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Discussion Starter · #1 ·
Hi all.

I recently bought some 40k stuff from forgeworld, and they sent out the catalogue with my purchases. So being bored at work i glanced at it and checked out the epic 40k models, as i like the aircraft, but refuse to pay stupid prices for a model which is poitless to play and is sold at a ridiculous price ...

... and then i saw the ships for BFG!

Now i remember the days of "Space Fleet" which was pretty much the same game as BFG, and although i never played it, it always held an interest for me.

Having been back in the 40k universe for about 2 years now, and after my coveting BFG ships, i have downloaded the rules and subsequent fleet lists, and am now digesting all the information involved.

As of yet i have not got to the individual fleets and all their specialities - still battling through the rules! So i was wondering who played what and why.

I'm leaning towards Imperial Navy and Space Marines, mainly because you get 4 IN cruisers in the starter box, chaos just scare me in general so they are not an option. Eldar ships look great, ork ships just look like meteors!, but looks aren't everything. So what are the strengths and weaknesses of the fleets you play, or have gone up against?

I have no spare cash any time soon, and the starter box is going to be my first purchase anyway. Unless you guys know of where i can get the contents of the box, minus ships, for a price much less than the starter set (no need to suggest ebay for the starter set).

All suggestions welcome.

In 40k i play space wolves and 13th company, so marines would tie in with that, as would imperial navy, but i'm not adverse to forgetting the obvious ties and trying something different.
 

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Imperial and chaos are pretty balanced in terms of their own construction with a leaning to a certain aspect of ship combat (Imperial has torpedos and lances galore, chaos has plenty of long range weaponry- opposite to 40K where chaos should be hiding at the back and Imperial Fleets close in to attack at close range). Eldar are just beardy, as they are allowed to move, shoot, then run away, which combined with their special 2+ save against all attacks bar weapons batteries and a crazy necron weapon makes them terribly infuriating to play against and, although I can only speculate on this, uninteresting after having played them for a while. Orks have retained their usual comedic unpredictable ascpect and make for some very ambitious and impressive conversions.

One resource you may want to get hold of is Armada. This is a compilation of all the fleets for every race published in BFG Magazine, plus other rules, scenarios and gerneral errata. Valuable beyond it's worth and still available (unlike the 2003 annual which went out of print).

Even though you didn't like the look of the chaos cruisers, you should still put them together and maybe play a few trial games with a sympathetic friend or sibling just to get the rules into your head before trying to work out what race you want to play. All of the specialist fleets in armada, with the exception of tau who have been declared poor by anyone who has played as or against them (this time it is like 40K :D ) are well written, my olny advice would be to get yourself a copy of armada and have a look for yourself. In case you were wondering I currently play an Imperial Fleet with a scratch-built Tyranid fleet in the waterworks somewhere. Just make sure there's a decent player base to make it worth while.
 

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Discussion Starter · #3 ·
Cheers for that.

I've downloaded all the rules, all the scenarios, all the fleet lists, pretty much every download available on the specialist games website, just taking a while to plod through it all. I will get to the fleets eventually but i am trying to get the rules sorted, to see if i'm likley to play it or not.

As for gamers in my area, i'm not far from warhammer world in lenton, and they have a dedicated BFG table there so even if i can't hoodwink some of my fellow 40k players in our group to start it, it's only a hop skip and a jump to gw hq.

As for not liking the chaos cruisers, i'd still put them together as i have at least one gamer who is interested in playing, and for the exact reasons you gave, that is why i would put them together.

Any other thoughts?

Have an incling i'm still likely to go for IN or SM, but it's far from set in stone.
 

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I wouldn't really go for Space Marines, especially not for a first fleet. Their roles from their fluff, that of support for ground troops and transport, means that they are not optimised for ship combat, which is the mainstay of the BFG game. They are very difficult to get the hang of. One of the ones from the rulebook, if only to begin with, would be much better as the proliferation of special rules the other fleets possess is almost headache-inducing when you fisrt try and go through it.
 

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I disagree. I play Space marines, and their bombardment cannons are ridiculously powerful. also, thunderhawks are great. boarding actions and hit and runs are also awesome. and battlebarges take out anything.
 

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I noticed there were a few fleets you didn;t mention, soI figured I'd list them with their ups and downs. If you didn't list them because you didn't want to play them please disregard this post, otherwise heres my views on them. (I'd cover the other fleets but I think other people have pretty much done a good job on it.)

Dark Eldar - This was my first fleet and its a ton of fun to play. I'm not quite sure how to describe them other than not quite so fragile eldar. You don't get the second move in the ordance like eldar, but your basic speeds are still very fast (the slowest ship moves 35cm). They are still fragile as well, but once again no where near as bad as eldar (mostly due to the fact that the eldar crits rule [4,5,6 thing you'll read it soon I'm sure] does not apply to them. Overall they are very get in, do some damage, and get out orienteded. They have a pile of nifty trick up thier sleeves and very entertaining.

Tyranids - My second fleet. If you've played them in 40k I like to best describe them as this. Think Carnifex. Fairly slow (15-25cm depending on class), very tough (no limits on number of "battleships",aka hiveships, you can take and you have an escort with 6+ armor all around) and your weapons are devestating, though mostly close range ("lances" go 15cm but can cause extra fire crits, etc). The real danger however is in their boarding actions. They have 2 weapons specifically designed for basecontact fighting and a number of special rules for it to boot. I don;t know that I'd recommend them for a first fleet as they have a million special rules but they are amazingly fun to play and I find them to be very competitive overall.

Necrons - Though I don't play them myself my best friend does so I can speak from fighting against them. First off lets just say this out front, Eldar and Dark Eldar are going to hate you. Its just that simple. You have some of the fastest ships in the game (beaten only by the eldars double movement with sun on the side), though you turn like an imperial fleet so you do need to be careful of that. You have enough firepower and crazy weapons that you can decimate a lot of things in just a single turn. But perhaps the point that I admire/despise the most about them is they are insanely tough. Like crazy holy crap tough. Yeah hate fighting these guys, but it always makes for an interesting fight thats for sure. Downside I would have to say is that they are expensive. Even your smallest ship is expensive in comparision to other fleets. But hey thats the price of being elite right?

Lets see, what else oh yeah Tau!

Tau - many people consider them to be underpowered, and to be honest its true. Thats not to say you'll never win with them but it takes a very sharp tactical mind to do it. The manager at the GW store I hang out at alot has a Tau fleet and he is very good with them. I don't think I'd recomend them for a beginner but if you ever want that "Ha ha, I stomped you with the fleet everyone thinks sucks" bragging right then this is the way to go. Don't get me wrong they are very fun to play and once again in the right hands they can be devistating, you just have to makes sure that right hand is yours first.

Anyway, sorry for being so long winded but there my opinions in a nuts shell. I'm sure some people will disagree with me but hey thats one of the joys of being people right? Anyway whatever you choose enjoy the game and I hope you have a ton of fun.
 
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