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Discussion Starter · #1 ·
well i have some $ and i was going to buy this but i dont no if its a good idea:

Hive Tyrant=wings venom cannon and sything talons

3 Full squads of termaguants with devourers and toxin sacs(96 guants)
3 Full squads of hormaguants(96 guants)
thats 1HQ and 6Troops and i will still have $100 left to buy 2 carnifexes.

But if there is something different i should buy please tell me(but i aint getting any genestealers).

thanks
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Discussion Starter · #3 ·
Doomthought said:
some more synapse, warriors or zoanthropes
yeah i no what ya think bout synapse but thing is iu have another tyranid friend and i watch them all play and none of em' seem to need synapse. plus my synapse wont die or get left behind cuz it can fly and people cant shoot it cuz its a Character also it has warp field(2+6+)
 

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brother-captian stern said:
...plus my synapse wont die or get left behind cuz it can fly and people cant shoot it cuz its a Character also it has warp field(2+6+)
???...Are you sure winged HTs (or any tyranid for that matter) are characters?...Why can't people shoot at it?

I question the logic of giving a winged HT a VC. I assume the reason it's winged is to get it into CC as quickly as possible...if this is the case then you'd be better served with scything talons (ST) & rending claws (RC) and possibly warp blast if you want a ranged attack. Although winged HTs are impressive and can be very effective my preference is to keep my HT on the ground, tool it up with CC weapons & biomorphs, and escort it into CC with three tyrant guard.
 
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Discussion Starter · #5 ·
Wookie said:
???...Are you sure winged HTs (or any tyranid for that matter) are characters?...Why can't people shoot at it?

I question the logic of giving a winged HT a VC. I assume the reason it's winged is to get it into CC as quickly as possible...if this is the case then you'd be better served with scything talons (ST) & rending claws (RC) and possibly warp blast if you want a ranged attack. Although winged HTs are impressive and can be very effective my preference is to keep my HT on the ground, tool it up with CC weapons & biomorphs, and escort it into CC with three tyrant guard.
your right i will a tyrant on the groung with guards but i also have a flying one too. But the reason i gave it wings is cuz i want it to keep up with my guant "army?" i do see wat ur saying and i might use all cc but then how do i kill vehicles?
i will have fexes tho but thats later.

6 fexes at that.
 
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Discussion Starter · #6 ·
sry i forgot the character part.
As long as he has no retinue and is within 6" of a "lesser" creature that is closer it cannot be shot at. but even still it has the 2+6+ sv
 

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LO's Shadow Captain
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brother-captian stern said:
sry i forgot the character part.
As long as he has no retinue and is within 6" of a "lesser" creature that is closer it cannot be shot at. but even still it has the 2+6+ sv
This is wrong.

I would like to direct you to the following rule: Monstrous Creature, which is, I believe, on page 55 of the Rulebook.

Nothing in the Tyrant entry states that it is an Independent Character.. however, it does say it is a Monstrous Creature. So, IC rules do not apply to it, meaning it can get shot.

Only the Broodlord will count as an IC when its Retinue dies. Not the Hive Tyrant.

Also, please don't double post so much - there is an edit function on each and every one of your posts (a little pencil). When you have something to add, edit your posts. :yes: Thanks.



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The deep down truth
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brother-captian stern said:
yeah i no what ya think bout synapse but thing is iu have another tyranid friend and i watch them all play and none of em' seem to need synapse. plus my synapse wont die or get left behind cuz it can fly and people cant shoot it cuz its a Character also it has warp field(2+6+)
You need synapse if your friends are playing without synpase models and using gaunts of any kind and having no trouble they are not playing the game correctly.
Gaunts are LDS 5 and if there is no synapse creature within 12" they have to test on that LDS so your gaunts are either testing on 5+ to move and are falling back if they fail or they are lurking and doing nothing.
So please tell me how they dont need synapse? seeing as its pretty well compilsory if you want to be able to do anything at all apart from run away or lurk.

You are also so of base with the Tyrant its quite amusing, the Tyrant is a monstrous creature not an independent character, if its winged it cant take a retinue of tyrant guards, the tyranids have one major weakness any unit shooting at tyranids automatically pass target priority test, this is the equiv of the old rule that used to be called 'shoot the big ones'.

This means any and every unit can shoot your tyrant if its in range irrespective of whatever is closest. So your Synapse will die pretty bloody fast if you dont use him correctly and support him and the rest of your list with some other synapse creatures.
A tip either read the codex properly if you have one, if you dont have one buy one and read it.
 
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Discussion Starter · #9 ·
rikimaru said:
You need synapse if your friends are playing without synpase models and using gaunts of any kind and having no trouble they are not playing the game correctly.
Gaunts are LDS 5 and if there is no synapse creature within 12" they have to test on that LDS so your gaunts are either testing on 5+ to move and are falling back if they fail or they are lurking and doing nothing.
So please tell me how they dont need synapse? seeing as its pretty well compilsory if you want to be able to do anything at all apart from run away or lurk.

