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Discussion Starter · #1 ·
I've just begun Necromunda after playing some WHFB and WH40K a little, and Mordheim a lot. I guess I like the small scale tactics. This is my first campaign of Necromunda, and I'm starting out a campaign with two friends.

I love the battle reports from 40K and Fantasy, but I don't see any for Necromunda. I thought I would start. This is the first "News Report" of the campaign and I'll be further fleshing out gangs and personalities as I go. I'm "Quaos Force" and Bro (my opponent) is "The Horde".

Charge!




News flash: New Gangs clash.

From reports now coming in, the two new gangs which have been moving into the area for the last couple weeks suddenly clashed. It is too early to have a definitive direction to how these gangs may continue, but the sudden clash reportedly ended with the Quaos Force fleeing the area ahead of The Horde.

The Quaos Force, as readers may be aware, are affiliated with the Orlock house. They currently run Repairman Jack's Drinking Hole, the New Light settlement, two slag mines, and an older ruined area of the Underhive. Until recently they have been largely peaceful and good reports have been heard from New Light and Jack's. Run by "J Boss" Topec and supported by the huge twin brothers "Rock" and "Roll" Coatl and five other gangers, the organization is small, but no one has previously opposed them as they are widely known for Topec's grenade launcher and the twins' heavy stubbers.

The Horde is less know to us, being based further away from our city, but law enforcement sources say they control three wealthy slag mines, an older ruined area even further away, and have established the settlement of Fort David. Their reputation for hand to hand combat is well known, being of the Escher house. As mentioned, information on their gang is less well known in our area, but they seem to be a large gang with 12 members. Our informant says that they have been recruiting heavily recently and have added four juvenile gang members to their existing group of two heavy combat specialists and five full gang members. Nothing is known about their leader and reports are particularly vague when it comes to him. The only reliable information is that he is considered a crach shot with a plasma pistol.

The skirmish was brief from all reports, with the Quaos Force fleeing after two members had been completely incapacitated. When faced with being heavily outnumbered, the Quaos bunkered down behind cover with J Boss and the twins climbing a ruined pyramid for a better firing view. Initially, many of the Horde were forced to take cover and take long detours to stay behind cover. Several were wounded under the heavy long range fire of the grenade launcher and heavy stubbers, but most of the wounded were eventually able to get back up to continue on in spite of their wounds.

As the Horde forces drew nearer though, the Quaos gang met disaster as both of their heavy stubbers abruptly failed. Quickly taking advantage of the opportunity, the main body of the Horde unleashed a flood of generally inaccurate fire which eventually managed to take down two Quaos members, one of whom lapsed into unconsciousness. Two of the wounded juves apparently distinguished themselves and showed the quality of even the juves' hand to hand combat skill by taking down a previously unwounded Quaos gang member.

Upon losing two of their members so suddenly and having another down, losing most of their main heavy fire support, and being outnumbered with an about-to-charge force of expert hand-to-hand combat forces, the Quaos Force gang fled, gathering up their fallen members.

Talk in the local establishments has suggested there were no deaths from the battle.

Overall, this seems to have been a victory for the Horde gang, and several of the juve members have been seen about town bragging about new skills they had managed to pick up in the fighting.

Readers should be aware that it is unlikely the fighting will stop, and it is most likely that the fighting will quickly accellerate. Everyone should be aware of any members of either gang in the area and be alert to any hint of exploding hostilities.

- Hive News Service, Underhive Department, Reporter, Charles McConn
 

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Discussion Starter · #2 ·
Public alert! Ork invasion!

An ork gang has been sighted not far outside the outskirts of Skavenderth! Everyone is advised to stay well clear of all orks as they are highly unstable and violent. Some may be tempted to deal with them to take advantage of their low intellect and abundant credits, this is highly warned against.

The up-hive authorities have been highly skeptical of the reports of orks. High Guilder Urin Myvay replied with "Beat it scum or I'll have you thrown out," when town leader Ali Tosis tried to warn him of orks in the area. So far the only reports have been from random Ratskin scouts and the Quaos gang.

According to gang leader J Boss, "We kicked the **** out of their ever-******* ********* and left the sorry ****-****** out to rot."

However, this description differs from that told by ganger "Iron" Mike Zotec when he was found in the Black Grog Bar.

"Those green monsters are nightmares! Half of our gang was out of action by the time we finally bugged out! Those sneaky ***** weren't like orks at all! Instead of charging us, they set up some heavy gunners in overwatch positions to nail us whenever we moved, and they hid every chance they got as they sneaked closer. ***?!? Not only that, but they apparently have some tunnels available to them because they sneaked a small group up right behind us! It just wasn't fair, the ******** ****, ***** *******! They're supposed to let us shoot them!"

