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Discussion Starter · #1 ·
Hi I am new to warhammer and have come up with a 2000 point army list and would like your opinions and advice please.


L: Lord - MoK, sword of might, crimson armor, shield, jugger = 345
H: Sorcerer - MoT, power familiar, dispel scroll, level 2 = 190
H: Sorcerer - MoN, puppet, talisman of protection, level 2 = 190

C: 12 Warriors - MoS, warbanner, full command, shields = 257
C: 20 Marauders - MoS, full command, shields, light armor = 150
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 15 Chosen - MoK, blasted standard, favor, full command, gw, shields = 445
S: 5 Knights - MoN, standard, musician = 260
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1993


Thank you

Bloody Skull
 

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Discussion Starter · #4 · (Edited)
I am new to fantasy so if I have made any mistakes please tell me so I can correct them. The units without the mark of khorne are there to screen the units with khorne. I really want a khorne theme in my army but have added sorcerers so I do not get hurt in the magic phase. Any advice on how to get it down to 2000pts?

EDIT, Sorcerer 2 was 190pts not 185pts.






Lord 275pts


Mark of Khorne 15pts
Juggernaut of Khorne 50pts

Magic Items
Axe Of Khorne 45pts
Crimson Armour 40pts


Gifts of chaos
Acid Ichor 15pts
Bloodcurdling Roar 20pts

Heros

Exalted Hero 154pts

Mark Of Khorne 15pts
Shield 5pts
Additional hand weapon 4pts
Army Battle Standard 25pts

Gifts of chaos
Fury of the blood god 20pts

Exalted Hero 130pts

Mark of Khorne 15pts
Shield 5pts

Magic Items
Rending Sword 30pts
The bronze armour of zhrakk 15pts
Favour of the gods 5pts

Gifts of chaos
Soporific Musk 20pts

Sorcerer 140pts

Level 2 wizard 35pts
Mark of Tzeentch 20pts

Magic items
Dispell Scroll 25pts
Power Familiar 20pts

Gifts of chaos
Conjoined Homunculus 20pts

Sorcerer 190pts
Level 2 wizard 35pts
Mark of Nurgle 20pts

Magic Items
Dispell Scroll 25pts
Book of Secrets 25pts

Gifts of chaos
Third eye of tzeentch 25pts

Core

Chaos Warriors 222pts

Mark of khorne 30pts
Shields 12pts
Halberds 12pts
Musician 6pts
Standard bearer 12pts

Chaos Marauders 182pts

Mark of khorne 30pts
Shields 20pts
Flails 20pts
Light armour 20pts
Musician 4pts
Standard bearer 8pts

Chaos Warhounds 50pts

Poisoned attacks 15pts
scaly skin 5pts

Chaos Warhounds 50pts

Poisoned attacks 15pts
scaly skin 5pts

Marauder Horsmen 133pts

Mark of Slaanesh 10pts
shields 7pts
Throwing Spears 7pts
Musician 6pts
Standard bearer12pts

Special

Chosen 365pts

Mark of khorne 30pts
Halberds 15pts
Musician 10pts
Chosen Champion 20pts
Magic item
Deaths Head 20pts
Favour of the gods 5pts
Standard Bearer 20pts
Blasted Standard 40pts

Chaos Knights 340pts

Mark of Nurgle 30pts
Musician 10pts
Standard Bearer 20pts
Banner of rage 35pts

2231pts
 

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Discussion Starter · #7 · (Edited)
Lord 395pts


Mark of Khorne 15pts
Juggernaut of Khorne 50pts

Magic Items
Axe Of Khorne 45pts
Crimson Armour 40pts

Gifts of chaos
Acid Ichor 15pts
Bloodcurdling Roar 20pts

Heros

Exalted Hero 244pts

Mark Of Khorne 15pts
Additional hand weapon 4pts
Army Battle Standard 25pts
Doom Totem 75pts

