Your master necromancer cant have 2 spell familiars. if you like magice than go with necrach as they are good in melee unlike necromancers. Personally i would have a vampire as they combine killing power survivability and magic into one.
Too magic heavy. I'd feel bad running it against people. Twelve power dice, three stones, and a bound spell! It's overkill, IMO. I'd add a wraith with the cursed book to keep my general alive and a wight lord to add some punch. You'd still have 8 power dice. Add a power familiar, the book of arkhan, a scroll or two, and a power stone.
Also, this list as is should expect a lot of miscasts. Too risky IMO.
a necrach count would be much better. but you could perhaps make him al ord becuase he would then have added survivability. tho you have 1 less choice if they ar necromancers yuo will have at least 9 casting dice. in your army you should make use of ghouls and btw your zombie squad is illegal as well. Minimum twenty from memory. you could have your necrach on horse with the knights to give hem an extra punch in melee.
Zombies are minimum 10. A necarch Lord would be a good choice, the T 5 S 5 Makes him a nasty "necromancer" to deal with. Otherwise, You might want to drop the unit of 10 black knights, and get a unit of grave guard instead. Its nice to have some of those wights on foot. They are nasty in blocks of 20-25. You do have a magic heavy army, so you don't have to worry about taking large core units, but I prefer to start all my skeleton and zombie units with atleast 20 models. Looks like a fun list, I might have to try it some time.
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