You are also so of base with the Tyrant its quite amusing, the Tyrant is a monstrous creature not an independent character, if its winged it cant take a retinue of tyrant guards, the tyranids have one major weakness any unit shooting at tyranids automatically pass target priority test, this is the equiv of the old rule that used to be called 'shoot the big ones'.

This means any and every unit can shoot your tyrant if its in range irrespective of whatever is closest. So your Synapse will die pretty bloody fast if you dont use him correctly and support him and the rest of your list with some other synapse creatures.
A tip either read the codex properly if you have one, if you dont have one buy one and read it.
First off no i dont have a codex i used to and i read everthing in ever single word. But monsturous creatures are IC but they follow slightly modified rules but my tyrant wont die very fast because it would be stupid to shoot it it would just waste time will i get close in assualt.
Plus i never sai my guys dont need synapse i said that my friend easily keeps synapse even tho he has more than 1 non eof em' ever even get shot at. so **** YOU.
 

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The Love Muffin
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brother-captian stern said:
First off no i dont have a codex i used to and i read everthing in ever single word. But monsturous creatures are IC but they follow slightly modified rules but my tyrant wont die very fast because it would be stupid to shoot it it would just waste time will i get close in assualt.
Plus i never sai my guys dont need synapse i said that my friend easily keeps synapse even tho he has more than 1 non eof em' ever even get shot at. so **** YOU.
Yes, your Tyrant can die quickly. Armies like Eldar and Dark Eldar have enough AP2 weapons to drop him in a turn. Plus several other armies have Lascannons in thier armories. Plague Swords, Force Weapons and Mind War can also both drop him in one shot.

MCs are not ICs. ICs can't be targeted if they are close enough to a unit. MCs can always be shot at as long as you have LoS.

You should show more respect for people resonding to your posts, they are taking from their own personal time to read and comment.
 

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señor brushman!
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First off no i dont have a codex i used to and i read everthing in ever single word. But monsturous creatures are IC but they follow slightly modified rules but my tyrant wont die very fast because it would be stupid to shoot it it would just waste time will i get close in assualt.
Plus i never sai my guys dont need synapse i said that my friend easily keeps synapse even tho he has more than 1 non eof em' ever even get shot at. so **** YOU.
First off, use correct grammar. It is hard to read and get what your trying to say.

Secondly, get the codex and read the rules to WH40k and the Forums.

Thirdly, don't post asking for advice if your gonna disagree or not even attempt to see their point of view.

Lastly, Monstrous Creatures are not IC. Also, it would be smart to shooty at Synapse Creatures so he has no Synapse making his other units which need synapse almost useless. Of course if he the enemy has enough Synapse that you won't be able to kill enough to effect them then you should focus on the other units.

Thanks,
Ben
 

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LO's Shadow Captain
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Stern, the only reason I've refrained from giving you some negative rep is because you've already forced me to in the past couple days. So, all I have to say, is watch it. You're on a patch of very thin ice and you're going to get yourself banned from the forums if you continue to show such disrespect and disregard of the members here.

All we offer are suggestions, and I have yet to see any that were given in an impolite, aggressive, or any other manner that would provoke the responses you have been given.

So, just a fair warning to watch it. Thanks. ^_^



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The deep down truth
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brother-captian stern said:
First off no i dont have a codex i used to and i read everthing in ever single word. But monsturous creatures are IC but they follow slightly modified rules but my tyrant wont die very fast because it would be stupid to shoot it it would just waste time will i get close in assualt.
Plus i never sai my guys dont need synapse i said that my friend easily keeps synapse even tho he has more than 1 non eof em' ever even get shot at. so **** YOU.
Hey no need for the profinity dude, bit of advise fix the attitude or you will not be on this forum very long.
Monstrous creatures are not independent characters, if a model is an IC it will say so in its profile and the Tyrant is not a MC, the only way a Tyrant can prevent itself being targeted is to take a retinue of Guards.
I have no idea what your trying to say regarding the waste of time shooting it, why the hell is it a waste of time for your opponent to shoot your main synapse character, if it dies your screwed most players will realise this and kill it of very quickly.

Now lets take a look at the synpase issue this is your exact quote regarding synapse

'yeah i no what ya think bout synapse but thing is iu have another tyranid friend and i watch them all play and none of em' seem to need synapse.'

None of them seem to need synapse, look the only things that dont need synpase are synapse creatures and Stealers every other unit needs synpase, like I said if your friends are playing without synpase control over Gaunts etc and having no problems they are not playing the game right.
I was trying to show you how important synapse creatures are to the effective nid list but if you cannot even grasp that simple concept or are simply unwilling to accept well intentioned advice you should give up 40K and also get of this forum we dont need the sort of attitude your bringing.
Oh and buy a codex.
 

