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New Beastmen pictures and rumours.
These are courtesy of Scryer in the Dark and Harry of Warseer.
Razorgor
Minotaurs
Bestigors
Ungors
Gors
Malagor of the Dark Omen, Khazrak One-Eye and Shaman
Full Poster
The Razorgor is case of nice legs shame about the face really. I will be getting one but doing some green stuff work on the face and then singing Hakuna Matata every time I move it.
I Love the Bestigors, especially the fact that they are now physically bigger than the Gors. I'm liking the minotaurs the more I look at the them, they are growing on me really.
This was posted by Nethraq on the Herdstone. As always I cannot vouch for the Veracity of these rumours.
Ok, just had a quick 5 minute convo with my mate who's had a 5 minute read thorough the new book.
Herds have split sad.gif, both ranked up but ungor get the option to skirmish
Unruly has gone
New rule for "herds"- when in combat take a leadership check.
If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.
Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.
Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)
Chariots STILL CORE
Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.
New unit Harpies
New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.
Think he said about a gorgon thing, mainly 6's.
There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.
That's all I've got for now.
Hopefully I'll be getting to look myself in the next couple of days so more info to come.
Ravik on the herdstone also posted this.
Got to read it myself as well.
Gorgon ( i think it was) looks like a giant minotaur, and eats people
Cygor is a cyclops giant-gor that gets rerolls to hit against undead, daemons (I think) and things with ward saves. Tragically WS2. Stone Thrower.
Jabbersclyth is the jabberwocky thing. Flying, poison, terror, largetarget, 12" tounge attack, strength 5
Doombulls have D3 impact hits, normal minos have 1 each. Each round of combat won gives minos an extra frenzy attack for that combat (lost if combat ends or you lose a round).
Beastlord allows a reroll on the beastial roll when fighting against humans (Empire and Bretonians) which basically means it's likely the unit will get what is effectively eternal hatred. Something to do with insane courage adding in Frenzy to the unit he's with with that in-combat-roll thing
Great Bray Shaman are T5.
First spell of the lore was something like all friendlys within 6" get to move D6 towards nearest enemy in sight or forward. Not too sure on that one.
There's another that makes the mounts of a unit attack the riders.
2 chariot types, ungor and gor. Ungor one is core, not sure about the gor one, but is pulled by razorgors from what I was told (didn't see that page)
No gargoyles, but we do get harpies.
In response to a question about Ambush Ravik mentioned this.
Ambush yes. Need to confirm who has it and how it works. Pretty sure it was just gors and ungors for it.
I think the bestial roll is for gors and bestigors.
Sadly I didn't get a thorough look at all the stuff, moslty brief glimpses.
The rare choices all looked to be 200+ points each, giant 205(?) the others 275ish and the spawn at 55 or so.
JvK B)
These are courtesy of Scryer in the Dark and Harry of Warseer.
Razorgor
Minotaurs
Bestigors
Ungors
Gors
Malagor of the Dark Omen, Khazrak One-Eye and Shaman
Full Poster
The Razorgor is case of nice legs shame about the face really. I will be getting one but doing some green stuff work on the face and then singing Hakuna Matata every time I move it.
I Love the Bestigors, especially the fact that they are now physically bigger than the Gors. I'm liking the minotaurs the more I look at the them, they are growing on me really.
This was posted by Nethraq on the Herdstone. As always I cannot vouch for the Veracity of these rumours.
Ok, just had a quick 5 minute convo with my mate who's had a 5 minute read thorough the new book.
Herds have split sad.gif, both ranked up but ungor get the option to skirmish
Unruly has gone
New rule for "herds"- when in combat take a leadership check.
If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.
Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.
Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)
Chariots STILL CORE
Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.
New unit Harpies
New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.
Think he said about a gorgon thing, mainly 6's.
There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.
That's all I've got for now.
Hopefully I'll be getting to look myself in the next couple of days so more info to come.
Ravik on the herdstone also posted this.
Got to read it myself as well.
Gorgon ( i think it was) looks like a giant minotaur, and eats people
Cygor is a cyclops giant-gor that gets rerolls to hit against undead, daemons (I think) and things with ward saves. Tragically WS2. Stone Thrower.
Jabbersclyth is the jabberwocky thing. Flying, poison, terror, largetarget, 12" tounge attack, strength 5
Doombulls have D3 impact hits, normal minos have 1 each. Each round of combat won gives minos an extra frenzy attack for that combat (lost if combat ends or you lose a round).
Beastlord allows a reroll on the beastial roll when fighting against humans (Empire and Bretonians) which basically means it's likely the unit will get what is effectively eternal hatred. Something to do with insane courage adding in Frenzy to the unit he's with with that in-combat-roll thing
Great Bray Shaman are T5.
First spell of the lore was something like all friendlys within 6" get to move D6 towards nearest enemy in sight or forward. Not too sure on that one.
There's another that makes the mounts of a unit attack the riders.
2 chariot types, ungor and gor. Ungor one is core, not sure about the gor one, but is pulled by razorgors from what I was told (didn't see that page)
No gargoyles, but we do get harpies.
In response to a question about Ambush Ravik mentioned this.
Ambush yes. Need to confirm who has it and how it works. Pretty sure it was just gors and ungors for it.
I think the bestial roll is for gors and bestigors.
Sadly I didn't get a thorough look at all the stuff, moslty brief glimpses.
The rare choices all looked to be 200+ points each, giant 205(?) the others 275ish and the spawn at 55 or so.
JvK B)