Librarium Online Forums banner
1 - 4 of 4 Posts

·
Registered
Joined
·
220 Posts
Discussion Starter · #1 ·
I recently purchased a box of Scavvie gangers and was looking to get into the game. I love the cult following that Necromunda seems to have and was always mildly iterested in it since I started 40k. The problem is, I don't have the rules either for the game or the gang and all I have to go on is what I remember from 2nd edition 40k and what I skimmed over from my friends rules. So alas, I have little to no instinct and even less advice on what to do next in terms of starting my scavvie gang. Any seasoned or even not so experienced advice is much welcome.
 

·
Father of the Failed
Joined
·
1,170 Posts
Hey mate, welcome to the scum ridden, dank, filthy world of Necromunda. Have some wildsnake, its on the house (this time).

:)

Best place to start is here - Games Workshop Specialist Games.

Official GW site with the main Necromunda rulebook and the Scavvie gang list (and much more) all as downloadable PDFs. Have a good read of that and see what you think. Numbers are the key to a scavvie gang - be sure to have sufficient numbers to overwhelm your enemies as your equipment isn't quite as good as that of other gangs. That said, keep in mind the rule about keeping order in the gang - high numbers makes makes that rule a bit annoying, but characterful nonetheless.

Most of all be sure to build a gang you'll enjoy - character and amusing happenings are key to necromunda IMO. (crap advice I know:))

Hope it helps mate.
Rich.
 

·
Registered
Joined
·
220 Posts
Discussion Starter · #3 ·
Hey mate, welcome to the scum ridden, dank, filthy world of Necromunda. Have some wildsnake, its on the house (this time).

:)

Best place to start is here - Games Workshop Specialist Games.

Official GW site with the main Necromunda rulebook and the Scavvie gang list (and much more) all as downloadable PDFs. Have a good read of that and see what you think. Numbers are the key to a scavvie gang - be sure to have sufficient numbers to overwhelm your enemies as your equipment isn't quite as good as that of other gangs. That said, keep in mind the rule about keeping order in the gang - high numbers makes makes that rule a bit annoying, but characterful nonetheless.

Most of all be sure to build a gang you'll enjoy - character and amusing happenings are key to necromunda IMO. (crap advice I know:))

Hope it helps mate.
Rich.
I appreciate the advice. I do very whole heartedly agree on choosing a gang purely based on flavor, I like to leave my conventional choices for my 40k armies. I suppose what I was asking though, but wasn't perfectly clear, is Scavvies a good gang to begin with? or are there more suitable and or straight foward gangs to start off with?:? and again, thanks for the link. ;Y
 

·
Father of the Failed
Joined
·
1,170 Posts
I appreciate the advice. I do very whole heartedly agree on choosing a gang purely based on flavor, I like to leave my conventional choices for my 40k armies. I suppose what I was asking though, but wasn't perfectly clear, is Scavvies a good gang to begin with? or are there more suitable and or straight foward gangs to start off with?:? and again, thanks for the link
No problems friend - happy to help you.

Using them as a starting gang...There is no problem to that at all. To get a full flavour of the original game then the house gangs are the way to go - they are often considered more straightforward to use and allow you access to all the different facets of the game such as trading, territory etc. As such they are traditionally considered better for a new Necromunda player.

That said, the outlanders and other gangs provide interesting little twists on the ways thing work and can be just as interesting for a new player IMO. They can be a little more challenging but are just as rewarding as the house gangs.

Scavvies are pretty good as starting gangs. There are a few gangs I would not particularly suggest - spyrers and enforcers for example, but the scavvies shouldn't be a problem at all.

Yeah, I'd say just go with what you like in terms of fluff and models. There are pros and cons either way, but you should have fun no matter which way you go.

Rich.
 
1 - 4 of 4 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top