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brother-captian stern said:
...But the reason i gave it wings is cuz i want it to keep up with my guant "army?" i do see wat ur saying and i might use all cc but then how do i kill vehicles? i will have fexes tho but thats later. 6 fexes at that.
If you want your HT to have wings thats great...winged HTs are impressive on the playing field and can be a very effective asset. IMO though for 5 more pts. than it would cost you to field a bare-bones winged HT you'd be better served with a ground based HT thats tooled up with CC weapons & biomorphs (ST/RC/extended carapace/+1WS/ etc.) and a tyrant guard thrown in the mix. I just think it gives you more bang for the buck (so to speak) but if you really want a winged HT then go for it. Why don't you want to field any G-Stealers? A Brood Lord with it's G-Stealers retinue really kicks butt for a relatively small cost...Just curious on why no G-Stealers.
 
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Discussion Starter · #15 ·
Black Katalyst said:
You should show more respect for people resonding to your posts, they are taking from their own personal time to read and comment.
yes i do respect them helping me but i dont respect that they just keep telling me how my army is bad there not helping me there just making negetive remarks on the things i think. there not taking time to make a comment there taking time to make an insult.

Also what army can kill 192 guants in 3 or less turns?
and sure i no my tyrant will die fast so tell me if he will die before i get into assault why should i not give it guns and if he does get him and my guants in assault then thats all i need him for .
 

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The Love Muffin
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brother-captian stern said:
Also what army can kill 192 guants in 3 or less turns?
and sure i no my tyrant will die fast so tell me if he will die before i get into assault why should i not give it guns and if he does get him and my guants in assault then thats all i need him for .
You're Gaunts won't do a thing if you fail your IB rolls.

brother-captian stern said:
Also what army can kill 192 guants in 3 or less turns?
Last time I checked, most games run about 6 turns.
 

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LO's Shadow Captain
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Again. Try not to double post.

And try not to spam.

It's really not that difficult. ;) Thanks.

As far as the advice sounding the same goes... maybe it's good advice?

If you don't listen to advice, which you haven't been, then don't ask for it.

As for the Gaunts... sure, there are a lot of them. As Katalyst said, they will be failing a lot of morale checks.. so, those Gaunts won't be doing much.



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The deep down truth
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brother-captian stern said:
yes i do respect them helping me but i dont respect that they just keep telling me how my army is bad there not helping me there just making negetive remarks on the things i think. there not taking time to make a comment there taking time to make an insult.

Also what army can kill 192 guants in 3 or less turns?
and sure i no my tyrant will die fast so tell me if he will die before i get into assault why should i not give it guns and if he does get him and my guants in assault then thats all i need him for .
Listen dude nobody is insulting you they are giving you hard facts, you cannot play nids without Synapse, you can take all the big guns, MC's and biomorphs you want but the simple fact is you are not going to have a playable army.
Gaunts are LDS 5
If you want your Gaunts to move when they are outside synapse range you have to take LDS test on 2D6, that means you have to roll under or equal to 5 on 2D6 do you know how hard that is.

If you fail the test which you will the majority of the time, you have to fall back thats run away from the enemy so what good are your hundreds of Gaunts then???????, you dont have to kill your gaunts cos they are useless they will be to busy running of the table themselves, you really do not get it do you.

Or even better they can lurk you can fire your weapons but seeing as most gaunt weapons are 12" range that does not really help.

For Gaunts to be effective they have to be able to get in range to either shoot or assault and yours will not do that so this = 192 useless gaunts.

Now one more thing you have not considered if your gaunts are not a threat what is the opponent going to do?? yep he is going to pour all his fire into the units who are threatning him and thats your carnies and tyrants and beleive me they will die.

The key to an effective nid list is coordination of the forces that means making sure the Gaunts and other litle uns get to the enemy lines which means the enemy is tied up so your bigger more effective CC units can get time to get to the enemy. To do this you need to have the means to control the nid forces and guess what that control is called Synpase.

Your Hive tyrant will die very fast simply because he is the only threat you have the Gaunts will all be lurking or running away and the Carnies will be to far away, so pow all the shooting goes onto the tyrant because any player who knows his stuff will know he is your only synapse and when he is gone your screwed. To keep the tyrant alive you need to distract fire away from him and your list does not do that. He will last 2 turns if your lucky even with warp field.

You moan about people dissing your list, which no one has done there is a difference between criticism and constructive advice, and moan about people not respecting you after you say **** you to them, I mean look at your last post what was the point in this

get more synapse.

Need synapse.

.......

Its just immature I cant believe your in your twentys dude, people are trying to help you and all your doing is insulting them and calling the advice they give you useless, do me a favour and check out my 2000pt list its on the Tyranid army lists forum you will see how much synapse you need and my list is quite unreliant on synapse so just think how much your 190+ models will need.
 

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Due to the amount of flaming going on, and the fact that you're throwing every piece of advice back at your advisors, I'm inclined to lock this thread. If you want help with an army list in the future, I recommend you improve your attitude and pay attention to forum rules. For instance, you didn't even name the thread properly.

~Cal
 
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