Gifts of chaos
Fury of the blood god 20pts


Sorcerer 155pts

Magic items
Staff of sorcery 35pts
Spell Familiar 15pts

Gifts of chaos
Conjoined Homunculus 20pts

Sorcerer 160pts

Magic Items
Dispell Scroll 25pts
Dispell Scroll 25pts

Gifts of chaos
Third eye of tzeentch 25pts

Core

20 Chaos Warriors 372pts

Mark of khorne 30pts
Shields 12pts
Halberds 12pts
Musician 6pts
Standard bearer 12pts

25 Chaos Marauders 202pts

Mark of nurgle 30pts
Shields 20pts
Flails 20pts
Light armour 20pts
Musician 4pts
Standard bearer 8pts

5 Chaos Warhounds 30pts

5 Chaos Warhounds 30pts

7 Marauder Horsmen 133pts

Mark of Slaanesh 10pts
shields 7pts
Throwing Spears 7pts
Musician 6pts
Standard bearer12pts

Special

Chosen 410pts

Mark of khorne 30pts
Halberds 15pts
Musician 10pts
Chosen Champion 20pts
Magic item
Favour of the gods 5pts
Standard Bearer 20pts
Blasted Standard 40pts

Chaos Knights 375pts

Mark of Nurgle 30pts
Musician 10pts
Standard Bearer 20pts
Banner of rage 35pts

2506pts





You have too few Core Units. At 2,000-2,999pts you need to have at least 3 core regiments. Unfortunately, Hounds don't count towards that minimum. In my honest opinion, you don't NEED to have hounds. Drop the Banner of Rage from your Chaos Knights, drop your hounds, and use some of your freed-up points to add in a regiment of Marauder Horsemen. These guys work just as well as the hounds at soaking down bullets (although they're a little more pricey) but can also carry a punch in combat. If you wanted, you could forego their Fast Cavalry rule and give them Light Armor and Shields, for a total 4+ save. It's often overlooked, but I wouldn't put it outside the realm of consideration, just because you would be using them as a mirror to your chaos knights- attacking with them and aiming to target the opponent's weaker flank while the knights aim more towards the middle or stronger flank.


I need the hounds to screen some of my frenzied units line of sight, I have used them before in a begginner battle and they worked great at doing this. I already have seven marauder horsemen and I don't want a heavy cavalry army and I think the fast cavalry rule will give much needed maneuverability so I will try and squeeze in another unit of 20 chaos warriors with mark of nurgle.


Your Chosen Champion is allowed a SINGLE magic item valued at no more than 25pts. For this, I'd drop the one-use Death's Head and keep the Favor. However, if you do decide to keep your Sorcerers at Lvl2 and cast a few spells, I'd give the champion of this regiment The Book of Secrets to give you an additional cheap caster. I'd also knock out the Blasted Standard and go with a simple Warbanner. Drop a model, put your BSB here, and you should be absolutely golden.

I was going to put the exalted hero in the chaos warriors squad as the chosen can look after themselves. I mean they have a 3+ armour save with a 5+ ward against shooting as they will be targeted a lot in the shooting phase. Also with a roll on the eye of the gods table I am hoping for the +1 toughness to make them harder.

Those Nurgle Knights are expensive, and still susceptible to Frenzy. I'd be careful with them being baited around, and also be careful not to overestimate them. Sending them in alone and unsupported will only see them destroyed. If you wanted to, you could probably drop one of your core regiments in favor of some Marauder Horsemen. In fact, MoK Marauder Horsemen with Flails are considered one of the angriest regiments in the game. They hit just as hard as Chaos Knights, but at a fraction of the cost.

I would like to keep the knights as they are for now and see how they get on in a game as I will deploy them on the flank so they can only see 1-2 units which will hopefully be crushed so I can turn them in and hit the flanks.

One question, as the banner of rage makes them frenzied, does that mean my lord can join this unit aswell?
 
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