just so happens that being in an assault with a vehicle without a weapon skill does not leave your unit locked and thus enables your unit to either move away and/or shoot weapons.
 

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Too Sexy For My Whirlwind
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The rulebook actually makes it very clear(pg 63 "Successive Turns") that a unit that has assaulted a vehicle can remain in base contact with it during successive turns, and can continue to exist there until the next assault phase. In fact the vehicle can even pivot around without tank shocking them as well, as you are simply supposed to move the models back into base contact after it pivots.
 
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