Though disjointed, a clearer view of the gang-fight slowly emerged. With a Ratskin scout to guide, the Quaos gang was searching for a rumored water hole when they ran across the ork gang in a heavily rubbled area near a destroyed warehouse. J Boss, contrary to his fearless statements to our reporter, was extremely cautious, setting himself and his two heavy gunners on a small, abandoned ratskin pyramid while deploying his gangers and the scout as skirmishers.

Immediately the gangers and scout came under heavy long-range fire from the ork's Heavy Nobs' heavy stubbers. That portion of the combat dragged on for the entire course of the conflict as the gangers carefully tried to work closer while avoiding the Heavy Nob heavy stubber fire. Wounds were exchanged on both sides, but nothing decisive was determined for most of the combat.

The main body of the ork gang used the heavy cover and the ruined warehouse to approach J Boss and his heavies, Rock and Roll Coatl. Occasionally some firing would break out, but the slow, mostly hidden approach of the ork hoard and several ruined ork weapons delayed heavy combat. The momentary appearances of the orks left J Boss screaming mysterious curses at "dice gods" as all of his grenade shots went wildly astray. Until now, it was unknown that J Boss was religious. These "dice gods" are part of a hereunto unknown religion.

It was the inserted ork forces that caused the most consternation to the Quaos gang. In spite of their apparent attempts at stealth, the orks could be heard almost immediately according to Iron Mike.

"It was just a minute after we first deployed that we heard a bunch of rustling nearby in the middle of some heavy mold jungle. After a bit we could tell there were two orks and some human scum they had hired! I hope they ate the ******* ****** *****!!"

The fear of being assaulted from behind by the inserted ork forces kept Quaos fighters from advancing to meet the incoming body of orks. While the strain of waiting seemed to go on forever with the orks moving forward but then falling back to approach from another direction, when the orks finally broke from cover, the wariness of the Quaos gang was proven valid. Wielding massive clubs and axes, the incoming orks beat into a bloody pulp any ganger they could reach. Iron Mike was apparently within reach as evidenced by his heavily bandaged head.

A hail of gunfire erupted as the two gangers and the Rock and Roll twins with J Boss fired, causing some wounds but failing to seriously slow the oncoming orks. As two gangers, Rock, and J Boss were beaten or shot down, Roll's heavy stubber failed, quickly follwed by his back-up stub gun. As the leadership of the Quaos gang had been beaten down, Roll and the remaining gang members panicked, fleeing before the Orkish forces.

All was not lost though. The ongoing gunfight between the deployed gang members and the two orkish heavies managed to take down the heavies at the cost of the ratskin scout and several flesh wounds. On fleeing, both the ork heavies were captured with the rest of the downed Quaos gang. It is a wonder to this reporter how four wounded gang members managed to carry out five of their downed fellow gangers and the two downed ork heavies!

Perhaps this explains why the two orks were able to escape their captivity, much to the disgust of the Quaos gang.

J Boss and Rock are both sporting horribly terrifying scars from their wounds by the ork heavy axe, but most of the rest of the Quaos gang seems to be recovering well. The settlement which they include in their territory has been so impressed with the coming danger that a juvenile ganger joined the Quaos gang.

The ork gang, though so far unnamed, has surely gathered a great deal of experience from their fight, and it is anticipated that several of them have gained Skills and Toughness. People should not be alarmed though, as the Quaos gang members also gained skills, notably with two of their gangers developing into Crack Shots.

It is sincerely hoped that local gangs will be up to beating back the orks until up-hive authorities can be convinced of the dangers.
 

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Awesome! :dance:

Good luck in your campaign, hope you have no more of the horrible ammo roll luck like you had in the first game. It may seem pointless if it turns out only I am going to these, but please do keep this board updated. These reports are a very good read, and perhaps they might even generate some activity around here.

Just as a general question, any chance of a few pictures of the gangs? Also, the Orks, are they one of the normal gangs, or are you using a custom ruleset in your campaign?

Regardless, this is awesome. Rep for you.
 

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This is great, I love the battle reports as well...

I don't mean to nitpick, but in the first post, I think it mentioned at one point that the Escher gang leader was a male... Fluff wise, I'm not sure if that makes sense, but who cares, it's a fictional universe, whatever. Rep for you.
 

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Discussion Starter · #5 ·
You really wanna see those first units?

Ok, here you go. We just moved and I didn't have the pieces out. Here's a picture of what we used.



Yeah. We were running with all sorts of fancy stuff! :rotfl:

He is a completely new player and I wasn't eager to let him know that he was playing a female gang!
 
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